Editing GLASS

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GLASS is designed to be a fast, low noise, action-heavy, acting-heavy Live Action Role-Playing system which is setting- and genre-independent. It is based upon a "metasystem"—a core set of effects that fundamentally alter character and object states—which can be further tuned with Advantages and Limitations, regardless of mechanically-irrelevant descriptions of the effects. For example, there are no "Powers" or "Spells," but nearly any power or spell that you can imagine can be modeled with the fundamental Abilities and their Modifiers.
 
GLASS is designed to be a fast, low noise, action-heavy, acting-heavy Live Action Role-Playing system which is setting- and genre-independent. It is based upon a "metasystem"—a core set of effects that fundamentally alter character and object states—which can be further tuned with Advantages and Limitations, regardless of mechanically-irrelevant descriptions of the effects. For example, there are no "Powers" or "Spells," but nearly any power or spell that you can imagine can be modeled with the fundamental Abilities and their Modifiers.
  
''Fill your GLASS with your favorite flavors.''
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Two fundamental effects that GLASS does not allow, by design, are area-of-effect Abilities--which slow down play as players must define areas during combats--and manipulation effects--social, mental, or fiscal means to deprotagonize or dictate the behavior of another player's character.
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''Fill your GLASS, but not with someone else's drink.''
  
 
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