Editing Federigo Soto

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
To campaign: [[DnD5 theSavageTide]]
+
Back to the main wiki[https://wiki.rpg.net/index.php/DnD5_theSavageTide]
 +
==Basic Info==
 +
Name: Federigo Soto
  
To [https://docs.google.com/spreadsheets/d/1GG9Pz1vFreB_L1BHkYD75Wzi_HeAdlEl6IVp7AK1Dso/edit?usp=sharing interactive character sheet]
+
Race: Human
==Basics==
 
'''Federigo Soto''' Level 3 Human Rogue (Swashbuckler)
 
==Physical Notes==
 
  
Sailor, 23
+
Class: Rogue
  
Height:5'9"; Weight:150 lbs; Hair Color: Brown
+
Background: Sailor
  
[https://comps.canstockphoto.com/good-looking-young-man-in-pirate-fashion-stock-photograph_csp30010296.jpg Rough approximation]
+
Height: 5'9"
  
==Personality Traits==
+
Weight: 150 lbs.
'''Bonds''': The spirit of adventure, the wide open sea and a group of companions to explore with.
 
  
'''Flaws''': Insults to his code. Believes a duel would be necessary; not necessarily fair ones though.
+
Languages: Common
 +
==Stats==
 +
HP: 15 (CON is +1)
  
'''Ideals''': Being a "gentleman pirate", as his book describes.
+
AC: 14 (leather armour)
  
'''Traits''': Driven by a wanderlust and enjoy sailing into new ports.
+
Attributes
 +
:STR: 10 (0)
 +
:DEX: 16 (+3)
 +
:CON: 13 (+1)
 +
:INT: 10 (0)
 +
:WIS: 13 (+1)
 +
:CHA: 14 (+2)
  
==Attributes==
+
Speed: 30'
{| class="wikitable" border="0" style="text-align:left"
 
|-
 
| '''Strength''' || '''10''' || ''Mod: +0; Saving Throw: +0''
 
|-
 
| '''Dexterity'''* || '''16''' || ''Mod: +3; Saving Throw: +5''
 
|-
 
| '''Constitution''' || '''13''' || ''Mod: +1; Saving Throw: +1''
 
|-
 
| '''Intelligence'''* || '''10''' || ''Mod: +0; Saving Throw: +2''
 
|-
 
| '''Wisdom''' || '''13''' || ''Mod: +1; Saving Throw: +1''
 
|-
 
| '''Charisma''' || '''14''' || ''Mod: +2; Saving Throw: +2''
 
|-
 
|}
 
: * Proficiency with these Saving Throws
 
  
==Secondary Stats==
+
Feats
*'''Hit Points''': 21 (3 HD (2d8), +1)
+
:Defensive Duelist: While wielding proficient finesse weapon, use reaction against melee attack to add proficiency bonus to AC
*'''Armor Class''': 15 (+3 DEX, +2 studded leather)
 
*'''Proficiency Bonus''': +2
 
*'''Deity''': Procan
 
*'''Alignment''':
 
*'''Hero Points''': 6/6
 
*'''Initiative''': +5 (+CHA from Rakish Audacity)
 
  
* '''Rapier''': Attack Bonus: +5; Damage: 1d8+3; Qualities: Finesse
+
Features
* '''Dagger''': Attack Bonus: +5; Damage: 1d4+3; Qualities: Finesse, light, thrown
+
:Sneak attack
 
+
:Expertise: double proficiency bonus in select skills (bolded)
==Human Abilities==
+
:Cunning action (bonus action disengage, dash, or hide)
:'''Size''': Medium
+
Proficiencies
:'''Movement''': 30ft
+
:Proficiency bonus: +2
:'''Languages''': Common, Primordial
+
:Light armour
:''Other'':
+
:Simple weapons, hand crossbows, longswords, rapiers, shortswords
 
+
:Thieves’ tools
==Rogue Abilities==
+
:Navigator's tools, vehicles (water)
*'''Sneak Attack''': Extra damage with finesse weapons in certain cases (current level: +2d6)
+
:DEX and INT saving throws
*'''Expertise''': Double proficiency in arbitrarily chosen skills
+
Race skill: Persuasion
*'''Cunning Action''': Bonus action to disengage, hide, or dash
 
*'''Thieves' Cant''': Code that can hide messages in "normal" conversation. Also know signs and symbols that can convey short messages.
 
*'''Fancy Footwork''': On Federigo's turn creature attacked by him cannot make opportunity attacks on him.
 
*'''Rakish Audacity''': Add CHA modifier to Initiative modifier; Sneak Attack against a creature within 5 ft. can also trigger when no other creatures are within 5 ft. of Federigo and attack is not made at disadvantage.
 
===Equipment Proficiencies===
 
*'''Weapons''': Simple weapons, hand crossbows, longswords, rapiers, shortswords
 
*'''Armor''': Light armour
 
*'''Shields''': N/A
 
*'''Other''': Thieves' tools, navigator's tools
 
 
 
==Skills==
 
Proficiency in skills that are ''italic''; expertise in skills that are in '''bold'''.
 
 
 
{| class="wikitable"
 
! Skill !! Modifier
 
|-
 
| ''Acrobatics'' (DEX)
 
| +5
 
|-
 
| Animal Handling (WIS)
 
| +1
 
|-
 
| Arcana (INT)
 
| 0
 
|-
 
| ''Athletics'' (STR)
 
| +2
 
|-
 
| ''Deception'' (CHA)
 
| +4
 
|-
 
| History (INT)
 
| 0
 
|-
 
| ''Insight'' (WIS)
 
| +3 (Passive Insight: 13)
 
|-
 
| Intimidation (CHA)
 
| +2
 
|-
 
| Investigation (INT)
 
| 0
 
|-
 
| Medicine (WIS)
 
| +1
 
|-
 
| Nature (INT)
 
| 0
 
|-
 
| '''''Perception''''' (WIS)
 
| +5 (Passive Perception: 15)
 
|-
 
| Performance (CHA)
 
| +2
 
|-
 
| '''''Persuasion''''' (CHA)
 
| +6
 
|-
 
| Religion (INT)
 
| 0
 
|-
 
| Sleight of Hand (DEX)
 
| +3
 
|-
 
| ''Stealth'' (DEX)
 
| +5
 
|-
 
| Survival (WIS)
 
| +1
 
|-
 
| Vehicles (water)
 
| +2
 
|}
 
 
 
==Feats==
 
* '''Defensive Duelist''': While wielding proficient finesse weapon, use reaction against melee attack to add proficiency bonus to AC.
 
  
 +
Class skills:
 +
:Acrobatics
 +
:Stealth
 +
:Insight
 +
:Deception
 +
Background skills:
 +
:Athletics
 +
:Perception
 
==Inventory==
 
==Inventory==
'''Encumbrance''': 150 lbs.
+
:Rapier (1d8 slashing)
{| class="wikitable"
+
:Shortbow + quiver of 20 arrows
|+Inventory
+
:Burglar's pack
!Name !! Weight
+
:Backpack
|-
+
:Bag of 1,000 ball bearings
|Rapier
+
:10 feet of string
|2 lbs
+
:Bell
|-
+
:5 candles
|Rapier
+
:Crowbar
|2 lbs
+
:Hammer
|-
+
:10 pitons
|Dagger
+
:Hooded lantern
|1 lb
+
:2 flasks of oil
|-
+
:5 days rations
|Dagger
+
:Tinderbox
|1 lb
+
:Waterskin
|-
+
:50 ft. hempen rope
|Shortbow
+
:Leather armour
|2 lbs
+
:2 daggers (1d4 piercing)
|-
+
:Thieves' tools
|Burglar's pack
+
:Belaying pin (club)
|47.5 lbs
+
:50 feet of silk rope
|-
+
:A lucky charm such as a rabbit foot or a small stone with a hole in the center (just wondering if this trinket could be a book about a pirate's dashing exploits)
|5 gold pieces (in pouch)
+
:A set of common clothes
|0.1 lbs
+
:Pouch containing 10 gp
|-
 
|Studded leather
 
|13 lbs
 
|-
 
|Quiver (20 arrows)
 
|1 lb
 
|-
 
|Hat
 
|0.5 lbs
 
|-
 
|Thieves' tools
 
|1 lb
 
|-
 
|Net
 
|3 lbs
 
|-
 
|Bag of caltrops (2)
 
|4 lbs
 
|-
 
|Chalk (10)
 
|Negligible
 
|-
 
|Rations (10)
 
|20 lbs
 
|-
 
|Potion of Sleep
 
|
 
|-
 
|'''Total '''
 
|'''97 lbs'''
 
|-
 
|}
 
 
 
=== Magic Items ===
 
;Goggles Of Night (Wondrous item, uncommon)
 
:While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
 
 
 
==History==
 
 
 
A Saltmarsh local, Federigo has always had a taste for adventure after reading a novel about famed dashing pirate captain Blythe. He bases his conduct around Blythe, and strives to discover his own treasure and spread tales of his adventures. He hopped on ships searching for adventure, but the only adventure he found was loading shipments on and off ships.
 
 
 
==The Code==
 
*Guideline #5: Impress your name on friend and foe.
 
*Guideline #18: Guideline #18: Steal not when your patron promises or gives you a deserved reward.​
 
*Guideline #36: Always keep a room set aside for your loot to impress friends and patrons. (Just make sure it's well guarded and trapped.)
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)