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*'''Stormraven''', playing ''Sen Terval'' — peripatetic half-elf bard
 
*'''Stormraven''', playing ''Sen Terval'' — peripatetic half-elf bard
 
*'''Iustum''', playing ''Alaric Duremov'' — uncommonly loyal sellsword
 
*'''Iustum''', playing ''Alaric Duremov'' — uncommonly loyal sellsword
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*'''Reality Glitch''', playing ''Argee, Dragon Aspirant'' & ''Yig'd Ra-Sol''
 
*'''Roryb''', GM
 
*'''Roryb''', GM
  
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I'm thinking about spending 1 refresh for more spells, but I'm also considering changing some of her Aspects to give her some gear.
 
I'm thinking about spending 1 refresh for more spells, but I'm also considering changing some of her Aspects to give her some gear.
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==Argee, Dragon Aspirant==
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'''High Concept''': ''Undergoing Draconic Apotheosis''
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'''Trouble:''' ''"I'm not from around here."''
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'''Other Aspects:'''
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*''Yig'd Ra-Sol Guides My Development''
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*''Factionless Free Agent''
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*''"Violence is Rarely the Answer."''
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'''Ability Scores:'''
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*Mediocre (0) Strength
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*Average (+1) Dexterity
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*Good (+3) Constitution
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*Average (+1) Intelligence
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*Fair (+2) Wisdom
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*Fair (+2) Charisma
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'''Stunts:'''
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*[-1] '''Dragon-Pact Magic:''' You know and can spontaneously cast the ''Draconic Blast'', ''Majestic Flight'', and ''Raid Regeneration'' spells.
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*[-1] '''Dragonbreath Invocation:''' You may attack all targets in a single zone with you ''Draconic Blast'' spell.  You may only apply the effects of one invocation stunt to your ''Draconic Blast'' spell at a time.
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*[-3] '''Companion:''' Add ''Yig'd Ra-Sol'' to your character sheet as a Good-quality N.P.C. with one stunt.
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'''Spells:'''
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*'''Draconic Blast''' (Evocation): You hock a Flaming dragon lugy as a physical attack with Constitution vs. Dexterity against a target in your zone or an adjacent one.
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*'''Majestic Flight''' (Transmutation, Cost, Persistent): With a crack and a pop, your wings become large enough to allow movement in all three dimension.
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*'''Rapid Regeneration''' (Healing, Per Scene): You have a healing factor that let's you downgrade the severity any one consequence by one (Extreme => Severe => Moderate => Mild or clear a mild consequence); renaming it as appropriate.
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'''Refresh:''' 1
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'''Physical Stress:''' ⚪⚪⚪⚪
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'''Mental Stress:''' ⚪⚪⚪
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'''Companion:''' Yig'd Ra-Sol
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'''Aspects:''' ''"I am a Great and Benevolent Dragon Spirit"''; "Incorporeality isn't All it's Cracked Up to Be."; ''"Fourth Wall?  I Only See Three."''
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'''Ability Scores:''' Good (+3) Charisma; Fair (+2) Dexterity; Average (+1) Intelligence, Wisdom; "No Strength or Con score for me, because I'm a spooooooooky ghost."
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'''Stunts:''' [-1] '''Ancient Draconic Power:''' You know and can spontaneously cast the ''Ghostflame'', ''Spectral Flight'', and ''Patron's Blessing'' spells.  "Come on; you're supposed to say it like ANCIENT DRACONIC POWER!!!!"
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'''Spells:'''
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*''Ghostflame'' (Evocation): My dragonbreath consists of spirit energy that works as a physical attack with Charisma vs. Constitution against a target in my zone or an adjacent one.
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*''Spectral Flight'' (Necromancy, Cost, Per Scene): I can take advantage of my incorporeality to not only allow movement in all three dimension but ignore all physical barriers.
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*''Patron's Blessing'' (Transmutation, Per Session): My deal with Argee is that in return for find draconic artifacts in order "feed" on their energies and regain my former glory, I've promised to slowly transform the elf-human in to a dragon of high pedigree.  But in a pinch I can swap out one of his spells or stunts that represent my end of the bargin for spell or stunt of the same general theme of "a dragon can do this" and I won't count it against him for saving his skin.
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'''Refresh:''' 0 "Sadly, I have to share Argee's one measly fate point.  I knew I get shafted by this somehow."
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'''Mental Stress:''' ⚪⚪ "One of the few benefits of being a milenia old spook is that I can't be physically attacked.  Not like that'll do me any good if junior here goes down.  Not to mention I've got no consequence slots."
  
 
==Scenario 1: The Search for Mr. X==
 
==Scenario 1: The Search for Mr. X==
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*'''Issue:''' (see Quest Aspect, above)
 
*'''Issue:''' (see Quest Aspect, above)
 
*''wealthy wool merchant of Thentia''; other secret aspects
 
*''wealthy wool merchant of Thentia''; other secret aspects
 
'''Sherd Sender.'''
 
*'''Issue:''' A Good Reason To Be Paranoid
 
*''Unconvincing Disguise; Zhentarim Informant for the Harpers''
 
*+2 Charisma; +1 Intelligence and Dexterity
 
*Attack: Dagger (+1)
 
*Defense: Dodge (+1)
 
*Stress: 2 Boxes
 
  
 
'''Ferry Dock Warrhouse'''
 
'''Ferry Dock Warrhouse'''
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*The pair faces a ferocious yeti
 
*The pair faces a ferocious yeti
 
*After defeating the monster, the two find clues in a drain culvert under the warehouse
 
*After defeating the monster, the two find clues in a drain culvert under the warehouse
 
===Session 2, Scene 1: Uh Oh===
 
 
Starting from [https://forum.rpg.net/showthread.php?792111-Fate-Freeport-Companion-Fate-of-the-Forgotten-Realms&p=20624792#post20624792 post #99].
 
 
*Alaric & Sen find a pool of blood coming from their rented room
 
*Alaric distracts the innkeeper who tries to gain access to the room
 
*Sen slips in finding Manfred's dead body, ripped to shreds like the work of a beast
 
 
===Session 2, Scene 2: Lior's Lair===
 
 
Starting from [https://forum.rpg.net/showthread.php?792111-Fate-Freeport-Companion-Fate-of-the-Forgotten-Realms&p=20641694#post20641694 post #113].
 
 
*Alaric & Sen visit the counting house under which the unsanctioned festhall was said to be
 
*They gain access, finding the same Zhent goons that chased Manfred in scene 1
 
*Sen distracts the occupants of Lior's Lair, and they escort a disguised Sender to a safe house
 
*There they learn how Sender has been set up to reveal a fake meeting the next night in order to out him as the network mole in Thentia
 
*They learn that the Zhentarim were expecting a shipment of bloodstone bars from an unknown source that never arrived
 
 
===Session 2, Scene 3: Nanther Keep===
 
 
Starting from [https://forum.rpg.net/showthread.php?792111-Fate-Freeport-Companion-Fate-of-the-Forgotten-Realms&p=20780292#post20780292 post #171].
 
 
*Andur the Watchman sets up a meeting with Dante
 
*Sen and Alaric keep Sender in hiding
 
*Dante is set up in Nanther Keep
 
*Dante lets the two know that he knows all about the conspiracy
 
*Dante wanted Sender to lead him to the safe house of a Zhentarim ring leader and leverages Alaric and Sen to take his place
 
 
===Session 2, Scene 4: The Shipyards===
 
 
Starting from [https://forum.rpg.net/showthread.php?792111-Fate-Freeport-Companion-Fate-of-the-Forgotten-Realms&p=20807625#post20807625 post #186].
 
 
*Sen and Alaric make plans to take the fall for Sender
 
*The false Zhentarim "deal" was to go down in a shipyard near midnight
 
*The two check out the place, noting positions on a roost, ambush and choke points, and manage to plant "insurance"
 
*The two are almost made and are chased out
 
*They meet up again at Homraven's pub
 
 
===Session 2, Scene 5: Bad Deal===
 
 
Starting from [https://forum.rpg.net/showthread.php?792111-Fate-Freeport-Companion-Fate-of-the-Forgotten-Realms&p=20820445#post20820445 post #195].
 
 
*The pair picks up a tail crossing town back toward the shipyards
 
*Alaric spies the female harper -- Dante's agent or a lone wolf?
 
*They continue; the Zhents and the halfling, Betran Fainmark revealing themselves (significant opposition)
 
*The two are surrounded
 
*Alaric bluffs the halfling into trusting them and lures the group outside the yard
 
*Alaric takes Betran hostage
 

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