Editing GLASS

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== GLASS: Generic Live Action Simulation System ==
 
== GLASS: Generic Live Action Simulation System ==
  
GLASS is designed to be a fast, low noise, action-heavy, acting-heavy Live Action Role-Playing system which is setting- and genre-independent. It is based upon a "metasystem"—a core set of effects that fundamentally alter character and object states—which can be further tuned with Advantages and Limitations, regardless of mechanically-irrelevant descriptions of the effects. For example, there are no "Powers" or "Spells," but nearly any power or spell that you can imagine can be modeled with the fundamental Abilities and their Modifiers.
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GLASS is designed to be a fast, low noise, action-heavy, acting-heavy Live Action Role-Playing system which is setting- and genre-independent. It is based upon a "metasystem"--a core set of effects that fundamentally alter character and object states--which can be further tuned with Advantages and Limitations, regardless of mechanically-irrelevant descriptions of the effects. For example, there are no "Powers" or "Spells," but nearly any power or spell that you can imagine can be modeled with the fundamental Abilities and their Modifiers.
  
 
''Fill your GLASS with your favorite flavors.''
 
''Fill your GLASS with your favorite flavors.''
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== Long Term Plans ==
 
== Long Term Plans ==
  
After the release of the full GLASS books, a web-driven database and community portal called "[http://www.glasscutters.org GLASS Cutters]" will be launched. The purpose of GLASS itself is to provide a common standard for character efficacy ("power") so that players may move between similar game worlds—or not; GLASS is genre-independent, remember!—without having to redesign their character at every new gathering or group.
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After the release of the full GLASS books, a web-driven database and community portal called "GLASS Cutters" will be launched. The purpose of GLASS itself is to provide a common standard for character efficacy ("power") so that players may move between similar game worlds--or not; GLASS is genre-independent, remember!--without having to redesign their character at every new gathering or group.
  
The GLASS Cutters site, then, will be a repository of current games and characters that conform to various "toggles" in GLASS. GMs and players on the go may use GLASS Cutters site to find compatible characters or games in their area, and they may use its communication and collaboration functions to work out any concerns or details prior to the event.
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The GLASS Cutters site, then, will be a repository of current games and characters that conform to various "toggles" in GLASS. GMs and players on the go may use The GLASS House to find compatible characters or games in their area, and they may use its communication and collaboration functions to work out any concerns or details prior to the event.
  
 
''GLASS is to LARP what d20 is to tabletop.''
 
''GLASS is to LARP what d20 is to tabletop.''

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