Difference between revisions of "G2W: Giorgios"
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*Name: Giorgios | *Name: Giorgios | ||
− | *Class: | + | *Class: Expert |
*Level: 1 | *Level: 1 | ||
*XP: 0 | *XP: 0 | ||
*Age: 30 | *Age: 30 | ||
− | *Languages: | + | *Languages: Native, trade tongue |
*Background: Wanderer | *Background: Wanderer | ||
*Description: | *Description: | ||
Line 22: | Line 22: | ||
* HP: 6 | * HP: 6 | ||
* System Strain: | * System Strain: | ||
− | * AC: | + | * AC: 14 |
+ | * BAB: +0 | ||
* Attacks: | * Attacks: | ||
+ | ** Short Sword 1d6, | ||
+ | ** Light | ||
+ | ** Dagger 1d4 | ||
* Saves: | * Saves: | ||
− | ** Evasion: | + | ** Evasion: 14 |
− | ** Mental: | + | ** Mental: 15 |
− | ** Physical: | + | ** Physical: 15 |
===Skills=== | ===Skills=== | ||
* Administer | * Administer | ||
− | * Connect | + | * '''Connect-0''' |
* Convince | * Convince | ||
− | * Craft | + | * '''Craft(smith)-0''' |
* Exert | * Exert | ||
* Heal | * Heal | ||
Line 39: | Line 43: | ||
* Lead | * Lead | ||
* Magic | * Magic | ||
− | * Notice -0 | + | * '''Notice-0''' |
* Perform | * Perform | ||
* Pray | * Pray | ||
Line 46: | Line 50: | ||
* Sail | * Sail | ||
* Shoot | * Shoot | ||
− | * Sneak | + | * '''Sneak-0''' |
− | * Stab | + | * '''Stab-0''' |
− | * Survive-0 | + | * '''Survive-0''' |
− | |||
* Trade | * Trade | ||
* Work | * Work | ||
− | + | ===Foci=== | |
− | ==Foci== | + | * Alert-1 Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. If the GM rolls initiative by sides, you can add a +1 bonus to your side’s initiative roll, though multiple Alert PCs don’t stack this bonus. If you roll initiative individually, you can roll it twice and take the better result. |
− | + | * Cultured-1 You can fluently speak all the common languages of your native region and convey at least basic information in the uncommon or esoteric ones. You can learn a new language with only a week’s practice with a native speaker. Once per game day, your polished ways automatically gain a minor favor from an NPC that would not put them to significant expense or risk, assuming the NPC isn’t hostile to you. | |
===Magic Powers=== | ===Magic Powers=== | ||
Line 61: | Line 64: | ||
===Class Abilities=== | ===Class Abilities=== | ||
+ | * Masterful Expertise - Once per scene reroll a non-combat skill check as an instant action | ||
+ | * Quick Learner +1 skill point per level | ||
+ | ==Equipment== | ||
+ | * Readied: (4/6) | ||
+ | ** Light spear (1it) | ||
+ | ** Buff coat (0it) | ||
+ | ** Small shield (1it) | ||
+ | ** Short sword(1it) | ||
+ | ** Dagger(1it) | ||
− | + | * Stowed: (7/12) | |
− | * | + | ** Backpack(0it) |
− | ** | + | ** Rope and grappling hook(2it) |
− | ** | + | ** 1 Week rations (4it) |
− | ** | + | ** tinder box and 3 torches(1it) |
− | + | ** Waterskin (1it) | |
− | |||
− | ** | ||
− | ** | ||
* Money: | * Money: | ||
+ | ** 0 | ||
** | ** |
Latest revision as of 12:14, 26 February 2023
- Main Page; Gateway to the West:Main_Page
- Name: Giorgios
- Class: Expert
- Level: 1
- XP: 0
- Age: 30
- Languages: Native, trade tongue
- Background: Wanderer
- Description:
Contents
Attributes:[edit]
- Strength 12
- Dexterity 14 (+1)
- Constitution 11 (+)
- Intelligence 11
- Wisdom 10 (+0)
- Charisma 10
Other Stats[edit]
- Movement Rate:
- HP: 6
- System Strain:
- AC: 14
- BAB: +0
- Attacks:
- Short Sword 1d6,
- Light
- Dagger 1d4
- Saves:
- Evasion: 14
- Mental: 15
- Physical: 15
Skills[edit]
- Administer
- Connect-0
- Convince
- Craft(smith)-0
- Exert
- Heal
- Know
- Lead
- Magic
- Notice-0
- Perform
- Pray
- Punch
- Ride
- Sail
- Shoot
- Sneak-0
- Stab-0
- Survive-0
- Trade
- Work
Foci[edit]
- Alert-1 Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. If the GM rolls initiative by sides, you can add a +1 bonus to your side’s initiative roll, though multiple Alert PCs don’t stack this bonus. If you roll initiative individually, you can roll it twice and take the better result.
- Cultured-1 You can fluently speak all the common languages of your native region and convey at least basic information in the uncommon or esoteric ones. You can learn a new language with only a week’s practice with a native speaker. Once per game day, your polished ways automatically gain a minor favor from an NPC that would not put them to significant expense or risk, assuming the NPC isn’t hostile to you.
Magic Powers[edit]
Class Abilities[edit]
- Masterful Expertise - Once per scene reroll a non-combat skill check as an instant action
- Quick Learner +1 skill point per level
Equipment[edit]
- Readied: (4/6)
- Light spear (1it)
- Buff coat (0it)
- Small shield (1it)
- Short sword(1it)
- Dagger(1it)
- Stowed: (7/12)
- Backpack(0it)
- Rope and grappling hook(2it)
- 1 Week rations (4it)
- tinder box and 3 torches(1it)
- Waterskin (1it)
- Money:
- 0