Editing Geos:Fate-Fudge Rules

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Specific changes include:
 
Specific changes include:
 
* '''Combat:  '''  Weapons provide modifiers to hit, to damage and also provide aspects, which can be tagged for effect.  Shields provide defense, while armour provides protection.  There is no stress track, but a distinction is made between ''situational consequences'' and ''injury consequences''.
 
* '''Combat:  '''  Weapons provide modifiers to hit, to damage and also provide aspects, which can be tagged for effect.  Shields provide defense, while armour provides protection.  There is no stress track, but a distinction is made between ''situational consequences'' and ''injury consequences''.
* '''[[Geos:Game_Universe:Magic|Magic]]:  '''  Magic is ''the'' primordial force in Geos.  Current approaches, however, can only partially describe it.  [[Geos:Fate-Fudge Rules:Magic:Imperial_Magic|Imperial thaumatology]], currently the dominant theory of magic (among humankind), is explicitly logocentric - magic is equated with language and meaning.  Other theories exist, with different restrictions and completely different styles.
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* '''[[Geos:Game_Universe:Magic|Magic]]:  '''  Magic is ''the'' primordial force in Geos.  Current approaches, however, can only partially describe it.  [[Geos:Fate-Fudge Rules:Imperial_Magic|Imperial thaumatology]], currently the dominant theory of magic (among humankind), is explicitly logocentric - magic is equated with language and meaning.  Other theories exist, with different restrictions and completely different styles.
 
* '''Stunts:  '''  The current Geos campaign doesn't use stunts, making it somewhat more simulationist than Spirit of the Century.  (Stunts may be added later for a more cinematic flavour.)  
 
* '''Stunts:  '''  The current Geos campaign doesn't use stunts, making it somewhat more simulationist than Spirit of the Century.  (Stunts may be added later for a more cinematic flavour.)  
* '''[[Geos:Fate-Fudge Rules:Characters:Skills|Skills]]:  '''  Geos uses Fudge-style skills (and dice), but with significant modifications.  Skills may have ''specializations'' and ''extensions''.
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* '''[[Geos:Fate-Fudge Rules:Skills|Skills]]:  '''  Geos uses Fudge-style skills (and dice), but with significant modifications.  Skills may have ''specializations'' and ''extensions''.
  
  
[[Geos:Fate-Fudge_Rules:Characters:Extras|Extras]]
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[[Geos:Fate-Fudge_Rules:Extras|Extras]]
  
[[Geos:Fate-Fudge_Rules:Characters:Character_Creation|Character Creation]]
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[[Geos:Fate-Fudge_Rules:Character_Creation|Character Creation]]

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