Editing FOUND in the Crystal Keep of the Fortress Wall, a lair of the Blood Taker Idring of House Gyrn

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<font color="gray">'''On Kyuad's Gear list'''</font><br />
 
<font color="gray">'''On Kyuad's Gear list'''</font><br />
 
AKA.  the Ego's Cord, the Circlet of Intellect, Isecizot the Mindful Tender
 
AKA.  the Ego's Cord, the Circlet of Intellect, Isecizot the Mindful Tender
This circlet is a light cord of metals woven as a rope, hardened by the forge with a small onyx gem so that it rests upon the forehead of the wearer.  The headband adds to the wearer's Intelligence score in the form of an enhancement bonus of +4.  This enhancement bonus does not earn the wearer extra skill points when a new level is attained; use the unenhanced Int bonus to determine skill poins. <br /> The wearer's arcane spell energy can be augmented with a request of the band. Before the wearer can communicate with or use the circlet, he must attune himself to it by concentrating on the band's power and cordially introducing himself.  The more that the wearer shares with the circlet, the more apt the item will be to work ''with'' the wearer. This requires undisturbed concentration and takes 3 hours. At the end of this period, the wearer makes a Concentration check with a DC of 20. If he succeeds, the wearer is attuned with the band until removed. When removed the duration of the attunement runs out, the wearer must repeat the process. If successful in attuning the circlet, the wearer can choose to increase the DC of the Concentration check required for another person to attune the circlet to match his own Concentration check result. <br> '''Powering Spells''':  When an attuned channeling spellcaster casts a spell while wearing the band, he may draw on the band's spell energy to help power the spell. To do so, he casts the spell as normal and makes a Concentration check with a DC equal to 15 + the level of the spell. If he succeeds, the band provides up to one half the points of the required spell energy from its spell energy pool (round down), while the channeler provides the rest from his own spell energy pool or by suffering Constitution damage (Taint may not be used to cast spells with the circlet's aid). For every 5 points by which he exceeds the check DC, the band provides an additional point of spell energy. Using the band in this way is not considered an action, and requires no additional time beyond that normally consumed in the casting of the spell. <br>  [similar to Headband of Intellect & Ring of Wizardry] Moderate Transmutation; CL 18th; Craft Wonderous Item & Forge Ring, fox's cunning and Limited Wish. <br> Weight [2.4 lbs.]  
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This circlet is a light cord of mettles woven as a rope, hardened by the forge with a small onyx gem so that it rests upon the forehead of the wearer.  The headband adds to the wearer's Intelligence score in the form of an enhancement bonus of +4.  This enhancement bonus does not earn the wearer extra skill points when a new level is attained; use the unenhanced Int bonus to determine skill poins. <br> The wearer's arcane spell energy can be augmented with a request of the band... Before the circlet can be used or communicated with the wearer must attune himself to it be concentrating on the band's power and cordially introducing yourself, the more shared - the more apt the ring will be to work WITH the wearer. This requires undisturbed concentration and takes 3 hours. At the end of this period, the wearer makes a Concentration check with a DC20. If he succeeds, the wearer is attuned with the band until removed. When removed the duration of the attunement runs out, the wearer must repeat the process. If the spellcaster exceeds the DC of the check, he may "spend" the excess "points" to increasing the DC for others to attune to the band by one per point spent. <br> '''Powering Spells''':  When an attuned channeling spellcaster casts a spell wearing the band, he may draw on the band's spell energy to help power the spell. To do so, he casts the spell as normal and makes a Concentration check with a DC equal to 15 + the level of the spell. If he succeeds, the band provides up to one half the points of the required spell energy from its spell energy pool (round down), while the channeler provides the rest from his own spell energy pool or by suffering Constitution damage (Taint may not be used to cast spells with the band's aid). For every 5 points by which he exceeds the check DC, the band provides an additional point of spell energy. Using the band in this way is not considered an action, and requires no additional time beyond that normally consumed in the casting of the spell. <br>  (similar to Headband of Intellect & Ring of Wizardry) Moderate Transmutation; CL 18th; Craft Wonderous Item & Forge Ring, fox's cunning and Limited Wish. <br> Weight [2.4 lbs.]  
 
::*  Spell Energy:  23
 
::*  Spell Energy:  23
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::*  Feats Allowed:  Any (non-weapons)
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::*  Affinity:  Knowledge, Non-weapon items
 
::*  Recovery:  1d10 per day
 
::*  Recovery:  1d10 per day
 
: ''' ISECIZOT the Mindful Tender'''
 
: ''' ISECIZOT the Mindful Tender'''
:*  AL: N* (Any Neutral character can use this item, any character whose alignment does not correspond to that of the circlet gains one negative level - for details see p. 269 DMG)
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:*  AL: N* (Any Neutral character can use this item, any character whose alignment does not correspond to that of the coat gains one negative level - for details see p. 269 DMG)
 
:*  Int: 22, Wis: 10, Cha: 10
 
:*  Int: 22, Wis: 10, Cha: 10
:*  Communication:  Speak/Read, Telepathic, Read Magic;  Language: Erenlander, Norther, Courtier, Colonial, High Elven, Orc (literate in all)
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:*  Communication:  Speak/Read, Telepathic, Read Magic;  Lang: Erenlander, Norther, Courtier, Colonial, High Elven, Orc
 
:*  60' Darkvision and Hearing
 
:*  60' Darkvision and Hearing
 
:*  '''Lesser Powers:'''   
 
:*  '''Lesser Powers:'''   
 
::*  10 ranks Spellcraft
 
::*  10 ranks Spellcraft
 
::*  15 ranks Knowledge: Local (Cold Downs)
 
::*  15 ranks Knowledge: Local (Cold Downs)
::*  Major Image 1/day  
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::*  cast Major Image 1/day  
::*  Daze Monster 3/day  
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::*  use Daze Monster 3/day  
::*  Zone of Truth 3/day
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::*  activate Zone of Truth 3/day
 
:*  Purpose:  The study and creation of magic to add to the world, magic must not fade from Aryth!!
 
:*  Purpose:  The study and creation of magic to add to the world, magic must not fade from Aryth!!
 
:*  '''Dedicated Power:'''
 
:*  '''Dedicated Power:'''
::*  Waves of Exhaustion
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::*  use Waves of Exhaustion
:*  '''EGO:'''  20  (if personality conflict occurs: Will SV DC19 - p. 269 DMG)  
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:*  '''EGO:'''  20  (if personality conflict occurs: Will SV DC9 - p. 269 DMG)  
:*  '''CURSE:'''  Wearer must made a DC 19 Will save each day or take 1d4 point of Wisdom damage. (bypasses all immunities)
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:*  '''CURSE:'''  Wearer must made a Will save each day or take 1d4 point of Wisdom damage. (does effect undead)
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