Difference between revisions of "GURPS:Main Page"

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(How to contribute)
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*GURPS:Advantages
 
*GURPS:Advantages
 
*GURPS:Disadvantages
 
*GURPS:Disadvantages
*GURPS:Skills
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*GURPS:Genres
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*GURPS:House rules
 
*GURPS:Magic
 
*GURPS:Magic
 
*GURPS:Psionics
 
*GURPS:Psionics
*GURPS:Genres
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*GURPS:Skills
*GURPS:House rules
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*GURPS:Terminology
Alternatively, a new page might fall into a subcategory -- e.g., GURPS:Cyberpunk might be a subcategory of GURPS:Genres, and you might want to create a page on Cyberpunk terminology, which would logically be most at home within the GURPS:Cyberpunk category. However, ''please'' avoid creating additional subcategories unless there is a ''compelling'' reason. If you have any doubt, solicit discussion on the discussion page for the category where you're considering creating a subcategory.
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Alternatively, a new page might fall into a subcategory -- e.g., GURPS:Cyberpunk might be a subcategory of GURPS:Genres, and you might want to create a page on Cyberpunk terminology, which would logically be most at home within the GURPS:Cyberpunk category. However, ''please'' avoid creating additional subcategories unless there is a ''compelling'' reason. If you have any doubt, please solicit discussion on the Talk page for the category where you're considering creating a subcategory.
  
 
==What to do==
 
==What to do==

Revision as of 11:34, 7 June 2005

This annotation project is intended to provide a cross-referenced source of information about the GURPS 4th Edition roleplaying system. It is not intended to replace the core books, nor should information from the core books be copied to any page on the wiki.

About GURPS

GURPS is a points-based system which proposes to simplify gaming in a number of ways.

Fewer dice

The only die used in GURPS is the d6. Most rolls are made with 3d6; the few remaining rolls are some other number of d6.

Flexible system

GURPS attempts to create a bare framework for roleplaying which can be overlaid with the specific details of any campaign setting or genre.

Optional detail

The rules are written with the intention that only a certain core set of rules is actually required for play. The remainder add detail and/or realism at the expense of pace, and may be disregarded without making characters or campaigns incompatible with each other.

About this project

The goal of this project is to create an annotated guide for selection and interpretation of the rules of GURPS depending on the style of game your group wants to play. It was started on 02 June 2005 by Adalger.

How to contribute

Most new pages should fall into one of the following categories:

  • GURPS:Advantages
  • GURPS:Disadvantages
  • GURPS:Genres
  • GURPS:House rules
  • GURPS:Magic
  • GURPS:Psionics
  • GURPS:Skills
  • GURPS:Terminology

Alternatively, a new page might fall into a subcategory -- e.g., GURPS:Cyberpunk might be a subcategory of GURPS:Genres, and you might want to create a page on Cyberpunk terminology, which would logically be most at home within the GURPS:Cyberpunk category. However, please avoid creating additional subcategories unless there is a compelling reason. If you have any doubt, please solicit discussion on the Talk page for the category where you're considering creating a subcategory.

What to do

A good start would be to pick your favorite genre. If a page for it exists, see if it says everything that needs to be said. If not, start it!

Other things that need to be done:

  • Clarifications of rules that you think are hard to understand
  • Lists of limitations and enhancements people use, with value modifiers, per skill/advantage/disadvantage
  • Observed/common abuses of rules/skills/advantages/disadvantages/enhancements/limitations