Difference between revisions of "G2W: Timbeo Tam"

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(Created page with "- Main Page; Gateway to the West:Main_Page *Name: Timbeo Tam *Class: Fighter *Level: 1 *XP: 0/3 *Age: 31 *Languages: *Bac...")
 
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*XP:  0/3
 
*XP:  0/3
 
*Age: 31       
 
*Age: 31       
*Languages:        
+
*Languages: Common       
 
*Background: Soldier           
 
*Background: Soldier           
*Description:          
+
*Description: A world-weary wanderer, Timbeo Tam has been traveling since he was a teenager, serving in one army after another. Realizing this was no way to get wealthy, he has switched careers to that of an adventurer.         
  
 
==Attributes:==
 
==Attributes:==
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===Other Stats===
 
===Other Stats===
 
*Movement Rate:
 
*Movement Rate:
* HP:
+
* HP: 8/8
 
* System Strain:
 
* System Strain:
 
* AC:
 
* AC:
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==Equipment==
 
==Equipment==
* Readied:
+
* Readied (6/8)
**
+
**Pieced Armor (AC 14)
**
+
**Large shield (+1 AC)
**
+
**Short Sword (1d6+2 damage, Shock 3/AC 15)
* Stowed:
+
**Dagger (1d4+2 damage, Shock 2/AC 15)
**
+
**Backpack
**
+
 
 +
* Stowed (16)
 +
**Tinder box and (3) torches
 +
** Bedroll
 
**
 
**
* Money:
+
* Money: 15 sp
 
**
 
**

Revision as of 13:10, 19 February 2023

- Main Page; Gateway to the West:Main_Page

  • Name: Timbeo Tam
  • Class: Fighter
  • Level: 1
  • XP: 0/3
  • Age: 31
  • Languages: Common
  • Background: Soldier
  • Description: A world-weary wanderer, Timbeo Tam has been traveling since he was a teenager, serving in one army after another. Realizing this was no way to get wealthy, he has switched careers to that of an adventurer.

Attributes:

  • Strength 16 (+1)
  • Dexterity 9
  • Constitution 9
  • Intelligence 12
  • Wisdom 9
  • Charisma 13

Other Stats

  • Movement Rate:
  • HP: 8/8
  • System Strain:
  • AC:
  • Attacks:
  • Saves:
    • Evasion:
    • Mental:
    • Physical:

Skills

  • Administer
  • Connect
  • Convince
  • Craft
  • Exert
  • Heal
  • Know
  • Lead 0
  • Magic
  • Notice 0
  • Perform
  • Pray
  • Punch
  • Ride
  • Sail
  • Shoot 0
  • Sneak
  • Stab 1
  • Survive
  • Trade
  • Trade
  • Work

Magic Powers

Foci

  • Alert 1. Cannot be surprised, nor can opponents use an execution attack against me. +1 to initiative rolls, or roll twice and take best.
  • Armsmaster 1. Ready a stowed melee or thrown weapon as an instant action, add stab damage to melee or thrown weapon, or shock.

Class Abilities

  • Killing Blow, add Class level, rounded up, to all damage dealt. +1 to all damage dealt.
  • Veteran's Luck. Once per scene can turn a missed attack into a hit or a hit into a miss as an instant action.

Equipment

  • Readied (6/8)
    • Pieced Armor (AC 14)
    • Large shield (+1 AC)
    • Short Sword (1d6+2 damage, Shock 3/AC 15)
    • Dagger (1d4+2 damage, Shock 2/AC 15)
    • Backpack
  • Stowed (16)
    • Tinder box and (3) torches
    • Bedroll
  • Money: 15 sp