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| You normally regain Belief at one per scene, but a spirit can recuperate, taking part in activities which remind him of who and what he is. This will entirely replentish your Belief, at the cost of a scene. | | You normally regain Belief at one per scene, but a spirit can recuperate, taking part in activities which remind him of who and what he is. This will entirely replentish your Belief, at the cost of a scene. |
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− | ==Setting Elements==
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− | Locations, people, places, and things that have facts established about them in the game.
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− | ===The Mundane World===
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− | Earth, the world, the place with all the people in it. Spirits walk here, but generally guised as humans. A necessary place for all gods, since the people that live here are the ones that can pay attention to you and give you the belief you need to live.
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− | ===The Spirit World===
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− | A mirror of the mundane world, but most humans don't show up here. Instead, you deal with the spirits of places and things. Every building, car, tree, cloud, and blade of grass has a spirit. Spirits of small things tend to be small, quiet, and generally unseen- you won't have to deal with a thousand shrieking grass-spirits if you walk across a lawn; they're used to being downtrodden, anyway. If a spirit isn't awake at the moment, you can always speak to it and draw it out to deal with you. Gods can wander the spirit realm undisguised. Step through a mirror or a darkened alley or duck under a hedge to reach it.
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− | ===The City===
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− | Heaven, Asgard, Olympus, Babylon, Carthage, Rome, London, New York, and Tokyo all rolled into one. Every city reflects the City, and the City reflects them all, even those which have long ceased to exist. The home of many gods and spirits. One street is cobblestone, the next is a leafy green grassway, the next a many-bridged canal. Ziggurats rest next to thatched-roof houses across the street from skyscrapers. The theme of reaching the City is "up". Ride an elevator, climb some stairs, hike up a mountain.
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− | ===Realms===
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− | Each god has a place he can call his own. This may be a dwelling firmly set in the reality of the City, or a bar slowly migrating from college town to college town, or the back of a beat-up old bus. In his realm, a god is mighty. Each is entered in its own way, and access is controlled by its owner.
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− | ===Things===
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− | ''Ambrosia'' - The food of the gods, condensed belief. Also called "soma" and "amrita".
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− | ''Giants'' - Old gods tell stories to younger ones about titans that once roamed the earth, but were driven away in ancient times. Few modern gods believe.
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− | ''Dragons'' - Like giants, these are bygones and have not been seen in millenia.
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