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*Hardpoints: 3
 
*Hardpoints: 3
  
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'''Integral Modules''' Are part of the hull. They can't be added or removed, but they cost no mass or power.
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"Integral Modules" Are part of the hull. They can't be added or removed, but they cost no mass or power.
 
* Fuel Bunkers x2
 
* Fuel Bunkers x2
 
* Fuel Scoops
 
* Fuel Scoops
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Modules that happen to be installed are still left over. Everything else has been gutted out. Including a few things that you really shouldn't take out, like the stores and spike drives. The power plant, grav drives, and other essentials I didn't mention are still in there, of course. It isn't just a skeleton.
 
Modules that happen to be installed are still left over. Everything else has been gutted out. Including a few things that you really shouldn't take out, like the stores and spike drives. The power plant, grav drives, and other essentials I didn't mention are still in there, of course. It isn't just a skeleton.
  
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'''Modules previously installed'''
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"Modules previously installed"
  
 
*Atmospheric Configuration (2 mass)
 
*Atmospheric Configuration (2 mass)
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*A Polyspectral MES Beam (5 Power, 1 Mass). This is a pretech weapons system, you couldn't buy one even if you had the two million credits.
 
*A Polyspectral MES Beam (5 Power, 1 Mass). This is a pretech weapons system, you couldn't buy one even if you had the two million credits.
  
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'''Modules added by us'''
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"Modules added by us"
  
 
*Spike-3 Drive (4 power, 4 mass)
 
*Spike-3 Drive (4 power, 4 mass)

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