Difference between revisions of "Firefly: Reavers of the Rim - Character 4"

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(Distinctions/SFX 32px|d8)
(Trained Skills 32px|d624px)
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Influence d6
 
Influence d6
Move d6
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Notice d8
 
Notice d8
Trick d6
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Trick d8
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Survive d6
 
Survive d6
  

Revision as of 13:01, 15 February 2021

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Matrin Maximus Moody :: Fixer

Avatar Icon 001.png

Character Quote

Attributes d6Arrow03.png

|| Physical d8 || Mental d6 || Social d10 ||

Trained Skills d6Arrow03.png

Skill d8

  • Specialty d6

Skill d10

Skill d12

Influence d6

Notice d8

Trick d8

Survive d6

Untrained Skills d4

| Skill d4 | Skill d4 | Skill d4 |

Distinctions/SFX d8

Checked SFX are active.


Prodigious Fiction d8 - Is it really a lie if everyone believes it?

☑ SFX, Hinder - Roll d4 Instead of d8 for 1 PP
☑ SFX: Born Liar - Spend 1 PP to roll your Trick skill and add it to your total once per scene.
☐ SFX: Had to Fake it on a Job - Step up an existing Complication to step up or double a Skill in a non-combat situation.

Big Plans d8 - Always working the best angle.

☑ SFX, Hinder - Roll d4 Instead of d8 for 1 PP
☐ SFX: Milk Run - Spend a Plot point to turn a Complication into an Asset [implied: for the next roll].
☐ SFX: Did I Forget to Mention That? - Gain 1 PP when an important detail of your plan “slips your mind.”


Things Just Don't Go Smooth For Ya, Chatterbox d8 - Life sure seems to be a string of mishaps, mistakes, and misappropriations. But you’re still here, ain’t ya?

☑ SFX, Hinder - Roll d4 Instead of d8 for 1 PP
☐ SFX: Blather - Step up or double Trick for an Action when you just keep talking. Take or step up an Annoying Complication after the roll.
☐ SFX: Trouble Magnet - Step up one of your Complications to reroll a die. On your next roll, both 1s and 2s count for Complications.

Signature Assets d6Arrow03.png

Asset d8 Description

Asset d6 Description

Background/Bio

Describe your character here

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