Difference between revisions of "Firefly: 2UW - Ship Assets & SFX"

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(Created page with "__NOTOC__ < < < Back to Main Page ==Signature Assets== '''Flares & Chaff:''' file:d8a.png|24px|d...")
 
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==Signature Assets==
 
==Signature Assets==
'''Flares & Chaff:''' [[file:d8a.png|24px|d8]] ''When you can’t outrun pirates and the Alliance, not allowing ’em to lock onto your ship can be a mite useful. By releasin’ burning flares and metallic chaff you can spoof missiles and give yourself enough time to escape''
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'''EMP Emitters:''' [[file:d8a.png|24px|d8]] ''It's not the same as blowing em outta the black, but shutting down every last thing that relies on electricity to function can be a mite distractin''
  
'''Grapplers:''' [[file:d8a.png|24px|d8]] ''Most grapplers are large, magnetic clamps that are fired at a second spaceship with the intent to attack. Once secured, the clamp retracts and pulls the second ship closer to the first''
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'''Grapnels:''' [[file:d8a.png|24px|d8]] ''Most grapnels are large, magnetic clamps that are fired at a second spaceship with the intent to attack. Once secured, the clamp retracts and pulls the second ship closer to the first''
  
 
'''Military Grade Vacsuits:''' [[file:d6a.png|24px|d6]] ''Reinforced against both physical and energy damage, these self sealing  EVA suits boast extended air, feeding, water and waste tanks as well as automated first aid medical protocols.'' (Enough for crew, but not passengers).
 
'''Military Grade Vacsuits:''' [[file:d6a.png|24px|d6]] ''Reinforced against both physical and energy damage, these self sealing  EVA suits boast extended air, feeding, water and waste tanks as well as automated first aid medical protocols.'' (Enough for crew, but not passengers).
:'''Saving Grace:''' ''Armor, it can save your life.'' When you would be taken out by physical damage, reduce your suit to a diceless asset rather than take a complication to stay in play.
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:[[File:Check002.png|24px]] '''Saving Grace:''' ''Armor, it can save your life.'' When you would be taken out by physical damage, reduce your suit to a diceless asset rather than take a complication to stay in play.
  
 
==Diceless Assets==
 
==Diceless Assets==

Revision as of 18:03, 14 August 2021

< < < Back to Main Page

Signature Assets

EMP Emitters: d8 It's not the same as blowing em outta the black, but shutting down every last thing that relies on electricity to function can be a mite distractin

Grapnels: d8 Most grapnels are large, magnetic clamps that are fired at a second spaceship with the intent to attack. Once secured, the clamp retracts and pulls the second ship closer to the first

Military Grade Vacsuits: d6 Reinforced against both physical and energy damage, these self sealing EVA suits boast extended air, feeding, water and waste tanks as well as automated first aid medical protocols. (Enough for crew, but not passengers).

Check002.png Saving Grace: Armor, it can save your life. When you would be taken out by physical damage, reduce your suit to a diceless asset rather than take a complication to stay in play.

Diceless Assets

Medsuite (Fully stocked, partially automated surgical theater)
Mule (GravLev overland cargo/personnel transport)
Shuttle (Independent Military Jump Shuttle) || Engines d6 || Hull d6 || Systems d6 ||
Standard EVA Suits (enough for crew and passengers)
Luxury Cabins (6) (for paying passengers and VIP guests)
Concealed Crew Armory (personal weapons armory)

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