Difference between revisions of "Gesh"

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(Spells)
(Skills)
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== Skills ==
 
== Skills ==
*Languages
+
*Languages: Native
 
**  
 
**  
 
**
 
**
 
**
 
**
*General Skills
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*General Skills:
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
+
**Pick 3 skills
**
 
**
 
*Class Abilities
 
**
 
 
**
 
**
 
**
 
**
 +
*Class Abilities:
 +
** Cleave
 +
** Surge/day: ADV on attacks and damage.
 +
** Combat Maneuver:
 +
***'''Precise Shot (Dex)'''. On a successful roll the character can fire into a melee or at opponents with less than full cover without penalty (they do not suffer the standard –4 penalty for doing so). This roll is only made once per round; a normal attack roll is still needed.
 
*Knacks
 
*Knacks
 
**
 
**

Revision as of 23:00, 5 July 2022

Basilisk_Hill_Breakdown

Rank

  • Race/Class: Mochyn (BoarFolk)
  • Level:2
  • XP: 2,500/
  • Alignment: N
  • Henchman
  • Titles/Holdings:None

Attributes

  • STR 10 (0)
  • INT 5 (0,Illiterate)
  • WIS 6 (-1)
  • DEX 13 (+1 AC, Missile, Initiative)
  • CON 13 (+1)
  • CHA 12 (0)

Skills

  • Languages: Native
  • General Skills:
    • Pick 3 skills
  • Class Abilities:
    • Cleave
    • Surge/day: ADV on attacks and damage.
    • Combat Maneuver:
      • Precise Shot (Dex). On a successful roll the character can fire into a melee or at opponents with less than full cover without penalty (they do not suffer the standard –4 penalty for doing so). This roll is only made once per round; a normal attack roll is still needed.
  • Knacks

Combat

  • AC
  • HP (just list the max here, list current HP on the front page.)
  • Movement Rate
  • Initiative Modifier
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis 13
    • Poison & Death 10
    • Blast & Breath 13
    • Wands 11
    • Staves, Rods, Spells 14

Spells

N/A

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually