Firefly: Reavers of the Rim - Character 4

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Matrin Maximus Moody :: Fixer

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"I mean, is it really a problem, or is it just lookin' that way cause you're lookin' at it straight-on?"

Attributes

Physical d8 | Mental d6 | Social d10

Trained Skills

Influence d8

  • Flattery d6

Know d8

  • Criminal Culture d6

Notice d8

Operate d6

Perform d8

Sneak d10

Survive d6

  • Sudden Firefights d6

Trick d10

  • Distractions d6

Untrained Skills d4

Craft d4 | Drive d4 | Fight d4 | Fly d4 | Focus d4 | Labor d4 | Move d4 | Shoot d4 | Throw d4 | Treat d4

Distinctions/SFX

Checked SFX are active.


Prodigious Fiction d8 - Is it really a lie if everyone believes it?

☑ SFX, Hinder - Roll d4 Instead of d8 for 1 PP
☐ SFX: Born Liar - Spend 1 PP to roll your Trick skill and add it to your total once per scene.
☑ SFX: Blather - Step up or double Trick for an Action when you just keep talking. Take or step up an Annoying Complication after the roll.

Big Plans d8 - Always working the best angle.

☑ SFX, Hinder - Roll d4 Instead of d8 for 1 PP
☑ SFX: Milk Run - Spend a Plot point to turn a Complication into an Asset [implied: for the next roll].
☐ SFX: Did I Forget to Mention That? - Gain 1 PP when an important detail of your plan “slips your mind.”


Things Just Don't Go Smooth For Ya, Gambler d8 - Life sure seems to be a string of mishaps, mistakes, and misappropriations. But you’re still here, ain’t ya?

☑ SFX, Hinder - Roll d4 Instead of d8 for 1 PP
☐ SFX: Risky Business - If you replace your Skill die in a roll with a d4, you get a Big Damn Hero Die equal to that Skill’s normal die rating if you successfully set or raise the stakes.
☐ SFX: Trouble Magnet - Step up one of your Complications to reroll a die. On your next roll, both 1s and 2s count for Complications.

Signature Assets

Makeup and costumes d6 "Let's see if my chest full of solutions can help..."

Cowardice d6 The first one to cover is the last one to get shot. Sometimes, cover is a friend

Background/Bio

Describe your character here

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