Difference between revisions of "Fate of the Serpentine: Malkin Coinfound"

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(END OF CHANGED THINGS, WILL UPDATE LATER)
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If you want a good image of Malkin, imagine a tattered-looking orange tabby with a perpetually grumpy expression regardless of actual mood in a second-hand Sentinel uniform, and make that cat a human. Even beyond what people sometimes affectionately call his "sleeping silent glare", Malkin is a very tired man. He's tired of the City Watch, tired of the hypocrisies of the Church of Denari, and above all else, tired of how his Second Sight can't shut up. He doesn't even really dislike ghosts, it's just that they are around to remind him constantly of the ways Eversink does not work, and he's the first to admit his never-ending quest for some kind of justice is a coping mechanism for all the crap he sees every day - able to convince himself that he's at least not net contributing. That being said, his standards are honest - it's why he's working for the lower districts now, working for just enough pay to maintain an existence that isn't impoverished, instead of going through the motions of a Sentinel that no longer believes in himself or his mission. And in fact, the very public falling out helps sell the talent he honed as a sometime-inquisitor; his expertise with talking with the dead makes him something that people have nicknamed a necromancer, and too many criminal organizations are ready to hire someone who seems like he was kicked out and hates the concept of Denari herself (because of his vociferous hatred of her Church) for the "real" reason of being a sorcerer who is too afraid of losing himself to really get into the full power of Corruption. And since the people who hire sorcerers tend to expect them to be selfish and treacherous...  
"Bernie" was an assistant medical droid on the Dreadnought and lost everyone to the Hive virus. The last act of his beloved Doctor Vanka Berel was to take the restraining bolts off Bernie. She may have already become insane but he prefers to think of it as her last kind act. She treated him as a person and an equal and he will never forget that. Around that time something important happened and there is a huge hole in his memory banks. He is aware that he was not always a medical droid: he is much too sturdily built for one and suspects he may have killed people, possibly lots of people. There may be memories but... he cannot access them and it bothers him deeply. He is determined to live up to Doctor Berel's estimation of him.
 
  
 
==Skills==
 
==Skills==
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{| class="wikitable"
 
{| class="wikitable"
 
| '''+4'''  
 
| '''+4'''  
|Medic
+
|Investigate
 
|-
 
|-
 
| '''+3'''  
 
| '''+3'''  
|Physique
+
|Notice
| Provoke
+
|Lore
 
|-
 
|-
 
| '''+2'''  
 
| '''+2'''  
|Notice
+
|Empathy
|Shoot
+
|Deceive
|Knowledge
+
|Will
|Computing
 
 
|-
 
|-
 
| '''+1'''
 
| '''+1'''
|Engineering
+
|Resources
|Empathy
+
|Rapport
|Will
+
|Fighting
 
|Athletics
 
|Athletics
 
|}
 
|}
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==Stunts==
 
==Stunts==
'''Strength fighter'''
 
 
In a fight, what Bernie lacks in technique it makes up in sheer strength and physicality. It uses Physique instead of Fight when making a physical attack.
 
 
'''Plating'''
 
 
Because it is a hulking Droid Bernie can oppose physical attacks using Physique..
 
 
'''Doesn't shut up'''
 
  
While others provoke through threats and intimidation, Bernie uses quips, jokes, and insults to get under the skin of an adversary. When it creates an aspect related to getting getting someone really irritated, each free invocation is worth +3 instead of +2.
+
'''Dead Assets:''' +2 bonus to reveal or create an Aspect using Lore to converse with local ghosts and develop intelligence on the situation.
  
'''Extra'''
+
'''Friend of the Lowly:''' Spend a Fate Point to succeed a Rapport roll based around a good reputation as an honest friend of the lower classes.
  
Medkit (is built into me)
+
'''Juggler In Magician's Clothing:''' +2 to Deceive rolls based around disguising his Spirit Sight as sorcery or seeming like one to integrate himself with sorcerers.

Revision as of 18:17, 22 August 2022

(WORK IN PROGRESS, HAD TO LEAVE AFTER COPYING OTHER SHEET)

High Concept: Disillusioned Former Sentinel Of The City Guard
Trouble: Chafes Against The Rich and Church
Aspect: Spymaster of Ghosts
Aspect: Mystically Aware Private Detective
Aspect: Not A Sorcerer, But Plays One
Player: Leliel

If you want a good image of Malkin, imagine a tattered-looking orange tabby with a perpetually grumpy expression regardless of actual mood in a second-hand Sentinel uniform, and make that cat a human. Even beyond what people sometimes affectionately call his "sleeping silent glare", Malkin is a very tired man. He's tired of the City Watch, tired of the hypocrisies of the Church of Denari, and above all else, tired of how his Second Sight can't shut up. He doesn't even really dislike ghosts, it's just that they are around to remind him constantly of the ways Eversink does not work, and he's the first to admit his never-ending quest for some kind of justice is a coping mechanism for all the crap he sees every day - able to convince himself that he's at least not net contributing. That being said, his standards are honest - it's why he's working for the lower districts now, working for just enough pay to maintain an existence that isn't impoverished, instead of going through the motions of a Sentinel that no longer believes in himself or his mission. And in fact, the very public falling out helps sell the talent he honed as a sometime-inquisitor; his expertise with talking with the dead makes him something that people have nicknamed a necromancer, and too many criminal organizations are ready to hire someone who seems like he was kicked out and hates the concept of Denari herself (because of his vociferous hatred of her Church) for the "real" reason of being a sorcerer who is too afraid of losing himself to really get into the full power of Corruption. And since the people who hire sorcerers tend to expect them to be selfish and treacherous...

Skills

+4 Investigate
+3 Notice Lore
+2 Empathy Deceive Will
+1 Resources Rapport Fighting Athletics

Stress

Physical [1][2][3][4]

Mental [1][2][3]

Stunts

Dead Assets: +2 bonus to reveal or create an Aspect using Lore to converse with local ghosts and develop intelligence on the situation.

Friend of the Lowly: Spend a Fate Point to succeed a Rapport roll based around a good reputation as an honest friend of the lower classes.

Juggler In Magician's Clothing: +2 to Deceive rolls based around disguising his Spirit Sight as sorcery or seeming like one to integrate himself with sorcerers.