Free From the Yokai Wolves

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Iron Wolves

Reach:   -1
Grasp:   +2
Sleight: 0
Favour:  -1

RESOURCES

Surplus: Horses (Warbikes, surplus held in The Grand Garage), Land (Dispersed), Soldiers (Surplus held in The Fortress of the Khanate)

Need: Livestock, Scouts

ASSETS

Warbikes (Transport: mount, hulking, mighty)
Roving Bands of Bikers (Followers: hardy, astute)
Iron Wolf Warbands (Outfit: tough, heraldry; Weapon: melee, brutal)

DOCTRINE

Ride Fast to Any Summons: When Iron Wolves ride to pursue or escape, no-one can outpace them. If anyone anywhere sends them a message by rider or bird, a small band will arrive by the dawn of the next day.

LIFESTYLE

Nomadic Remnants: Although the House now has an urban centre, the surrounding steppes host many nomad kin-clans. At the start of each Season, get Surplus: Scouts, and they’ll know if invaders enter the steppe.

INHERITANCE

All characters can add 1 to Might or Bravery, and always know how to ride and live off the land. In addition, whenever they look for their mount, it is always somewhere nearby.

MOVES

Hit and Run: When your forces charge in and assault a target, gain Advantage on Claim by Force. When you declare a retreat in Pitched Battle, your opponent doesn’t get another turn before the battle ends.

Endure: Your people have been hardened by the struggles of the steppe. Gain advantage on Hold Together, and your Characters have an additional Light Wound slot.

Rites and Rituals