Editing GLASS
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 7: | Line 7: | ||
GLASS is designed to be a fast, low noise, action-heavy, acting-heavy Live Action Role-Playing system which is setting- and genre-independent. It is based upon a "metasystem"—a core set of effects that fundamentally alter character and object states—which can be further tuned with Advantages and Limitations, regardless of mechanically-irrelevant descriptions of the effects. For example, there are no "Powers" or "Spells," but nearly any power or spell that you can imagine can be modeled with the fundamental Abilities and their Modifiers. | GLASS is designed to be a fast, low noise, action-heavy, acting-heavy Live Action Role-Playing system which is setting- and genre-independent. It is based upon a "metasystem"—a core set of effects that fundamentally alter character and object states—which can be further tuned with Advantages and Limitations, regardless of mechanically-irrelevant descriptions of the effects. For example, there are no "Powers" or "Spells," but nearly any power or spell that you can imagine can be modeled with the fundamental Abilities and their Modifiers. | ||
− | ''Fill your GLASS with | + | Two fundamental effects that GLASS does not allow, by design, are area-of-effect Abilities--which slow down play as players must define areas during combats--and manipulation effects--social, mental, or fiscal means to deprotagonize or dictate the behavior of another player's character. |
+ | |||
+ | ''Fill your GLASS, but not with someone else's drink.'' | ||
== Rule Downloads == | == Rule Downloads == |