Difference between revisions of "Firefly: 2UW - Mod Sets"

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(Action Based Resolution)
(GM Plot Points: Bank/Pile)
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[[Firefly:_The_Second_Unification_War | < < < Return to Main Page]]
 
[[Firefly:_The_Second_Unification_War | < < < Return to Main Page]]
  
==GM Plot Points: Bank/Pile==
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==Plot Points==
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GM: The GM begins the game with a number of GMC Plot Points equal to the number of players. He also has a big damn pile of Plot Points with which to buy jinxes, award character Plot Points, etc
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Players each begin with one Plot Point at the start of the episode and may earn more in the usual ways, Typically by engaging SFX that grant PP or by rolling Hitches.
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In this particular game the ship has an AI enhanced brain and is considered a pseudo player in that it starts each episode with a PP and earns PP when the pilot or other authorized player uses a ship based (distinction or asset) SFX that generates PP. Any player using the ship to perform an action can tap the ship's PP for that action.
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==Effect Dice==
 
==Effect Dice==
 
==Hero Dice==
 
==Hero Dice==
 
==Assets/Complications==
 
==Assets/Complications==

Revision as of 17:37, 16 August 2021

< < < Return to Main Page

Plot Points

GM: The GM begins the game with a number of GMC Plot Points equal to the number of players. He also has a big damn pile of Plot Points with which to buy jinxes, award character Plot Points, etc

Players each begin with one Plot Point at the start of the episode and may earn more in the usual ways, Typically by engaging SFX that grant PP or by rolling Hitches.

In this particular game the ship has an AI enhanced brain and is considered a pseudo player in that it starts each episode with a PP and earns PP when the pilot or other authorized player uses a ship based (distinction or asset) SFX that generates PP. Any player using the ship to perform an action can tap the ship's PP for that action.

Effect Dice

Hero Dice

Assets/Complications