Difference between revisions of "Firefly: Reavers of the Rim - Character 4"
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'''Skill''' [[file:d12a.png|24px|d12]] | '''Skill''' [[file:d12a.png|24px|d12]] | ||
+ | |||
+ | Influence d6 | ||
+ | Move d6 | ||
+ | Notice d8 | ||
+ | Trick d6 | ||
+ | Survive d6 | ||
==Untrained Skills [[file:d4a.png|30px|d4]]== | ==Untrained Skills [[file:d4a.png|30px|d4]]== |
Revision as of 12:51, 15 February 2021
Matrin Maximus Moody :: Fixer
Character Quote
Attributes
|| Physical || Mental || Social ||
Trained Skills
Influence d6 Move d6 Notice d8 Trick d6 Survive d6
Untrained Skills
Distinctions/SFX
Checked SFX are active.
Prodigious Fiction d8 - Is it really a lie if everyone believes it?
- ☑ SFX, Hinder - Roll Instead of for 1 PP
- ☑ SFX: Born Liar - Spend 1 PP to roll your Trick skill and add it to your total once per scene.
- ☐ SFX: Had to Fake it on a Job - Step up an existing Complication to step up or double a Skill in a non-combat situation.
Big Plans d8 - Always working the best angle.
- ☑ SFX, Hinder - Roll Instead of for 1 PP
- ☐ SFX: Milk Run - Spend a Plot point to turn a Complication into an Asset [implied: for the next roll].
- ☐ SFX: Did I Forget to Mention That? - Gain 1 PP when an important detail of your plan “slips your mind.”
Things Don't Go Smooth d8 - Life sure seems to be a string of mishaps, mistakes, and misappropriations. But you’re still here, ain’t ya?
- ☑ SFX, Hinder - Roll Instead of for 1 PP
- ☐ SFX: Tough as Nails - When you take a Complication representing an injury or physical harm, spend 1 PP to step it back or rename it as a mental or social Complication.
- ☐ SFX: Trouble Magnet - Step up one of your Complications to reroll a die. On your next roll, both 1s and 2s count for Complications.
Signature Assets
Background/Bio
Describe your character here