Difference between revisions of "Far from Home:Orianna of Istria"

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(Character Stats)
m (Steamlined formatting)
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[[Far_from_Home|Back to the main page]]
 
[[Far_from_Home|Back to the main page]]
  
==Orianna of Istria (Ilya) ==
+
==Background==
 
[[File:Orianna_portrait.jpg|400px|thumb|right|]]
 
[[File:Orianna_portrait.jpg|400px|thumb|right|]]
  
{| cellpadding=8 style="border:1px solid #BBB"
+
{| cellpadding=8 style="margin: 1em 0"
 
|- bgcolor="#f2f6f7" style="font-size: 1.15em; font-family: 'Roboto Mono', monospace"
 
|- bgcolor="#f2f6f7" style="font-size: 1.15em; font-family: 'Roboto Mono', monospace"
|'''Female Human''' || Level '''2''' || Class '''Fighter''' || Archetype '''-''' || Alignment '''Chaotic Good'''
+
|'''Female Human''' || Level '''2''' || Class '''Fighter''' || Archetype '''-''' || Alignment '''Chaotic Good''' || Player '''Ilya'''
 
|}
 
|}
  
===Background===
 
 
Orianna was born to a minor noble house sworn to those controlling a city-state in the coast. Despite being low in the line of succession to an insignificant house, as a noblewoman she grew up comfortably and was expected to comply with the duties coming with the position. Among them, was sealing an alliance through marriage with the renowned velvet merchants guild of Istria.
 
Orianna was born to a minor noble house sworn to those controlling a city-state in the coast. Despite being low in the line of succession to an insignificant house, as a noblewoman she grew up comfortably and was expected to comply with the duties coming with the position. Among them, was sealing an alliance through marriage with the renowned velvet merchants guild of Istria.
  
 
Marriage proved liberating for both Orianna and her husband. Neither was particularly thrilled about it, and in time they struck a deal to cover for one another as they pursued their own goals. While her husband is busy politicking in the court, Orianna became finally free to set off to see the world and prove her worth in her own right. They have a friendly relationship, catching up and helping each other when they cross paths, but they're not in love and agreed to discreetly pursue their own romantic interests.
 
Marriage proved liberating for both Orianna and her husband. Neither was particularly thrilled about it, and in time they struck a deal to cover for one another as they pursued their own goals. While her husband is busy politicking in the court, Orianna became finally free to set off to see the world and prove her worth in her own right. They have a friendly relationship, catching up and helping each other when they cross paths, but they're not in love and agreed to discreetly pursue their own romantic interests.
 
  
 
{| cellpadding=5 style="min-width: 350px; max-width: 1000px; border:1px solid #BBB; margin: 1em 1em 0 0;" class="mw-collapsible mw-collapsed"
 
{| cellpadding=5 style="min-width: 350px; max-width: 1000px; border:1px solid #BBB; margin: 1em 1em 0 0;" class="mw-collapsible mw-collapsed"
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|}
 
|}
  
===Character Stats===
 
----
 
  
 +
==Character Stats==
 
{| cellpadding=5 style="min-width: 200px; max-width: 50%; display: inline-table; vertical-align:top; border:1px solid #BBB; margin: 2em 1em 0 0;"
 
{| cellpadding=5 style="min-width: 200px; max-width: 50%; display: inline-table; vertical-align:top; border:1px solid #BBB; margin: 2em 1em 0 0;"
|+ style="text-align: left;" | '''Ability Scores'''
+
|+ style="text-align: left; padding-bottom: .1em" | '''Ability Scores'''
 
|- bgcolor="#f2f6f7"
 
|- bgcolor="#f2f6f7"
|
+
|  
 
| Base  
 
| Base  
 
| Race  
 
| Race  
 
| mod
 
| mod
 
|-
 
|-
|'''STR'''
+
| '''STR'''
|14
+
| 14
|1
+
| 1
|'''+2'''
+
| '''+2'''
 
|-
 
|-
|'''DEX'''
+
| '''DEX'''
|15
+
| 15
|1
+
| 1
|'''+3'''
+
| '''+3'''
 
|-
 
|-
|'''CON'''
+
| '''CON'''
|13
+
| 13
|1
+
| 1
|'''+2'''
+
| '''+2'''
 
|-
 
|-
|'''INT'''
+
| '''INT'''
|9
+
| 9
|1
+
| 1
|'''0'''
+
| '''0'''
 
|-
 
|-
|'''WIS'''
+
| '''WIS'''
|8
+
| 8
|1
+
| 1
 
| style="color:red" | '''-1'''
 
| style="color:red" | '''-1'''
 
|-
 
|-
|'''CHA'''
+
| '''CHA'''
|13
+
| 13
|1
+
| 1
|'''+2'''
+
| '''+2'''
 
|}
 
|}
  
{| cellpadding=5 style="min-width: 200px; max-width: 50%; display: inline-table; vertical-align:top; margin: 2em 1em 0 0;"
+
{| style="min-width: 200px; max-width: 50%; display: inline-table; vertical-align:top; margin: 2em 1em 0 0;"
 
|+ style="text-align: left;" |  '''Stats'''
 
|+ style="text-align: left;" |  '''Stats'''
 
|-
 
|-
|
+
| style="padding: 0" |  
 
  {| cellpadding=5 style="width: 100%; display: inline-table; vertical-align:top; border:1px solid #BBB"
 
  {| cellpadding=5 style="width: 100%; display: inline-table; vertical-align:top; border:1px solid #BBB"
 
  |- bgcolor="#f2f6f7"
 
  |- bgcolor="#f2f6f7"
  |
+
  |  
  |Base
+
  | Base
  |Current
+
  | Current
 
  |-
 
  |-
  |'''HP'''
+
  | '''HP'''
  |20
+
  | 20
  |'''20'''
+
  | '''20'''
 
  |-
 
  |-
  | style="color: #c3c3c3; font-size: .75em; text-transform: uppercase" | [Class Features]
+
  | colspan=2 style="color: #c3c3c3; font-size: .75em; text-transform: uppercase" | [Class Features]
 
  |-
 
  |-
  |'''Second Wind'''
+
  | '''Second Wind'''
  |1
+
  | 1
  |'''1'''
+
  | '''1'''
 
  |-
 
  |-
  |'''Action Surge'''
+
  | '''Action Surge'''
  |1
+
  | 1
  |'''1'''
+
  | '''1'''
 
  |- style="color: #c3c3c3;"
 
  |- style="color: #c3c3c3;"
  |'''Maneuvers'''
+
  | '''Maneuvers'''
 
  | 4
 
  | 4
  |'''-'''
+
  | '''-'''
 
  |}
 
  |}
 
|-
 
|-
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  {| cellpadding=5 style="width: 100%; display: inline-table; vertical-align:top; border:1px solid #BBB; margin-top: .5em;"
 
  {| cellpadding=5 style="width: 100%; display: inline-table; vertical-align:top; border:1px solid #BBB; margin-top: .5em;"
 
  |- bgcolor="#f2f6f7"
 
  |- bgcolor="#f2f6f7"
  |
+
  |  
  |Armor
+
  | Armor
  |Shield
+
  | Shield
  |DEX
+
  | DEX
  |Total
+
  | Total
 
  |-
 
  |-
  |'''AC'''
+
  | '''AC'''
  |11
+
  | 11
  |2
+
  | 2
  |3
+
  | 3
  |'''16'''
+
  | '''16'''
 
  |}
 
  |}
 
|}
 
|}
  
 
{| cellpadding=5 style="min-width: 200px; max-width: 50%; display: inline-table; vertical-align:top; border:1px solid #BBB; margin: 2em 1em 0 0;" class="sortable"  
 
{| cellpadding=5 style="min-width: 200px; max-width: 50%; display: inline-table; vertical-align:top; border:1px solid #BBB; margin: 2em 1em 0 0;" class="sortable"  
|+ style="text-align: left;" | '''Attack & Damage'''
+
|+ style="text-align: left; padding-bottom: .1em" | '''Weapons, Attack & Damage'''
|- bgcolor="#f2f6f7"
+
|- bgcolor="#f2f6f7" style="font-weight: normal"
 
! !! Type !! Range !! Attack !! Damage
 
! !! Type !! Range !! Attack !! Damage
 
|-
 
|-
|Rapier <b style="color: #c3c3c3">*</b>
+
| Rapier <b style="color: #c3c3c3">*</b>
 
| colspan=2 | melee (finesse)
 
| colspan=2 | melee (finesse)
|'''+5'''
+
| '''+5'''
|'''1d8+7'''
+
| '''1d8+7'''
 
|-
 
|-
|Crossbow, light
+
| Crossbow, light
|ranged
+
| ranged
|80/320
+
| 80/320
|'''+3'''
+
| '''+3'''
|'''1d8+3'''
+
| '''1d8+3'''
 
|-
 
|-
 
| colspan=4 style="color: #c3c3c3; font-size: .85em" | - Bolts x20
 
| colspan=4 style="color: #c3c3c3; font-size: .85em" | - Bolts x20
 
|-
 
|-
|Longbow
+
| Longbow
|ranged
+
| ranged
|150/600
+
| 150/600
|'''+3'''
+
| '''+3'''
|'''1d8+3'''
+
| '''1d8+3'''
 
|-
 
|-
 
| colspan=4 style="color: #c3c3c3; font-size: .85em" | - Arrows x20
 
| colspan=4 style="color: #c3c3c3; font-size: .85em" | - Arrows x20
 
|-
 
|-
|''Unarmed attack''
+
| ''Unarmed attack''
|colspan=2 | ''melee''
+
| colspan=2 | ''melee''
|'''''+4'''''
+
| '''''+4'''''
|'''''3'''''
+
| '''''3'''''
 
|-
 
|-
 
| colspan=4 style="color: #c3c3c3; font-size: .8em" | * atk: + proficiency(2) + DEX(3, finesse); dmg: + proficiency(2) + DEX(3, finesse) + Fighting Style: Dueling(2)
 
| colspan=4 style="color: #c3c3c3; font-size: .8em" | * atk: + proficiency(2) + DEX(3, finesse); dmg: + proficiency(2) + DEX(3, finesse) + Fighting Style: Dueling(2)
 
|}
 
|}
  
{| cellpadding=5 style="min-width: 200px; max-width: 50%; display: inline-table; vertical-align:top; margin: 2em 1em 0 0;"
+
{| cellpadding=5 style="min-width: 200px; max-width: 50%; display: inline-table; vertical-align:top; border:1px solid #BBB; margin: 2em 1em 0 0;"
|+ style="text-align: left;" | &nbsp;'''Derived Scores & Saves'''
+
|+ style="text-align: left; padding-bottom: .1em" | '''Derived Scores & Saves'''
 +
|-
 +
| '''Saving Throws'''
 +
| STR,CON
 +
|- style="color: #c3c3c3;"
 +
| '''Superiority Dice'''
 +
| 1d8
 
|-
 
|-
|
+
| '''Hit Dice'''
{| cellpadding=5 style="width: 100%; display: inline-table; vertical-align:top; border:1px solid #BBB"
+
| 1d10
|-
+
|-
|'''Saving Throws'''
+
| '''Proficiency Bonus'''
|STR,CON
+
| +2
|- style="color: #c3c3c3;"
+
|-
|'''Superiority Dice'''
+
| '''Initiative'''
|1d8
+
| +3
|-
+
|-
|'''Hit Dice'''
+
| '''Perception''' (passive)
|1d10
+
| 9
|-
+
|-
|'''Proficiency Bonus'''
+
|'''Insight''' (passive)
| +2
+
| 9
|-
 
|'''Initiative'''
 
| +3
 
|-
 
|'''Perception''' (passive)
 
|9
 
|-
 
|'''Insight''' (passive)
 
|9
 
|}
 
 
|}
 
|}
  
 
{| cellpadding=5 style="min-width: 200px; max-width: 50%; display: inline-table; vertical-align:top; border:1px solid #BBB; margin: 2em 1em 0 0;"
 
{| cellpadding=5 style="min-width: 200px; max-width: 50%; display: inline-table; vertical-align:top; border:1px solid #BBB; margin: 2em 1em 0 0;"
|+ style="text-align: left;" | '''Racial Traits'''
+
|+ style="text-align: left; padding-bottom: .1em" | '''Racial Traits'''
 
|-
 
|-
|'''Speed'''
+
| '''Speed'''
|30 ft
+
| 30 ft
 
|-
 
|-
|'''Size'''
+
| '''Size'''
|Medium
+
| Medium
 
|-
 
|-
|'''Height'''
+
| '''Height'''
|5'5" (1.70m)
+
| 5'5" (1.70m)
 
|-
 
|-
|'''Weight'''
+
| '''Weight'''
|137 lb (62 kg)
+
| 137 lb (62 kg)
 
|-
 
|-
|'''Age'''
+
| '''Age'''
|28
+
| 28
 
|-
 
|-
|'''Hair Color'''
+
| '''Hair Color'''
|Copper brown
+
| Copper brown
 
|-
 
|-
|'''Eye Color'''
+
| '''Eye Color'''
|Aquamarine
+
| Aquamarine
 
|}
 
|}
  
===Skills, Class Features & Tools===
 
----
 
  
{| cellpadding=5 style="min-width: 250px; width: 22%; display: inline-table; vertical-align:top; border:1px solid #BBB; margin: 1em 1em 0 0;"
+
==Skills, Class Features & Tools==
 +
{| cellpadding=5 style="min-width: 250px; width: 22%; display: inline-table; vertical-align:top; border:1px solid #BBB; margin: 2em 1em 0 0;"
 +
|+ style="text-align: left; padding-bottom: .1em" | '''Skills'''
 
|- bgcolor="#f2f6f7"
 
|- bgcolor="#f2f6f7"
|Skill
+
| Skill
|default
+
| default
|mod
+
| mod
 
|-
 
|-
|'''Athletics'''
+
| '''Athletics'''
|STR
+
| STR
|'''+4'''
+
| '''+4'''
 
|-
 
|-
|'''Acrobatics'''
+
| '''Acrobatics'''
|DEX
+
| DEX
|'''+5'''
+
| '''+5'''
 
|-
 
|-
| style="color: #c3c3c3; font-size: .75em; text-transform: uppercase" | [Background]
+
| colspan=3 style="color: #c3c3c3; font-size: .75em; text-transform: uppercase" | [Background]
|
 
|
 
 
|-
 
|-
|'''Persuasion'''
+
| '''Persuasion'''
|CHA
+
| CHA
|'''+4'''
+
| '''+4'''
 
|-
 
|-
|'''History'''
+
| '''History'''
|INT
+
| INT
|'''+2'''
+
| '''+2'''
 
|}
 
|}
  
{| cellpadding=5 style="min-width: 250px; max-width: 30%; display: inline-table; vertical-align:top; border:1px solid #BBB; margin: 1em 1em 0 0;"
+
{| cellpadding=5 style="min-width: 250px; max-width: 30%; display: inline-table; vertical-align:top; border:1px solid #BBB; margin: 2em 1em 0 0;"
 +
|+ style="text-align: left; padding-bottom: .1em" | '''Class Features'''
 
|- bgcolor="#f2f6f7"
 
|- bgcolor="#f2f6f7"
|Feature
+
| Feature
|Description
+
| Description
 
|-
 
|-
|'''Fighting Style: Dueling'''
+
| '''Fighting Style: Dueling'''
 
| +2 bonus to damage when wielding a single one-handed melee weapon
 
| +2 bonus to damage when wielding a single one-handed melee weapon
 
|-
 
|-
|'''Second Wind'''
+
| '''Second Wind'''
|Once per rest, can spend a bonus action on your turn to recover HP equal to 1d10+Fighter lvl
+
| Once per rest, can spend a bonus action on your turn to recover HP equal to 1d10+Fighter lvl
 
|-
 
|-
|'''Action Surge'''
+
| '''Action Surge'''
|Once per rest, can take an extra action on your turn
+
| Once per rest, can take an extra action on your turn
 
|}
 
|}
  
{| cellpadding=5 style="min-width: 200px; max-width: 50%; display: inline-table; vertical-align:top; border:1px solid #BBB; margin: 0 1em 0 0;"
+
{| cellpadding=5 style="min-width: 200px; max-width: 50%; display: inline-table; vertical-align:top; border:1px solid #BBB; margin: 2em 1em 0 0;"
|+ style="text-align: left;" | '''Tools & Proficiencies'''
+
|+ style="text-align: left; padding-bottom: .1em" | '''Tools & Proficiencies'''
 
|-
 
|-
|'''Vehicles (land)'''
+
| '''Vehicles (land)'''
|Wagon
+
| Wagon
 
|-
 
|-
|'''Gaming Set'''
+
| '''Gaming Set'''
|Cards
+
| Cards
 
|}
 
|}
  
  
===Equipment===
+
==Equipment==
----
+
{| cellpadding=5 style="min-width: 250px; max-width: 70%; display: inline-table; vertical-align:top; border:1px solid #BBB; margin: 2em 1em 0 0;"
 
+
|+ style="text-align: left; padding-bottom: .1em" | '''Adventuring Gear'''
{| cellpadding=5 style="min-width: 250px; max-width: 70%; display: inline-table; vertical-align:top; border:1px solid #BBB; margin: 1em 1em 0 0;"
 
|+ style="text-align: left;" | '''Gear'''
 
 
|- bgcolor="#f2f6f7"
 
|- bgcolor="#f2f6f7"
 
| Item
 
| Item
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| 1 lb (0.4 kg)
 
| 1 lb (0.4 kg)
 
|-
 
|-
| style="color: #c3c3c3; font-size: .75em; text-transform: uppercase" | [Explorer's Pack]
+
| colspan=3 style="color: #c3c3c3; font-size: .75em; text-transform: uppercase" | [Explorer's Pack]
 
|-
 
|-
 
| Backpack
 
| Backpack
Line 323: Line 313:
 
| 10 lb (2.7 kg)
 
| 10 lb (2.7 kg)
 
|-
 
|-
| style="color: #c3c3c3; font-size: .75em; text-transform: uppercase" | [Background]
+
| colspan=3 style="color: #c3c3c3; font-size: .75em; text-transform: uppercase" | [Background]
 
|-
 
|-
 
| Signet ring
 
| Signet ring
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|}
 
|}
  
{| cellpadding=5 style="min-width: 250px; max-width: 30%; display: inline-table; vertical-align:top; border:1px solid #BBB; margin: 1em 1em 0 0;"
+
{| cellpadding=5 style="min-width: 250px; max-width: 30%; display: inline-table; vertical-align:top; border:1px solid #BBB; margin: 2em 1em 0 0;"
|+ style="text-align: left;" | '''Equipped Armor'''
+
|+ style="text-align: left; padding-bottom: .1em" | '''Equipped Armor'''
 
|- bgcolor="#f2f6f7"
 
|- bgcolor="#f2f6f7"
|Item
+
| Item
|AC
+
| AC
|Type
+
| Type
|Stealth
+
| Stealth
|Weight
+
| Weight
 
|-
 
|-
|'''Leather Armor'''
+
| '''Leather Armor'''
 
| 11 + DEX
 
| 11 + DEX
 
| ''Light''
 
| ''Light''
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| 6 lb (4.5 kg)
 
| 6 lb (4.5 kg)
 
|-
 
|-
|'''Shield'''
+
| '''Shield'''
 
| +2
 
| +2
 
| ''Shield''
 
| ''Shield''
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| 10 lb (2.7 kg)
 
| 10 lb (2.7 kg)
 
|-
 
|-
|'''''Fine Clothes'''''
+
| '''''Fine Clothes'''''
 
| -
 
| -
 
| -
 
| -

Revision as of 08:22, 20 February 2019

Back to the main page

Background

Orianna portrait.jpg
Female Human Level 2 Class Fighter Archetype - Alignment Chaotic Good Player Ilya

Orianna was born to a minor noble house sworn to those controlling a city-state in the coast. Despite being low in the line of succession to an insignificant house, as a noblewoman she grew up comfortably and was expected to comply with the duties coming with the position. Among them, was sealing an alliance through marriage with the renowned velvet merchants guild of Istria.

Marriage proved liberating for both Orianna and her husband. Neither was particularly thrilled about it, and in time they struck a deal to cover for one another as they pursued their own goals. While her husband is busy politicking in the court, Orianna became finally free to set off to see the world and prove her worth in her own right. They have a friendly relationship, catching up and helping each other when they cross paths, but they're not in love and agreed to discreetly pursue their own romantic interests.

Characteristics (Folk Hero / Noble)
Feature Rustic Hospitality with a touch of Privilege: You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

When aware of your noble birth, the common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Defining event TBD?
Personality trait The common folk love me for my kindness and generosity
Ideal I must prove that I can handle myself without the coddling of my family. (Chaotic)
Bond I protect those who cannot protect themselves
Flaw I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure


Character Stats

Ability Scores
Base Race mod
STR 14 1 +2
DEX 15 1 +3
CON 13 1 +2
INT 9 1 0
WIS 8 1 -1
CHA 13 1 +2
 Stats
Base Current
HP 20 20
[Class Features]
Second Wind 1 1
Action Surge 1 1
Maneuvers 4 -
Armor Shield DEX Total
AC 11 2 3 16
Weapons, Attack & Damage
Type Range Attack Damage
Rapier * melee (finesse) +5 1d8+7
Crossbow, light ranged 80/320 +3 1d8+3
- Bolts x20
Longbow ranged 150/600 +3 1d8+3
- Arrows x20
Unarmed attack melee +4 3
* atk: + proficiency(2) + DEX(3, finesse); dmg: + proficiency(2) + DEX(3, finesse) + Fighting Style: Dueling(2)
Derived Scores & Saves
Saving Throws STR,CON
Superiority Dice 1d8
Hit Dice 1d10
Proficiency Bonus +2
Initiative +3
Perception (passive) 9
Insight (passive) 9
Racial Traits
Speed 30 ft
Size Medium
Height 5'5" (1.70m)
Weight 137 lb (62 kg)
Age 28
Hair Color Copper brown
Eye Color Aquamarine


Skills, Class Features & Tools

Skills
Skill default mod
Athletics STR +4
Acrobatics DEX +5
[Background]
Persuasion CHA +4
History INT +2
Class Features
Feature Description
Fighting Style: Dueling +2 bonus to damage when wielding a single one-handed melee weapon
Second Wind Once per rest, can spend a bonus action on your turn to recover HP equal to 1d10+Fighter lvl
Action Surge Once per rest, can take an extra action on your turn
Tools & Proficiencies
Vehicles (land) Wagon
Gaming Set Cards


Equipment

Adventuring Gear
Item Quantity Weight
Healer's kit x10 3 lb (1.3 kg)
Soap -
Whetstone 1 lb (0.4 kg)
[Explorer's Pack]
Backpack 5 lb (2.2 kg)
Bedroll 7 lb (3.1 kg)
Mess kit 1 lb (0.4 kg)
Tinderbox 1 lb (0.4 kg)
Torches x10 1 lb (0.4 kg)
Waterskin 5 lb (2.2 kg)
Hempen rope 50 ft 10 lb (2.7 kg)
[Background]
Signet ring -
Scroll attesting heritage (noble) -
Money  ?? 9 7
Equipped Armor
Item AC Type Stealth Weight
Leather Armor 11 + DEX Light - 6 lb (4.5 kg)
Shield +2 Shield - 10 lb (2.7 kg)
Fine Clothes - - - -