Difference between revisions of "Firefly: Leaf On The Wind - Main Page"

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(Character Files/Meta-Currencies)
(Character Files/Meta-Currencies)
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| '''[[https://wiki.rpg.net/index.php/Declan_Dority Declan Dority]]'''
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| '''[https://wiki.rpg.net/index.php/Declan_Dority Declan Dority]'''
 
| '''Hacker'''
 
| '''Hacker'''
 
| ''[https://forum.rpg.net/member.php?9231-Iustum Iustum]''
 
| ''[https://forum.rpg.net/member.php?9231-Iustum Iustum]''

Revision as of 04:44, 2 October 2018

CREW DATA

You are welcome to use the following Template for your character sheet or replace it with your own format. Just make sure skills, distinctions, and signature assets are clearly labeled with their appropriate die notation as well as which distinction triggers are active and available for use.

Character Files/Meta-Currencies

Character Role Played By Plot Points BDHD EP
Character Name First Mate Atlictoatl 1
Jeremiah Vostok Doc TCArknight 1
Huáng Xiùlán Infiltrator squidheadjax 1
Manuel "Mel" Krause Captain Muskrat 1
Becca Mechanic ncc2010 1
Character Name Pilot camk4evr 1
Declan Dority Hacker Iustum 1
GM Shenanigans brahnamin 7

Complications/Assets

COMPLICATIONS

SCENE ASSETS - (Assets with 2 PP invested will be marked with an [E] to denote episode assets).

Current Episode [1] - ?

Description


NPCs

Stuff

Locations



SHIP DATA

  • || ENGINES [d8] || HULL [d10] || SYSTEMS [d6] ||

Liúlàng Zhě (The Wanderer): Mayfly Class Survey/Salvage Vessel

The Wanderer 02.jpg

Note: BOLDED items below are unlocked and available for crew use.

Distinctions

Mayfly Class [d8] The Mayfly is a survey and salvage vessel favored by the mining conglomerates before the war. It has since been made obsolete by newer and better models with the stabilization that followed Alliance victory, but to smugglers and other types who want to steer clear of the law, the battered little ships are worth their weight in Platinum. Especially when it comes to getting into or out of tight spaces.

[Special: Mayfly Class vessels are equipped with a compact mining laser set on a topside turret with 180 degree range of fire from port to starboard across the bow (cannot fire aft). The laser is considered a Mark 1 mining tool and is legal under Alliance shipping regs].

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • Weaponized Tools - Turns out a simple mining laser works on hulls, too, if you give it enough juice. Step back Engines for the remainder of the scene to add a scale die to your dice pool for one Action involving the ship's mining laser.
  • Asteroid Dodger - Like a leaf on the wind . . . When maneuvering in tight quarters, step back Systems to step up or double Engines.


Ghost In The Machine [d8] Your ship ain't no ordinary ship. At some point the ship's computer was outfitted with an artificial intelligence program, giving you a level of flexibility and control, even when you're away from your boat. It's like having an extra crew member always standing watch.

[Special: You can use the ship's AI to remotely secure your ship or perform other Systems based actions (such as scans or communications) as if you were on board without expending plot points].

[Special: Chākǒu is the name the AI uses for itself. Its hologram when it chooses or is ordered to project one is of a bookish young man of Chinese appearance with glasses and a cardigan].

  • Step Back - Roll d4 Instead of d8 for 1 PP
  • Autopilot - Who's flying this thing?' 'Spend 1 PP to pilot your ship remotely even if you are not on board.
  • Helping Hand - Sometimes two heads are better than one. Spend 1 PP to reroll a ship related pool.


Additional Distinction [d8] Choose one more distinction from Customization or History lists.

  • Step Back - Roll d4 Instead of d8 for 1 PP'
  • Trigger: Description Effect
  • Trigger: Description Effect

Signature Assets

Asset [d8] Description

Asset [d8] Description

Reinforced Secure Storage Cells [d8] Four reinforced storage units, each about twice the size of a crew berth, outfitted to double as a secure holding cell.

Miner Grade Armored EVA Suits [d8]

Diceless Assets

Sick Bay (fully stocked, partially automated surgical theater)

Machine Room (tap and die equipment, etc)

Sub-Deck (smuggler's cache set below the deck plates of the cargo deck)

Mule (heavy ground transport) Systems/Hull both [d4] Engines [d6]

Shuttle (Docks on the undercarriage with a ladder up into the cargo hold). Systems/Hull both [d6] Engines [d8]

Stacked Berths (each berth in the diagram represents two berths, one stacked atop the other accessible by ladder from the crew deck. 12 berths total if you need to take on passengers - not luxurious, but adequate).

Middeck Airlocks (There are two airlocks - port and starboard - where it might look like four on the deck plans. You step up into the lock from the cargo deck or down into the lock from the crew deck).



METAGAME TOOLS

Threads

Recruitment Thread

[OOC Thread]

[IC Thread]

Resources

Online Character Generator Make your own Firefly character.

Orokos Online Dice Roller.

Absences Thread If you can't post for whatever reason let us know here or in OOC.

Firefly RPG (PDF) You can play in this game without your own copy of the Firefly RPG, but if you'd like to pick it up, the PDF is available at DriveThruRPG for $19.99 at the time of this posting. (I am not affiliated with Margaret Weis Productions, and receive no compensation of any kind from any purchase of this product).

Expectations

Post Frequency

  • I am asking for a daily posting commitment for this game as a general rule, with the understanding that posting might be less frequent on weekends and holidays.

Post Absences

  • If you will NOT be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the Absences Thread (I pretty much check that thing every time it lights up).

Post Formatting

  • Please bold your character's name at the top of each IC post OR bold the first instance of your character's name in the body of the post. We all game with lots of folk, sometimes with the same players in different games; this just makes it easier to keep track of which character we're addressing.
  • OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself.
  • Please roll your dice in the order you list them. And link your results back to your dice roller.



ARCHIVES

Show Premise

Timeline: Leaf On The Wind begins four years after the end of the Unification War.

Trigger Event: During one of the last battles of the Unification War, the crew procured the Liúlàng Zhě (Wanderer) in a desperate bid to escape certain annihilation, appropriating the near obsolete mining vessel from an abandoned salvage yard just ahead of advancing Alliance forces. Old as she was and slated for scrap, the stout little ship proved surprisingly tough and agile, dodging or shrugging off potential hazards as they fled the system.

Opening Scene: Over the past four years, the battered old Mayfly has undergone a number of interesting modifications and upgrades both inside and out, not all of them entirely legal like, and the mismatched group that fled the Alliance together have made some small name for themselves in the 'Verse as a capable crew that gets jobs done.

The crew of the Wanderer is currently docked for resupply and routine maintenance on Deadwood, seventh planet in the Blue system. They're supposed to be meeting a guy about a job.

Previous Episodes

Former Crew Members

Recurring NPCs

Criminal

Corporate

Military

Civilian