Editing Federigo Soto

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To campaign: [[DnD5 theSavageTide]]
 
To campaign: [[DnD5 theSavageTide]]
 
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==BASICS==
To [https://docs.google.com/spreadsheets/d/1GG9Pz1vFreB_L1BHkYD75Wzi_HeAdlEl6IVp7AK1Dso/edit?usp=sharing interactive character sheet]
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'''Federigo Soto''' Level 2 Human Rogue
==Basics==
 
'''Federigo Soto''' Level 3 Human Rogue (Swashbuckler)
 
 
==Physical Notes==
 
==Physical Notes==
  
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Height:5'9"; Weight:150 lbs; Hair Color: Brown
 
Height:5'9"; Weight:150 lbs; Hair Color: Brown
 
[https://comps.canstockphoto.com/good-looking-young-man-in-pirate-fashion-stock-photograph_csp30010296.jpg Rough approximation]
 
  
 
==Personality Traits==
 
==Personality Traits==
'''Bonds''': The spirit of adventure, the wide open sea and a group of companions to explore with.
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'''Bonds''':
  
'''Flaws''': Insults to his code. Believes a duel would be necessary; not necessarily fair ones though.
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'''Flaws''':
  
'''Ideals''': Being a "gentleman pirate", as his book describes.
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'''Ideals''':
  
'''Traits''': Driven by a wanderlust and enjoy sailing into new ports.
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'''Traits''':
  
 
==Attributes==
 
==Attributes==
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==Secondary Stats==
 
==Secondary Stats==
*'''Hit Points''': 21 (3 HD (2d8), +1)
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*'''Hit Points''': 15 (2 HD (2d8), +1)
 
*'''Armor Class''': 15 (+3 DEX, +2 studded leather)
 
*'''Armor Class''': 15 (+3 DEX, +2 studded leather)
 
*'''Proficiency Bonus''': +2
 
*'''Proficiency Bonus''': +2
*'''Deity''': Procan
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*'''Deity''':  
*'''Alignment''':  
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*'''Alignment''':
*'''Hero Points''': 6/6
 
*'''Initiative''': +5 (+CHA from Rakish Audacity)
 
  
 
* '''Rapier''': Attack Bonus: +5; Damage: 1d8+3; Qualities: Finesse
 
* '''Rapier''': Attack Bonus: +5; Damage: 1d8+3; Qualities: Finesse
 
* '''Dagger''': Attack Bonus: +5; Damage: 1d4+3; Qualities: Finesse, light, thrown
 
* '''Dagger''': Attack Bonus: +5; Damage: 1d4+3; Qualities: Finesse, light, thrown
  
==Human Abilities==
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==HUMAN ABILITIES==
 
:'''Size''': Medium
 
:'''Size''': Medium
 
:'''Movement''': 30ft
 
:'''Movement''': 30ft
:'''Languages''': Common, Primordial
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:'''Languages''': Common
 
:''Other'':
 
:''Other'':
  
==Rogue Abilities==
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==ROGUE ABILITIES==
*'''Sneak Attack''': Extra damage with finesse weapons in certain cases (current level: +2d6)
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*'''Sneak Attack''': Extra damage with finesse weapons in certain cases (current level: +1d6)
 
*'''Expertise''': Double proficiency in arbitrarily chosen skills
 
*'''Expertise''': Double proficiency in arbitrarily chosen skills
 
*'''Cunning Action''': Bonus action to disengage, hide, or dash
 
*'''Cunning Action''': Bonus action to disengage, hide, or dash
*'''Thieves' Cant''': Code that can hide messages in "normal" conversation. Also know signs and symbols that can convey short messages.
 
*'''Fancy Footwork''': On Federigo's turn creature attacked by him cannot make opportunity attacks on him.
 
*'''Rakish Audacity''': Add CHA modifier to Initiative modifier; Sneak Attack against a creature within 5 ft. can also trigger when no other creatures are within 5 ft. of Federigo and attack is not made at disadvantage.
 
 
===Equipment Proficiencies===
 
===Equipment Proficiencies===
 
*'''Weapons''': Simple weapons, hand crossbows, longswords, rapiers, shortswords
 
*'''Weapons''': Simple weapons, hand crossbows, longswords, rapiers, shortswords
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==Skills==
 
==Skills==
 
Proficiency in skills that are ''italic''; expertise in skills that are in '''bold'''.
 
Proficiency in skills that are ''italic''; expertise in skills that are in '''bold'''.
 
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*''Acrobatics'' (DEX): +5
{| class="wikitable"
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*Animal Handling (WIS): +1
! Skill !! Modifier
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*Arcana (INT): 0
|-
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*''Athletics'' (STR): +2
| ''Acrobatics'' (DEX)
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*''Deception'' (CHA): +4
| +5
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*History (INT): 0
|-
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*''Insight'' (WIS): +3
| Animal Handling (WIS)
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*Intimidation (CHA): +2
| +1
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*Investigation (INT): 0
|-
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*Medicine (WIS): +1
| Arcana (INT)  
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*Nature (INT): 0
| 0
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*'''''Perception''''' (WIS): +5
|-
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*Performance (CHA): +2
| ''Athletics'' (STR)
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*'''''Persuasion''''' (CHA): +6
| +2
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*Religion (INT): 0
|-
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*Sleight-of-Hands (DEX): +3
| ''Deception'' (CHA)
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*''Stealth'' (DEX): +5
| +4
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*Survival (WIS): +1
|-
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*Vehicles (water): +2
| History (INT)
 
| 0
 
|-
 
| ''Insight'' (WIS)
 
| +3 (Passive Insight: 13)
 
|-
 
| Intimidation (CHA)
 
| +2
 
|-
 
| Investigation (INT)
 
| 0
 
|-
 
| Medicine (WIS)
 
| +1
 
|-
 
| Nature (INT)
 
| 0
 
|-
 
| '''''Perception''''' (WIS)
 
| +5 (Passive Perception: 15)
 
|-
 
| Performance (CHA)
 
| +2
 
|-
 
| '''''Persuasion''''' (CHA)
 
| +6
 
|-
 
| Religion (INT)
 
| 0
 
|-
 
| Sleight of Hand (DEX)
 
| +3
 
|-
 
| ''Stealth'' (DEX)
 
| +5
 
|-
 
| Survival (WIS)
 
| +1
 
|-
 
| Vehicles (water)
 
| +2
 
|}
 
  
 
==Feats==
 
==Feats==
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|47.5 lbs
 
|47.5 lbs
 
|-
 
|-
|5 gold pieces (in pouch)
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|10 gold pices (in pouch)
 
|0.1 lbs
 
|0.1 lbs
 
|-
 
|-
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|Thieves' tools
 
|Thieves' tools
 
|1 lb
 
|1 lb
|-
 
|Net
 
|3 lbs
 
|-
 
|Bag of caltrops (2)
 
|4 lbs
 
|-
 
|Chalk (10)
 
|Negligible
 
|-
 
|Rations (10)
 
|20 lbs
 
|-
 
|Potion of Sleep
 
|
 
 
|-
 
|-
 
|'''Total '''
 
|'''Total '''
|'''97 lbs'''
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|'''70 lbs'''
 
|-
 
|-
 
|}
 
|}
 
=== Magic Items ===
 
;Goggles Of Night (Wondrous item, uncommon)
 
:While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
 
  
 
==History==
 
==History==
  
 
A Saltmarsh local, Federigo has always had a taste for adventure after reading a novel about famed dashing pirate captain Blythe. He bases his conduct around Blythe, and strives to discover his own treasure and spread tales of his adventures. He hopped on ships searching for adventure, but the only adventure he found was loading shipments on and off ships.
 
A Saltmarsh local, Federigo has always had a taste for adventure after reading a novel about famed dashing pirate captain Blythe. He bases his conduct around Blythe, and strives to discover his own treasure and spread tales of his adventures. He hopped on ships searching for adventure, but the only adventure he found was loading shipments on and off ships.
 
==The Code==
 
*Guideline #5: Impress your name on friend and foe.
 
*Guideline #18: Guideline #18: Steal not when your patron promises or gives you a deserved reward.​
 
*Guideline #36: Always keep a room set aside for your loot to impress friends and patrons. (Just make sure it's well guarded and trapped.)
 

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