Difference between revisions of "Flamepunk: Services and Living Costs"

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(Crystalline Pyros Fuel / Stonefuel)
(Name of Item/Service)
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* '''Price'''
 
* '''Price'''
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* '''Encumbrance'''  '''Mobility Penalty'''
  
 
''Description.''
 
''Description.''
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==Fuel==
 
==Fuel==
  

Revision as of 08:42, 22 January 2008

Flamepunk:Main Page -> Flamepunk: Technology and Weaponry -> Flamepunk: Services and Living Costs

Overview of Services and Living Costs

Items and services are divided into type, then presented with the following stat block:

Name of Item/Service

  • Price
  • Encumbrance Mobility Penalty

Description.

Special Game Rules:


Fuel

The driving force behind world society is elemental fire, and this elemental fire comes in many forms. For example, Pyros is pure soul-flame, found in all living things and Pyroephemera is the stuff of Flamespace, without any solidity or substance save for pure heat if taken out of its native environment.

For vehicles and machinery a different sort of fire is is needed. Industrial Pyros, or Animapyros is a bright clear-burning blue flame that can be used to turn wheels with kinetic force, drive pistons or even raise airships into the sky. Animapyros is inherently transient though, burning for only a few seconds before it extinguishes, albeit with a great intensity of energy release that makes it the only flame of choice for industrial purposes.

To utilise Animapyros it is therefore necessary to generate it on demand. Happily this is easily achieved, by igniting one of the four fuel substances.

Crystalline Pyros Fuel / Stonefuel

Stonefuel accounts for about 40% of society's fuel supply, and is characterised by a slow burn (one jar lasting an hour when burned in an oil lamp) and a relatively low energy output. Stonefuel is often used for powering lamps and heating devices, but tends to be too low-grade to work as vehicular fuel.

Mycotic Pyros Fuel / Harvestfuel

Sanguine Pyros Fuel / Bloodfuel

Corporeal Pyros Fuel / Wastefuel


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