Firefly: Leaf On The Wind - Doc

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Jeremiah Vostok::Doc

Jeremiah Carson Vostok (called ‘JC’ by his friends) is a tall, athletic individual with a shaved head and eyes the color of emeralds. At 30, he could still pass for someone in their early twenties. His favorite manner of dress is a t-shirt, combat boots and military cargo pants. Born in the core, JC was the only son of a wealthy family. As such, he got all the chances he could and wound up attending the premier MedAcad on Oracle where he graduated with honors. As he finished his surgical residency on the Border Worlds, the U-war broke out and he found himself serving with the Browncoats as a field surgeon. He made it through the war pretty much intact until the Battle of Serenity Valley. The bodies kept piling in, Browncoat and Alliance, blood choked the OR and suddenly JC felt no call for medicine. After the war, he drifted, providing his skills to various ships not as a medic, but as a cargo handler (seems growing up with a head for math gave him a good feel for fitting boxes and things into limited space). However, his inbred need to heal got the better of him on occasion and he did help patch up a few wounds. Usually right afterwards though, he drifted some more.

Attributes

  • Physical [ d8 ]
  • Mental [ d10 ]
  • Social [ d6 ]

Trained Skills

  • Fight [ d6 ] | Knife Fighting [d6]
  • Focus [ d6 ]
  • Know [ d8 ] | Black Market [d6]
  • Labor [ d8 ]
  • Notice [ d6 ]
  • Operate [ d10 ]
  • Throw [ d6 ] | Knife [d6]
  • Treat [ d8 ] | Trauma Surgery [d6]

Untrained Skills [d4]

  • Skill, Skill, Skill

Distinctions/Triggers

Bolded Triggers are active.


Dockyard Worker [d8] - So many folk come and go at a spacedock, it’s like a daily class in other cultures. It’s also gorramn drudgery and pays almost nothing, so why not keep an ear open?

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • Cosmopolitan - Spend 1 PP to add a Specialty in a different culture to your Crew Sheet for a scene.
  • Unsavory Element - When you create an Asset or take a Complication that relates your less-than-cultured social group of workers, smugglers, and inspectors, step it up.

Heart of Gold [d8] - You may be rough around the edges, but deep down you’re a good person.

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • Gruff Exterior - Gain 1 PP when you try to scare off a new acquaintance or make a rough first impression.
  • Softie - When helping a Crewmember, spend 1 PP to step up the die you lend them for the roll

Ship’s Doctor [d8] - Sometimes it seems whoever came up with “First, do no harm” never had to deal with the people you have to deal with.

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • Experimental Procedure - If you replace your Operate or Treat Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.
  • Natural Healer - Spend 1 PP to step back another character’s medical or injury-based Complication.

Signature Assets

Surgeon's Bag [ d8 ] Description

Background/Bio

Describe your character here


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