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[Invoke when friendliness/openness would be a virtue, to have contacts with those he's befriended, and to know things he might not otherwise because of those friendships; Compel when friendliness/openness is a hindrance, and when having friends in all corners might reflect poorly on him.]
 
[Invoke when friendliness/openness would be a virtue, to have contacts with those he's befriended, and to know things he might not otherwise because of those friendships; Compel when friendliness/openness is a hindrance, and when having friends in all corners might reflect poorly on him.]
  
'''Third Phase Aspect:''' Stay Here and Fight Me!
+
'''Third Phase Aspect:''' TBD based on crossover adventure [Ideally relates to extensive combat experience and its positive/negative effects]
 +
Cross-over with: TBD
  
 
'''Skills:'''
 
'''Skills:'''
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===Game Aspects===
 
===Game Aspects===
  
'''The Monsters and Mr. X.''' Mr. X has disappeared! Xalibar and a strange lady with bright russet hair were seen together, both taken under mysterious circumstances. More than one person is asking about Xavier Xalibar, the Thentian wool merchant (and employer of Alaric Duremov). This aspect can be invoked to gain hearsay, as many are talking about either Xaliber's or the mysterious sorceress's strange disappearance. It can be compelled when competitive search parties come into conflict with the PCs. This is a [https://fate-srd.com/fate-system-toolkit/genre-aspects#quest-aspects Quest Aspect], and serves instead of Fate Core's default [https://fate-srd.com/fate-core/setting’s-big-issues#decide-what-threats-and-pressures-inherent-to-the-setting-will-spur-the-protagonists-to-action. issues].
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'''The Search for Mr. X.''' Mr. X has disappeared! Xalibar and a strange lady with bright russet hair were seen together, both taken under mysterious circumstances. More than one person is asking about Xavier Xalibar, the Thentian wool merchant (and employer of Alaric Duremov). This aspect can be invoked to gain hearsay, as many are talking about either Xaliber's or the mysterious sorceress's strange disappearance. It can be compelled when competitive search parties come into conflict with the PCs. This is a [https://fate-srd.com/fate-system-toolkit/genre-aspects#quest-aspects Quest Aspect], and serves instead of Fate Core's default [https://fate-srd.com/fate-core/setting’s-big-issues#decide-what-threats-and-pressures-inherent-to-the-setting-will-spur-the-protagonists-to-action. issues].
  
 
'''The Bite of Winter.''' A lingering game-level aspect that will stick around for some time. Invoke for things like tracking through snow, and compel for exposure-related complications. It also serves as justification that no one cannot get into or out of Thentia without significant consequences until the thaw.
 
'''The Bite of Winter.''' A lingering game-level aspect that will stick around for some time. Invoke for things like tracking through snow, and compel for exposure-related complications. It also serves as justification that no one cannot get into or out of Thentia without significant consequences until the thaw.
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*Defense: +0 (Dexterity)
 
*Defense: +0 (Dexterity)
 
*Stress: 3 boxes
 
*Stress: 3 boxes
 
'''Charnim Lior ‘the Chary’'''
 
*''owner of Lior’s Lair''
 
  
 
'''Dante Sovalyn'''
 
'''Dante Sovalyn'''
 
*'''Issue:''' Gherad Sender must be found
 
*'''Issue:''' Gherad Sender must be found
 
*''Harper of the most meddlesome variety''
 
*''Harper of the most meddlesome variety''
 
'''Envoy from Zhentil Keep.'''
 
*'''Issue:''' Thentians Fear the Worst
 
  
 
'''Gherad Sender'''
 
'''Gherad Sender'''
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*''wealthy wool merchant of Thentia''; other secret aspects
 
*''wealthy wool merchant of Thentia''; other secret aspects
  
'''Sherd Sender.'''
+
'''Envoy from Zhentil Keep.'''
*'''Issue:''' A Good Reason To Be Paranoid
+
*'''Issue:''' Thentians Fear the Worst
*''Unconvincing Disguise; Zhentarim Informant for the Harpers''
 
*+2 Charisma; +1 Intelligence and Dexterity
 
*Attack: Dagger (+1)
 
*Defense: Dodge (+1)
 
*Stress: 2 Boxes
 
  
 
'''Ferry Dock Warrhouse'''
 
'''Ferry Dock Warrhouse'''
 
*''high stockade''
 
*''high stockade''
 
'''Lior’s Lair'''
 
*''underground house of ill-repute; haven for all things illicit in Thentia''
 
  
 
'''Small Unassuming Auberge'''
 
'''Small Unassuming Auberge'''
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*Sen meets Andur the guard with a plea to find Gherad Sender on behalf of Dante Sovalyn
 
*Sen meets Andur the guard with a plea to find Gherad Sender on behalf of Dante Sovalyn
 
*Alaric demands entry to warehouse compound
 
*Alaric demands entry to warehouse compound
*Sen learns about Gherad's usual haunt
 
*Alaric learns that the dog's fear is directed toward the warehouse and that there was a “spill” within
 
 
===Session 1, Scene 4: Inside the Warehouse===
 
 
Starting from [https://forum.rpg.net/showthread.php?792111-Fate-Freeport-Companion-Fate-of-the-Forgotten-Realms&p=20583152#post20583152 post #62].
 
 
*Alaric & Sen begin searching the warehouse for clues
 
*The duo find a hastily cleaned up mess with broken glass
 
*They find a fur sample near the scene
 
*Something moves in the heights above
 
*The pair faces a ferocious yeti
 
*After defeating the monster, the two find clues in a drain culvert under the warehouse
 
 
===Session 2, Scene 1: Uh Oh===
 
 
Starting from [https://forum.rpg.net/showthread.php?792111-Fate-Freeport-Companion-Fate-of-the-Forgotten-Realms&p=20624792#post20624792 post #99].
 
 
*Alaric & Sen find a pool of blood coming from their rented room
 
*Alaric distracts the innkeeper who tries to gain access to the room
 
*Sen slips in finding Manfred's dead body, ripped to shreds like the work of a beast
 
 
===Session 2, Scene 2: Lior's Lair===
 
 
Starting from [https://forum.rpg.net/showthread.php?792111-Fate-Freeport-Companion-Fate-of-the-Forgotten-Realms&p=20641694#post20641694 post #113].
 
 
*Alaric & Sen visit the counting house under which the unsanctioned festhall was said to be
 
*They gain access, finding the same Zhent goons that chased Manfred in scene 1
 
*Sen distracts the occupants of Lior's Lair, and they escort a disguised Sender to a safe house
 
*There they learn how Sender has been set up to reveal a fake meeting the next night in order to out him as the network mole in Thentia
 
*They learn that the Zhentarim were expecting a shipment of bloodstone bars from an unknown source that never arrived
 
 
===Session 2, Scene 3: Nanther Keep===
 
 
Starting from [https://forum.rpg.net/showthread.php?792111-Fate-Freeport-Companion-Fate-of-the-Forgotten-Realms&p=20780292#post20780292 post #171].
 
 
*Andur the Watchman sets up a meeting with Dante
 
*Sen and Alaric keep Sender in hiding
 
*Dante is set up in Nanther Keep
 
*Dante lets the two know that he knows all about the conspiracy
 
*Dante wanted Sender to lead him to the safe house of a Zhentarim ring leader and leverages Alaric and Sen to take his place
 
 
===Session 2, Scene 4: The Shipyards===
 
 
Starting from [https://forum.rpg.net/showthread.php?792111-Fate-Freeport-Companion-Fate-of-the-Forgotten-Realms&p=20807625#post20807625 post #186].
 
 
*Sen and Alaric make plans to take the fall for Sender
 
*The false Zhentarim "deal" was to go down in a shipyard near midnight
 
*The two check out the place, noting positions on a roost, ambush and choke points, and manage to plant "insurance"
 
*The two are almost made and are chased out
 
*They meet up again at Homraven's pub
 
 
===Session 2, Scene 5: Bad Deal===
 
 
Starting from [https://forum.rpg.net/showthread.php?792111-Fate-Freeport-Companion-Fate-of-the-Forgotten-Realms&p=20820445#post20820445 post #195].
 
 
*The pair picks up a tail crossing town back toward the shipyards
 
*Alaric spies the female harper -- Dante's agent or a lone wolf?
 
*They continue; the Zhents and the halfling, Betran Fainmark revealing themselves (significant opposition)
 
*The two are surrounded
 
*Alaric bluffs the halfling into trusting them and lures the group outside the yard
 
*Alaric takes Betran hostage
 

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