Difference between revisions of "Freedom City: Dark Deco"

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[http://wiki.rpg.net/index.php/Mutants&Masterminds_RPG_Campaigns:Main_Page M&M RPG Wiki]
 
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'''Welcome to the Freedom City: Dark Deco campaign wiki.''' This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&M system called '''"Freedom City: Dark Deco"'''.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be editted by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and edittable to the entire game group.  A "campaign series bible".
 
'''Welcome to the Freedom City: Dark Deco campaign wiki.''' This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&M system called '''"Freedom City: Dark Deco"'''.  This site is a [http://en.wikipedia.org/wiki/Wiki wiki] which is a web page that can be editted by anyone with surfing the web!  The goal of this wiki site is to form a repository of information about our game that is easily accessible and edittable to the entire game group.  A "campaign series bible".
  
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==SPOILERS==
 
==SPOILERS==
 
* [[Freedom City: Dark Deco Spoilers]]:  GM EYES ONLY,  NOT for players of this campaign!!
 
* [[Freedom City: Dark Deco Spoilers]]:  GM EYES ONLY,  NOT for players of this campaign!!
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[[Mutants&Masterminds_RPG_Wiki_Resource:Main_Page]]

Revision as of 02:16, 16 July 2005

Welcome to the Freedom City: Dark Deco campaign wiki. This wiki site is a resource for a face-to-face tabletop superhero role-playing game using the M&M system called "Freedom City: Dark Deco". This site is a wiki which is a web page that can be editted by anyone with surfing the web! The goal of this wiki site is to form a repository of information about our game that is easily accessible and edittable to the entire game group. A "campaign series bible".

Freedom City is a fictional, city-based campaign setting for the roleplaying game Mutants and Masterminds. It was designed by Steve Kenson, whose design philosophy for the setting seems based-on and in honor of several classic comic book icons and concepts.


DARK DECO

A Dark Deco style will give Freedom an extraordinary look, redefining the image of the city. The campaign will also revamp classic characters, casting a unique perspective on their origins and personalities.

Freedom City, a metropolis where shadows run long and deep, beneath elevated train tracks. The heroes begin their crimefighting, working tirelessly trying to establish themselves, all to bring justice to crime-ridden Freedom City. Finding their way as protector, defender and costumed crusaders all alone in the night...

Character Creation Guidelines

M&M1e, Power Level: 7, Skills: 2:1

  • Powers: Forbidden & Otherwise: Which powers would not be appropriate? Watch Superman the Animated Series and you'll find your answer. In Superman, all the villains except Lex Luthor have super powers that are competitive to Superman's; the idea is that humanity is incapable of using super power responsibly and only a pure, heaven-sent messiah like Superman can, it's just not the same in the street. The following powers are out unless there's good background to allow them… Cosmic Power, Dimension Travel, Flight (without assisted gliding, wings, or the device flaw), Time Control/Travel, Healing, Regeneration (above PR2), Incorporeal, Invisability, Teleportation.
  • Style: Batman the animated series combined with Mystery Men. No gun crazies, no killers, most powers will be tech based or usually have a serum or some other catylist. Things like flying are best appropriate as leaping or gliding. blaster gauntlets are better than innate eye beams, etc... No mutants or innate powers. A BtAS equivalent of the lower-key Justice Society types: Hourman, Wildcat, Sandman, Doc Mid-nite. Plus the JLA similars like Elongated Man, Green Arrow, Black Canary, Blue Beetle, etc.
  • Protection: Protection/Armor Rules: the Damage Save is required unless Protection/Armor reduce the Damage to -5, rather than 0.
  • Sorcery: tends to be lower ranked often with flaws such as

concentration or rote.

Setting Background

Set somewhere on the east coast of the United States - possibly New Jersey - Freedom City's history dates back to colonial times when superhero|super heroes first appeared there during the Revolutionary War. People with super-powers have existed throughout Earth’s history, but have become more prominent and numerous in the last few decades.

The extra-dimensional tyrant known as Omega has launched invasion attempts on the city in the past but has yet to maintain a beachead.

People & Groups

Current superhuman residents of Freedom City include:

  • The Atom Family
  • The Collective (a gestalt of intelligent albino cockroaches)
  • Eldrich (the master magus)
  • Foreshadow
  • The Centurion
  • The Liberty League
  • The Raven

Other superbeings include:

  • Conundrum
  • The Crime League
  • Dr. Simian
  • Dr. Sin
  • Fear-Master
  • The Green Man
  • Malador the Mystic
  • Megalodon
  • Omega, Lord of the Terminus
  • Quirk
  • SHADOW
  • Talos
  • Terra King
  • Toy Boy
  • X-Isle, the Living City


Locations of Interest

News & Events

Campaign Recaps

  • [Back Issue Bin]: game session recaps. Freedom City: Dark Deco serial campaign is broken into story arcs. What are Story Arcs?

Campaign Construction

Who are the Dark Deco Heroes? ... .

  • [Campaign Background]
  • Formula
  • Themes
  • Genre
  • Mood
  • Inspiration
  • House Rules
  • Easter Eggs

Quotes

  • [Game Inspiration Quotes]
  • [Quotes from the Freedom City: Dark Deco Game Sessions]

Resources

SPOILERS


Mutants&Masterminds_RPG_Wiki_Resource:Main_Page