FANGS: Advantages & Disadvantages

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File:FANGS-Basic Fangs Logo (small original).gifWelcome to FANGS, the Fantasy Adventure Networked Gaming System. The goal of this roleplaying system is to offer rules that allow for fun, dramatic play without losing too much realism, simple and yet elegant rules, and balanced for different styles of players who wish to game together.

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Example

Gru has already spent 75 of his character points in Characteristics, leaving 25 available.

However, Gru was created with some Disadvantages. He has a Bad Temper which can come up relatively frequently (for 10 points) because even with a INx2 roll to avoid blowing up, he has a 30% chance of not making it. This occasionally gets him in real trouble beyond just acting like an idiot (for 5 points), a total of 15. Gru is also Poor which is always the case (for 15 points) but is only a basic sort of problem (for 0 points). The GM rules further that being Poor really won't be much of a hindrance to the character in the campaign, so reduces the Severity award to 5 points.

Gru now has 20 points for character building from Disadvantages.

He also has a number of Quirks -- he hates spiders (-1 point), puts honey in his beer (-1 point), likes to gamble (-1 point), and has a scraggly beard (-1 point) and bushy eyebrows (-1 point). These disadvantages total 25 points, giving Gru 50 character points left to use.

Gru was born with some Advantages.

He has Rapid Healing, which has some benefit though nothing that can really help in combat. This is worth about 10 points for Benefit and Frequency of use.

Gru was born Middle Class. Because he was born Middle Class, he gets to choose a Craft. He chooses Smith, giving him Smith Guild membership, gets to add skill 'Craft -Iron' at a skill of +4, and a small income should he practice his trade. This is worth 5 points for Benefit and 5 for Frequency of use.

These Advantages cost 20 character points, leaving 30 points for Gru's Skill Pool, which can be used to increase Gru's skills.