Editing Far Scout
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Latest revision | Your text | ||
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*Hardpoints: 3 | *Hardpoints: 3 | ||
β | + | "Integral Modules" Are part of the hull. They can't be added or removed, but they cost no mass or power. | |
* Fuel Bunkers x2 | * Fuel Bunkers x2 | ||
* Fuel Scoops | * Fuel Scoops | ||
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Modules that happen to be installed are still left over. Everything else has been gutted out. Including a few things that you really shouldn't take out, like the stores and spike drives. The power plant, grav drives, and other essentials I didn't mention are still in there, of course. It isn't just a skeleton. | Modules that happen to be installed are still left over. Everything else has been gutted out. Including a few things that you really shouldn't take out, like the stores and spike drives. The power plant, grav drives, and other essentials I didn't mention are still in there, of course. It isn't just a skeleton. | ||
β | + | "Modules previously installed" | |
*Atmospheric Configuration (2 mass) | *Atmospheric Configuration (2 mass) | ||
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*A Polyspectral MES Beam (5 Power, 1 Mass). This is a pretech weapons system, you couldn't buy one even if you had the two million credits. | *A Polyspectral MES Beam (5 Power, 1 Mass). This is a pretech weapons system, you couldn't buy one even if you had the two million credits. | ||
β | + | "Modules added by us" | |
*Spike-3 Drive (4 power, 4 mass) | *Spike-3 Drive (4 power, 4 mass) |