Difference between revisions of "Firefly: Reavers of the Rim - Character 7"
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'''Idealist -''' ''We can be better than we are now. Others scrape by, we push to make the ’Verse a better place'' | '''Idealist -''' ''We can be better than we are now. Others scrape by, we push to make the ’Verse a better place'' | ||
: '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u> | : '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u> | ||
− | : ''' | + | : '''☐ SFX: A Better Tomorrow:''' ''Step up a social Complication to gain a d8 Big Damn Hero Die'' |
− | : '''☐ SFX:''' '' | + | : '''☐ SFX: Lead by Example:''' ''When you take a Complication while standing up for your beliefs, step up a Crewmember’s Attribute die on their next Action'' |
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'''Reader -''' ''You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent'' | '''Reader -''' ''You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent'' | ||
: '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u> | : '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u> | ||
− | : ''' | + | : '''☑ SFX: Secrets, Secrets:''' ''When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication'' |
− | : '''☐ SFX:''' '' | + | : '''☐ SFX: Psychic Flashes:''' ''Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate'' |
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Revision as of 07:47, 17 February 2021
Daisy Lewis:: Reader
Character Quote
Attributes
|| Physical || Mental || Social ||
Trained Skills
Untrained Skills
Distinctions/SFX
Checked SFX are active.
Goodwill Ambassador - Experienced in matters of diplomacy and decorum, you’re the best candidate to send in to parley before the bullets start flyin’
- ☑ SFX, Hinder: Roll Instead of for 1 PP
- ☐ SFX: Speak Now, Or…: Spend 1 PP to go first in a scene before any weapons or attacks can be made. On your first Action, you may reroll any dice that come up 1 instead of accepting a Plot Point.
- ☑ SFX: Talking Points: If an ally or associate fails a roll involving their Social Attribute in your presence, step up or double your Attribute on your next die roll
Idealist - We can be better than we are now. Others scrape by, we push to make the ’Verse a better place
- ☑ SFX, Hinder: Roll Instead of for 1 PP
- ☐ SFX: A Better Tomorrow: Step up a social Complication to gain a d8 Big Damn Hero Die
- ☐ SFX: Lead by Example: When you take a Complication while standing up for your beliefs, step up a Crewmember’s Attribute die on their next Action
Reader - You know things you shouldn’t. Some call you a witch. They’re just scared of what you represent
- ☑ SFX, Hinder: Roll Instead of for 1 PP
- ☑ SFX: Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication
- ☐ SFX: Psychic Flashes: Once per scene, spend 1 PP to create a d8 Complication on a Gamemaster character by blurting out a secret or negative fate
Signature Assets
Background/Bio
Describe your character here