Editing Gesheka
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The world of Gesheka is an example of contrasts. A bloody sword age world with a pervasive peace based religion. A world with a massive amount of organized crime and a vibrant merchant class. | The world of Gesheka is an example of contrasts. A bloody sword age world with a pervasive peace based religion. A world with a massive amount of organized crime and a vibrant merchant class. | ||
− | Speed of Light is a hard limit in this shadow disallowing star ships using faster then light travel | + | Speed of Light is a hard limit in this shadow disallowing star ships using faster then light travel. |
− | + | ==Five Seas== | |
− | + | ===Inner Sea=== | |
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− | == | ||
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The main sea for commerce | The main sea for commerce | ||
Four of the Seven Sisters are in the Inner Sea west of the ''Great City'' | Four of the Seven Sisters are in the Inner Sea west of the ''Great City'' | ||
− | === | + | ===Outer Sea=== |
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− | The | + | The Outer seas is vast, covering half of the planet. There are an unknown number islands in the Outer Sea |
− | + | ===North Sea=== | |
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A region of floating frozen glaciers swirling around the top of the world. The larger the iceberg the faster is rotates around the top of the world. | A region of floating frozen glaciers swirling around the top of the world. The larger the iceberg the faster is rotates around the top of the world. | ||
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The South Sea swirls in a fast manner similar to the North Sea except not having icebergs there is little to find in the vast space. The spin is inward like a whirlpool, drawing anything along. It makes navigation of the South See essentially impossible unless one wishes to reach Ship's End. | The South Sea swirls in a fast manner similar to the North Sea except not having icebergs there is little to find in the vast space. The spin is inward like a whirlpool, drawing anything along. It makes navigation of the South See essentially impossible unless one wishes to reach Ship's End. | ||
===='''Ship's End'''==== | ===='''Ship's End'''==== | ||
− | Ship's End was created over the course of centuries. The waters of the South Sea swirl around the south pole, moving inward. Ships caught in the | + | Ship's End was created over the course of centuries. The waters of the South Sea swirl around the south pole, moving inward. Ships caught in the swirs would eventually smash into each other as they spun on the south pole. |
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− | + | The legend goes that in the deep path a war flotilla. | |
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− | + | 4.4 Agadal | |
+ | 4.4.1 Notable Tivians | ||
+ | 4.5 Tralmin | ||
+ | 4.5.1 Notable Tivians | ||
+ | 4.6 Greshar | ||
− | === | + | ===The Sea of Triloc=== |
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− | + | ==Cardinal Points== | |
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there are 3 cardinal point systems on Gesheka. | there are 3 cardinal point systems on Gesheka. | ||
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This is the natural magnetic north based 12 degrees off the North/South pole. It is the principle navigation point. | This is the natural magnetic north based 12 degrees off the North/South pole. It is the principle navigation point. | ||
− | === | + | ===Zadalic/Vetris/Rosat/Kine=== |
− | The four great Wizards Schools on Gesheka each hold a | + | The four great Wizards Schools on Gesheka each hold a might magical Stone the size of a small house. Magical compasses sight along toward whichever stone the compass is attuned to. |
− | === | + | Based in the Inner Sea the center of the there is no balance between the four points. |
+ | |||
+ | ===The Triloc=== | ||
The Triloc is a three prong symbol that point to three cities. One is the ''Great City''. One in the City of Yigia in Vas. One the city of Tala at the border of Tralar & Arabak | The Triloc is a three prong symbol that point to three cities. One is the ''Great City''. One in the City of Yigia in Vas. One the city of Tala at the border of Tralar & Arabak | ||
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− | == | + | ==The City of Gesheka== |
13 on the map is the great city of Gesheka that the world takes its name from. It is officially a neutral place that citizens of all nations are welcome. In reality the wars of the world are often fought in the streets of the ''Great City.'' | 13 on the map is the great city of Gesheka that the world takes its name from. It is officially a neutral place that citizens of all nations are welcome. In reality the wars of the world are often fought in the streets of the ''Great City.'' | ||
The ''Great City'' or the "Gesheka" is a mammoth city that figures in the politics of every nation in the world. | The ''Great City'' or the "Gesheka" is a mammoth city that figures in the politics of every nation in the world. | ||
+ | ===The Seven Sisters=== | ||
+ | |||
+ | The Seven Sisters are towers magically created deep in the origins of the world. They are lighthouses raising 500' above sea-level, surrounded by a heavy fortified base rising 80' above sea-level. There are mighty harbors on each of the fortifications. The islands are large and each has its own native population as well as factors for most shipping lines with various corporations preferring working on various sisters. The population of the Sisters are considered part of the ''Great City''. | ||
+ | *Four of the Sisters are in the Inner Sea: '''''Fala''''', '''''Tala''''', '''''Gana''''', '''''Reas'''''. | ||
+ | *Three are in the Outer Sea: '''''Trin''''', '''''Droa''''', '''''Gals''''' | ||
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+ | These are the first stop for the deep water shipping on their way to the Inner Sea and the Great City. | ||
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+ | While warfare occurs in the open waters of the five seas by tradition battles do not continue once a ship passes the Sisters. | ||
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+ | Many merchant ships stop at the Sisters and off-load cargo to smaller Inner Sea ships, taking one cargo for return trips. | ||
===Population=== | ===Population=== | ||
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''Gashaks'' are natives of the Great City regardless of their nations of origin. Many Gashaks work for their native nations while considering themselves natives of the Great City. | ''Gashaks'' are natives of the Great City regardless of their nations of origin. Many Gashaks work for their native nations while considering themselves natives of the Great City. | ||
− | === | + | ===Commerce and Industry=== |
The Great City has many industrial activities but with space at such a premium much of it is cottage industries | The Great City has many industrial activities but with space at such a premium much of it is cottage industries | ||
− | === | + | ===Commerce and Industry=== |
− | ==== | + | ====Local Industry==== |
The Great City has many industrial activities but with space at such a premium much of it is cottage industries | The Great City has many industrial activities but with space at such a premium much of it is cottage industries | ||
− | ==== | + | ====International Commerce==== |
The ''Great City'' is most of all the hub of the world's commerce. Merchant shipping is one of the most important forces in the world and wars are fought over use of various sea lanes. | The ''Great City'' is most of all the hub of the world's commerce. Merchant shipping is one of the most important forces in the world and wars are fought over use of various sea lanes. | ||
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− | + | ==Nations== | |
+ | ===Catluse=== | ||
+ | *'''Location:''' | ||
+ | *'''Culture: ''' | ||
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*'''Military:''' | *'''Military:''' | ||
*'''History:''' | *'''History:''' | ||
− | ====Notable | + | ====Notable Catlai==== |
− | === | + | ===Tivin=== |
*'''Location:''' | *'''Location:''' | ||
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====Notable Tivians==== | ====Notable Tivians==== | ||
− | === | + | ===Eshaka=== |
*'''Location:''' | *'''Location:''' | ||
Eshaka is the southernmost nation bordering the Inner Sea. The western edge borders the towering Garshalat Mountains. The exact locations of the borders between Esheka and Tivin are uncertain in the mountainous range due to its severity. | Eshaka is the southernmost nation bordering the Inner Sea. The western edge borders the towering Garshalat Mountains. The exact locations of the borders between Esheka and Tivin are uncertain in the mountainous range due to its severity. | ||
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====Notable Eshakans==== | ====Notable Eshakans==== | ||
− | === | + | ===Agadal=== |
*'''Location:''' | *'''Location:''' | ||
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*'''History:''' | *'''History:''' | ||
− | ====Notable | + | ====Notable Tivians==== |
− | === | + | ===Tralmin=== |
*'''Location:''' | *'''Location:''' | ||
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*'''History:''' | *'''History:''' | ||
− | ====Notable | + | ====Notable Tivians==== |
− | === | + | ===Greshar=== |
*'''Location:''' | *'''Location:''' | ||
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*'''History:''' | *'''History:''' | ||
− | ====Notable | + | ====Notable Tivians==== |
− | === | + | ===Vas=== |
*'''Location:''' | *'''Location:''' | ||
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*'''History:''' | *'''History:''' | ||
− | ====Notable | + | ====Notable Tivians==== |
− | === | + | ===Tralar=== |
*'''Location:''' | *'''Location:''' | ||
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*'''History:''' | *'''History:''' | ||
− | ====Notable | + | ====Notable Tivians==== |
− | === | + | ===Arabak=== |
*'''Location:''' | *'''Location:''' | ||
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*'''History:''' | *'''History:''' | ||
− | ====Notable | + | ====Notable Tivians==== |
− | === | + | ===Fegdri=== |
*'''Location:''' | *'''Location:''' | ||
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*'''History:''' | *'''History:''' | ||
− | ====Notable | + | ====Notable Tivians==== |
− | === | + | ===Vreinsa=== |
*'''Location:''' | *'''Location:''' | ||
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====Notable Vrein==== | ====Notable Vrein==== | ||
− | === | + | ===Green Hat=== |
*'''Location:''' | *'''Location:''' | ||
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*'''History:''' | *'''History:''' | ||
− | ==== | + | ====Notable Hatters==== |
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