Flamepunk: Weaponry

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Flamepunk:Main Page -> Flamepunk: Technology and Weaponry -> Flamepunk: Weaponry

Overview of Weaponry

Weaponry is divided into types, then presented with the following stat block:

Name of Weapon

  • Price
  • Target Hit Numbers:
  • Type

Description.

Special Game Rules:


Military Melee Weapons

Crusader Firemaul

Hellsword

Longsword

(also use same stats for bayonets, hammers, axes and any other unpowered unenhanced single handed melee weapon that is more than a foot in length)

  • Price: 50 Dragons
  • 'Target Hit Numbers: (5, 6)
  • Type: Military Melee, Single Handed

Not every soldier wants or can afford enhanced melee weaponry. For some, a simple sword is all they get. The Guilds tend to give basic melee weapons to all its troopers, to use as a hold-out weapon if nothing else. That is not to say such weapons are low quality - even the least talented binder-forger is capable of intricacies of design and heights of craftsmanship that would be far harder for a traditional blacksmith, and a combination of ornate appearance and high standards of manufacture are standard rather than exceptional.

Special Game Rules: Damage dealt by a longsword is equal to twice the success level on the attack roll.

Military Ranged Weapons

Firedart Launcher

Pyre Caster

Street Melee Weapons

Ashblade

Broken Bottle

(also use same stats for snapped chair legs, sharpened femurs, foot-long industrial spikes and any other unpowered unenhanced single handed improvised melee weapon)

  • Price: (Nil)
  • 'Target Hit Numbers: (5, 6)
  • Type: Street Melee, Single Handed

You're not always going to have a weapon on you, but with a little imagination, you'll find that weapons are everywhere. Grab that bottle and smash the bottom off, and you have a "street dagger". Take that crowbar off the wall, and you've got yourself a weapon as well as a tool. Hell, grab that half-brick over there, and you can probably stave someone's skull in.

Special Game Rules: Damage dealt by a broken bottle is equal to twice the success level on the attack roll. If you roll more "1"s than hits on your final attack roll (after defence and other modifiers have been applied) the weapon is considered to be ruined, and can no longer be used as an effective weapon. (If a character insists on still using it, he counts as making unarmed attacks).

Weapons with the above stats are designated nil cost, as you can easily improvise them off street junk.

Knife

(also use same stats for punch daggers, spiked knuckledusters, kris and any other unpowered unenhanced single handed melee weapon that is less than a foot in length)

  • Price: 10 Dragons
  • 'Target Hit Numbers: (5, 6)
  • Type: Street Melee, Single Handed

Soldiers may walk around with big swords, but street punks know that its not about the size of your weapon - its what you do with it. There are pros and cons to a shorter blade in actual fighting, but barring skill differences, things about even out. The typical Burner, therefore, goes for the weapons which you can hide up your sleeve, and which cost less to make.

Special Game Rules: Damage dealt by a knife is equal to twice the success level on the attack roll.

Street Ranged Weapons

Shardcaller

Specialist Weapons

Cauteriser

Excrutiator Whip

Monowire

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