Difference between revisions of "Gesh"

From RPGnet
Jump to: navigation, search
(Rank)
 
(10 intermediate revisions by one other user not shown)
Line 2: Line 2:
  
 
== Rank ==
 
== Rank ==
*Race/Class: Mochyn (BoarFolk)
+
*Race/Class: Mochyn (Boarfolk)
 
*Level:2
 
*Level:2
 
*XP: 2,500/
 
*XP: 2,500/
 
*Alignment: N
 
*Alignment: N
*Henchman
+
*Henchman #3
 
*Titles/Holdings:None
 
*Titles/Holdings:None
  
 
== Attributes ==
 
== Attributes ==
*STR
+
*'''STR''' 10 (0)
*INT
+
*INT 5 (0,Illiterate)
*WIS
+
*WIS 6 (-1)
*DEX
+
*DEX 13 (+1 AC, Missile, Initiative)
*CON
+
*'''CON''' 13 (+1)
*CHA
+
*CHA 12 (0)
  
 
== Skills ==
 
== Skills ==
*Languages
+
*Languages: Native
 
**  
 
**  
 
**
 
**
 
**
 
**
*General Skills
+
*General Skills:
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
+
**Deception/Intimidation (STR or CHA): Expert (5+)
**
+
**Survival/Harvesting (DEX): Expert (5+)
**
+
**Athletics/Running (CON): Expert (5+)
*Class Abilities
+
*Class Abilities:
**
+
** Start play with 2d8
**
+
** Attack, Save, and Cleave as fighters
**
+
** Surge/day: Once a day, ADV on attacks and damage.
 +
** Combat Maneuver:
 +
***'''Precise Shot (Dex)'''. On a successful roll the character can fire into a melee or at opponents with less than full cover without penalty (they do not suffer the standard –4 penalty for doing so). This roll is only made once per round; a normal attack roll is still needed.
 
*Knacks
 
*Knacks
**
+
**'''Bellow:''' Once a day, Gesh can cut loose with a tremendous, throaty bellow. All non-allies w/in 30ft. must Save vs Death or become shaken, rolling attacks at DISADV. Effect lasts number of rounds = Gesh's HD
 
**
 
**
 
**
 
**
Line 45: Line 47:
 
**Primary Ranged Attack:
 
**Primary Ranged Attack:
 
*Saves:
 
*Saves:
**Petrification & Paralysis
+
**Petrification & Paralysis 13
**Poison & Death
+
**Poison & Death 10
**Blast & Breath
+
**Blast & Breath 13
**Staves & Wands
+
**Wands 11
**Spells
+
**Staves, Rods, Spells 14
  
 
== Spells ==
 
== Spells ==
*First Level: Spells Per Day
+
N/A
**A first level spell in your repertoire
 
**Another first-level spell in your repertoire
 
**Etc
 
*Second Level: Spells Per Day
 
**One
 
**Two
 
**You-know-what-to-do
 
  
 
== Equipment ==
 
== Equipment ==

Latest revision as of 00:36, 7 July 2022

Basilisk_Hill_Breakdown

Rank[edit]

  • Race/Class: Mochyn (Boarfolk)
  • Level:2
  • XP: 2,500/
  • Alignment: N
  • Henchman #3
  • Titles/Holdings:None

Attributes[edit]

  • STR 10 (0)
  • INT 5 (0,Illiterate)
  • WIS 6 (-1)
  • DEX 13 (+1 AC, Missile, Initiative)
  • CON 13 (+1)
  • CHA 12 (0)

Skills[edit]

  • Languages: Native
  • General Skills:
    • Deception/Intimidation (STR or CHA): Expert (5+)
    • Survival/Harvesting (DEX): Expert (5+)
    • Athletics/Running (CON): Expert (5+)
  • Class Abilities:
    • Start play with 2d8
    • Attack, Save, and Cleave as fighters
    • Surge/day: Once a day, ADV on attacks and damage.
    • Combat Maneuver:
      • Precise Shot (Dex). On a successful roll the character can fire into a melee or at opponents with less than full cover without penalty (they do not suffer the standard –4 penalty for doing so). This roll is only made once per round; a normal attack roll is still needed.
  • Knacks
    • Bellow: Once a day, Gesh can cut loose with a tremendous, throaty bellow. All non-allies w/in 30ft. must Save vs Death or become shaken, rolling attacks at DISADV. Effect lasts number of rounds = Gesh's HD

Combat[edit]

  • AC
  • HP (just list the max here, list current HP on the front page.)
  • Movement Rate
  • Initiative Modifier
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis 13
    • Poison & Death 10
    • Blast & Breath 13
    • Wands 11
    • Staves, Rods, Spells 14

Spells[edit]

N/A

Equipment[edit]

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually