Difference between revisions of "GURPS:Main Page"

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The only die used in GURPS is the [[d6]]. Most rolls are made with 3d6; the few remaining rolls are some other number of d6.
 
The only die used in GURPS is the [[d6]]. Most rolls are made with 3d6; the few remaining rolls are some other number of d6.
 
===Flexible system===
 
===Flexible system===
GURPS attempts to create a bare framework for roleplaying which can be overlaid with the specific details of any [[campaign]] [[setting]] or [[genre]].
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GURPS attempts to create a bare framework for roleplaying which can be overlaid with the specific details of any [[campaign]] [[setting]] or [[genre]].
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GURPS Lite is a free downloadable 32 page pdf that will give GMs and players the basics of the game to the extent that campaigns can be run off of it and it alone, though obviously greater detail is available with the full rules. 
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The system is point based and character traits are comprised of six basic groups, Attributes, Advantages, Skills, Perks, Disadvantages and Quirks.  Attributes can cost positive, zero or negative points depending on their value.  Advantages, Skills and Perks always cost postive points while Disadvantages and Quirks produce negative points that can be used to make other positive purchases.
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===Optional detail===
 
===Optional detail===
 
The rules are written with the intention that only a certain core set of rules is actually ''required'' for play. The remainder add detail and/or realism at the expense of pace, and may be disregarded without making [[character]]s or campaigns incompatible with each other.
 
The rules are written with the intention that only a certain core set of rules is actually ''required'' for play. The remainder add detail and/or realism at the expense of pace, and may be disregarded without making [[character]]s or campaigns incompatible with each other.

Revision as of 01:12, 16 November 2005

This annotation project is intended to provide a cross-referenced source of information about the GURPS 4th Edition roleplaying system. It is not intended to replace the core books, nor should information from the core books be copied to any page on the wiki.

About GURPS

GURPS is a points-based system which proposes to simplify gaming in a number of ways.

Fewer dice

The only die used in GURPS is the d6. Most rolls are made with 3d6; the few remaining rolls are some other number of d6.

Flexible system

GURPS attempts to create a bare framework for roleplaying which can be overlaid with the specific details of any campaign setting or genre.

GURPS Lite is a free downloadable 32 page pdf that will give GMs and players the basics of the game to the extent that campaigns can be run off of it and it alone, though obviously greater detail is available with the full rules.

The system is point based and character traits are comprised of six basic groups, Attributes, Advantages, Skills, Perks, Disadvantages and Quirks. Attributes can cost positive, zero or negative points depending on their value. Advantages, Skills and Perks always cost postive points while Disadvantages and Quirks produce negative points that can be used to make other positive purchases.

Optional detail

The rules are written with the intention that only a certain core set of rules is actually required for play. The remainder add detail and/or realism at the expense of pace, and may be disregarded without making characters or campaigns incompatible with each other.

About this project

The goal of this project is to create an annotated guide for selection and interpretation of the rules of GURPS depending on the style of game your group wants to play. It was started on 02 June 2005 by Adalger.

How to contribute

Most new pages should fall into one of the following categories:

  • GURPS:Advantages
  • GURPS:Disadvantages
  • GURPS:Genres
  • GURPS:House rules
  • GURPS:Magic
  • GURPS:Psionics
  • GURPS:Skills
  • GURPS:Tactics
  • GURPS:Terminology

Alternatively, a new page might fall into a subcategory -- e.g., GURPS:Cyberpunk might be a subcategory of GURPS:Genres, and you might want to create a page on Cyberpunk terminology, which would logically be most at home within the GURPS:Cyberpunk category. However, please avoid creating additional subcategories unless there is a compelling reason. If you have any doubt, please solicit discussion on the Talk page for the category where you're considering creating a subcategory.

What to do

A good start would be to pick your favorite genre. If a page for it exists, see if it says everything that needs to be said. If not, start it!

Other things that need to be done:

  • Clarifications of rules that you think are hard to understand
  • Lists of limitations and enhancements people use, with value modifiers, per skill/advantage/disadvantage
  • Observed/common abuses of rules/skills/advantages/disadvantages/enhancements/limitations