Extraordinary Comics Characters

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Heroes and Player Characters

The heroes of our story.


Potted Plant

Homunculus

Origin:

Artificial: The character is a robot or some other kind of construct, such as a golem. The character’s Strength is increased by +2 and has the Life Support power in addition to any rolled powers; roll Life Support level normally, or trade a rolled power to increase it to 10.

Qualities:

1. Made of Stone

2. Born Ready

3. No Identity

Abilities:

Prowess: Fair (4)

Strength: Good (5)

Coordination: Fair (4)

Intellect: Fair (4)

Awareness: Amazing (8)

Willpower: Fair (4)

Stamina: 9

Determination: 2

Powers:

Life Support (breathing, cold, disease, eating, heat, toxins): Great (6)

Regeneration: Fair (4)

Strike: Fair (4)

Specialties:

Mental Resistance

Stealth

Occult

Description:

5’ 3” animated marble statue. Dresses in a ninja-like outfit or hides his stony features behind biker gear and a well-made wig and a matching fake beard. His biker gear sports a logo of his own creation: MC Murderhobos.

Backstory:

Link to backstory

Theme music

Mermaid

Origin:

Unearthly: The character is an alien, elemental, angel, devil, or even deity—a being from another world or dimension. Increase two of the character’s abilities of your choice (attributes or powers) by +2. Alternately, roll twice on this table, ignoring duplicates and results of 11-12. The character gets the effects of both origins. Apply the modifiers of the rolled origins rather than the Unearthly modifiers.

Qualities:

1. I hate the water!

2. Mysterious and Enchanting

3. The tide waits for none

Abilities:

Prowess: Average (3)

Strength: Fair (4)

Coordination: Incredible (7)

Intellect: Fair (4)

Awareness: Great (6)

Willpower: Incredible (7)

Stamina: 11

Determination: 1

Powers:

Aquatic: Weak (1)

Danger Sense: Average (3)

Fast Atttack: Good (5)

Specialties:

Athletics

Leadership

Description:

A high school girl with an unplaceable accent and ethnic features. Hair and eyes the color of emerald. As Mermaid, dresses in a tight fitting uniform resembling silvery fish scales.

Backstory:

Link to backstory

Theme music

Gumshoe

Origin:

Artificial: The character is a robot or some other kind of construct, such as a golem. The character’s Strength is increased by +2 and has the Life Support power in addition to any rolled powers; roll Life Support level normally, or trade a rolled power to increase it to 10.

Qualities:

1. Like a machine

2. Become human, but not too human

3. All information is worth preserving

Abilities:

Prowess: Average (3)

Strength: Fantastic (9)

Coordination: Good (5)

Intellect: Great (6)

Awareness: Incredible (7)

Willpower: Fair (4)

Stamina: 13

Determination: 1

Powers:

Affliction: Fair (4)

Force Field: Fair (4)

Life Support (breathing, disease, eating, radiation, toxins): Good (5)

Strike: Fair (4)

Specialties:

Investigation

Law

Science

Description:

A tall, blonde, powerfully built woman dressed in a somewhat masculine fashion. Often becomes machinelike and devoid of expressions in stressful situations.

Backstory:

Link to backstory

Theme music

KreenWarrior

Dr. Hope

Origin: Birthright

Qualities:

1. Better words than weapons

2. There's always a light at the end of the tunnel.

3. Everyone has demons

Abilities:

Prowess: 3

Strength: 5

Coordination: 6

Intellect: 4

Awareness: 6

Willpower: 3

Stamina: 9

Determination: 2

Powers: Nullification: 6

Teleportation: 5 Extra: Passengers (Paid for by Dropping Telekinesis)

Probability Control (Good Luck): 4


Specialties: Psychiatry, Military


Description: Late-thirties woman with blonde hair in a ponytail. Her costume is a modified dark blue pantsuit that's made to be flexible enough to fight in.

Dolphin

Origin:

Birthright: The hero was born with or destined to develop superhuman powers. The character gains your choice of one additional power—which should be innate, and not a device—or +2 to a rolled power level of your choice, to a maximum of 10. Qualities:

1. Born of Two Worlds

2. Fish Out of Water

3. Exuberant Warrior

Abilities:

Prowess: 6

Strength: 5

Coordination: 5

Intellect: 6

Awareness: 4

Willpower: 4

Stamina: 9

Determination: 3

Powers: Mental Blast: 5

Sonic Control: 4

Aquatic: 3


Specialties: Underwater Combat, Sleight of Hand


Description: A hybrid of human and deep-sea fish, with fangs and large eyes, patterned blue-black skin and elongated, eerily flexible fingers. Usually has a disturbing grin on her face.

Midnight

Origin: Trained: The hero is a highly skilled individual; any “powers” actually come from superior training or specialized equipment (see Devices in the Powers chapter). The character gains two additional specialties, and can choose to trade a power for two more specialties.

Qualities:

1. Hard-Boiled Detective.

2. Soft spot for the little guy.

3. Paranormal Experience

Abilities:

Prowess: 6

Strength: 4

Coordination: 4

Intellect: 4

Awareness: 6

Willpower: 7

Stamina: 11

Determination: 4

Powers: Astral Projection 6 Invisibility 4

Specialties: Sleight of Hand, Linguistics, Medicine


Description: A tall, lean-man who wears a balaklava-like mask and trenchcoat when on-the job. Has a mystical amulet which grants invisibility and his astral powers.

Cale Knight

Dr. Samuel "Danger" Daniels, Scientist Adventurer!

Origin: Trained

Qualities:

  • Ha ha! Never fear! Danger is my middle name!
  • Ad astra per aspera!
  • SCIENCE!

Abilities:

  • Prowess!: 7
  • Strength!: 4
  • Coordination!: 4
  • Intellect!: 5
  • Awareness!: 5
  • Willpower!: 6
  • Stamina!: 10
  • Determination!: 3

Powers:

  • Doc Danger's Remarkable Atomic Harness!
    • Material Mimicry 7
      • Extra - Material Mimicry +1
  • Doc Danger's Fabulous Atomic Jetpack!
    • Element Control (Air) 3
      • Extra - Flight
      • Limit - Extra (flight) only

Specialties:

  • Leadership!
  • Stealth!
  • SCIENCE!


Description: Doc Danger is a pulp adventurer in the style of Tom Swift or Captain Future. When not adventuring, he dresses like a scientist from a 1950s PSA about public health - mussed hair, white lab coat with pocket protector, thick-framed glasses, and an ever-present wooden pipe. In the field, he wears his Remarkable Atomic Harness and Fabulous Atomic Jetpack - bulky devices covered in chrome and transistors that might be best described as 'retro futuristic.'

Foreword, the Librarian

Origin: Birthright

Qualities:

  • My destiny has been written... somewhere.
  • The world is a big place - sometimes too big.
  • I've read about that.

Abilities:

  • Prowess: 5
  • Strength: 2
  • Coordination: 5
  • Intellect: 4
  • Awareness: 5
  • Willpower: 4
  • Stamina: 6
  • Determination: 2

Powers:

  • Precognition 7
  • Telekinesis 5
  • Super senses 5
    • Enhanced touch
    • Enhanced hearing x2
    • Enhanced sight
    • Darkvision
  • Magic 6
    • Limit - uncontrolled
    • Extra - blast mastery

Specialties:

  • Investigation


Description:

Foreword, the Librarian looks a bit like a sentient koala bear. He wears enormous glasses with coke-bottle lenses and a very unfashionable tweed suit. He stands about two feet tall and wears no shoes.

Morning Glory

Transformed:

Qualities:

  • So shines a good deed in a weary world
  • There is no wisdom greater than kindness
  • A light unto nations

Abilities:

  • Prowess: 6
  • Strength: 4
  • Coordination: 7
  • Intellect: 4
  • Awareness: 3
  • Willpower: 5
  • Stamina: 9
  • Determination: 3

Powers:

  • Images 6
  • Energy Control (Light) 8
    • Extra - alternate form


Specialties:

  • Drive


Description:

Morning glory is a fairly standard "paragon" archetype superhero. His costume, cape and all, is deep purple with lighter pastel highlights, meant to look a bit like a morning glory with sunlight shining through the petals. He has a deep-seated and genuine conviction that the accident which gave him his powers has likewise given him the responsibility to use them for the greater good of mankind.

Rosebud

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NikoCarcosa

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Llayne

Kid Id

Origin:

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1.

2.

3.

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Prowess:

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Coordination:

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Description:

Augment

Origin:

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Description:

Dhampir

Origin:

Qualities:

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Abilities:

Prowess:

Strength:

Coordination:

Intellect:

Awareness:

Willpower:

Stamina:

Determination:

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Description: