Firefly: 2UW - Ship Assets & SFX

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Revision as of 18:11, 14 August 2021 by Brahnamin (talk | contribs) (Diceless Assets)
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Signature Assets

EMP Emitters: d8 It's not the same as blowing em outta the black, but shutting down every last thing that relies on electricity to function can be a mite distractin

Grapnels: d8 Most grapnels are large, magnetic clamps that are fired at a second spaceship with the intent to attack. Once secured, the clamp retracts and pulls the second ship closer to the first

Military Grade Vacsuits: d6 Reinforced against both physical and energy damage, these self sealing EVA suits boast extended air, feeding, water and waste tanks as well as automated first aid medical protocols. (Enough for crew, but not passengers).

Check002.png Saving Grace: Armor, it can save your life. When you would be taken out by physical damage, reduce your suit to a diceless asset rather than take a complication to stay in play.

Diceless Assets

Medsuite (Fully stocked, partially automated surgical theater)
Mule (GravLev overland cargo/personnel transport)
Short Range Fighters [2]:
Engines d12 || Hull d4 || Systems d8 ||
Mid Range Shuttles [2]: (Independent Military Jump Shuttle)
Engines d6 || Hull d6 || Systems d6 ||
Standard EVA Suits (enough for crew and passengers)
Concealed Crew Armory (personal weapons armory)

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