Difference between revisions of "G2W: Metuta"

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(Equipment)
Line 8: Line 8:
 
*Languages: Native, Trade Tongue
 
*Languages: Native, Trade Tongue
 
*Background: Nomad
 
*Background: Nomad
*Description:          
+
*Description:
  
 +
<style>
 +
.parts { color: red; }
 +
</style>
 +
       
 +
<div class="parts">
 +
<div>
 
==Attributes:==
 
==Attributes:==
 
*Strength      14  (+1)   
 
*Strength      14  (+1)   
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** Mental: 14
 
** Mental: 14
 
** Physical: 14
 
** Physical: 14
 +
</div>
  
 +
<div>
 
==Skills==
 
==Skills==
 
* Administer
 
* Administer
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* Trade
 
* Trade
 
* Work
 
* Work
 +
</div>
 +
 +
<div>
 +
==Equipment==
 +
* Readied (5/7):
 +
** Bow, Large (1d8, Dex, 100/600, 2H R PM, Enc 2)
 +
** Dagger (1d4, shock 1/AC 15, Str/Dex, 30/60, S T PM, Enc 1)
 +
** Arrows 20 (Enc 1)
 +
** Backpack (Enc 1/0)
 +
** Clothes (Enc 1/0)
 +
** Healer's Pouch (Enc 1)
 +
* Stowed (7/14):
 +
** Cooking utensitls, and 1 week of rations (Enc 5)
 +
** Lantern (Enc 1), Oil (2x Enc 1)
 +
** Waterskin, one gallon (Enc 1)
 +
* Money:
 +
** 41s
 +
</div>
 +
</div>
  
 
===Foci===
 
===Foci===
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** <span style="color:green">Cognitive Supersession of the Inferior Orders </span>
 
** <span style="color:green">Cognitive Supersession of the Inferior Orders </span>
 
** <span style="color:green">The Long Amber Moment</span>
 
** <span style="color:green">The Long Amber Moment</span>
 
==Equipment==
 
* Readied (5/7):
 
** Bow, Large (1d8, Dex, 100/600, 2H R PM, Enc 2)
 
** Dagger (1d4, shock 1/AC 15, Str/Dex, 30/60, S T PM, Enc 1)
 
** Arrows 20 (Enc 1)
 
** Backpack (Enc 1/0)
 
** Clothes (Enc 1/0)
 
** Healer's Pouch (Enc 1)
 
* Stowed (7/14):
 
** Cooking utensitls, and 1 week of rations (Enc 5)
 
** Lantern (Enc 1), Oil (2x Enc 1)
 
** Waterskin, one gallon (Enc 1)
 
* Money:
 
** 41s
 

Revision as of 07:37, 7 February 2023

- Main Page; Gateway to the West:Main_Page

  • Name: Metuta
  • Class: Wizard
  • Level: 1
  • XP: 0
  • Age:
  • Languages: Native, Trade Tongue
  • Background: Nomad
  • Description:

<style> .parts { color: red; } </style>

Attributes:

  • Strength 14 (+1)
  • Dexterity 14 (+1)
  • Constitution 16 (+1)
  • Intelligence 18 (+2)
  • Wisdom 13 (+1)
  • Charisma 14 (+1)

Other Stats

  • Movement Rate:
  • HP: 6
  • System Strain:
  • AC:
  • BAB: 0
  • Attacks:
  • Effort: 4
  • Saves:
    • Evasion: 13
    • Mental: 14
    • Physical: 14

Skills

  • Administer
  • Connect
  • Convince
  • Craft
  • Exert
  • Heal: 0
  • Know
  • Lead
  • Magic: 0
  • Notice
  • Perform
  • Pray
  • Punch
  • Ride: 0
  • Sail
  • Shoot: 0
  • Sneak
  • Stab
  • Survive: 0
  • Trade
  • Trade
  • Work

Equipment

  • Readied (5/7):
    • Bow, Large (1d8, Dex, 100/600, 2H R PM, Enc 2)
    • Dagger (1d4, shock 1/AC 15, Str/Dex, 30/60, S T PM, Enc 1)
    • Arrows 20 (Enc 1)
    • Backpack (Enc 1/0)
    • Clothes (Enc 1/0)
    • Healer's Pouch (Enc 1)
  • Stowed (7/14):
    • Cooking utensitls, and 1 week of rations (Enc 5)
    • Lantern (Enc 1), Oil (2x Enc 1)
    • Waterskin, one gallon (Enc 1)
  • Money:
    • 41s

Foci

  • Gifted Chirurgeon: 1
    • You may attempt to stabilize one Mortally Wounded adjacent person per round as an On Turn action.
    • When rolling Heal skill checks, roll 3d6 and drop the lowest die.
    • You heal twice as many hit points as usual when applying first aid after a battle

Magic Powers

Arts

  • Elemental Resilience
  • Elemental Sparks
  • Elemental Blast (Scene Effort, 50ft magic attack (+3), 1d6+3 damage)

Spells

  • 1st
    • Elemental Favour
    • Elemental Spy
    • Cognitive Supersession of the Inferior Orders
    • The Long Amber Moment