Difference between revisions of "Gilded Piety"

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(Combat Stats)
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Double amen, Maisey! That "but why aren't you writing real books" and the bleeif that romances can somehow be "churned out because they are all the same" is infuriating. Romance writers know how hard we work to improve our craft and what a challenge it is to write believable deep emotion. Romance readers know that all books are NOT the same and form a highly discerning and intelligent community of book buyers.
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==Combat Stats==
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{| class="wikitable" border="0" style="text-align:center"
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! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space
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|-
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| Mars Pattern Macrocannons|| Bs (+5 for Command Bridge, +5 for Martial Hubris, +5 for Shrike-Class cogitators)||  Prow || Macrobattery || 6 || 5 || 1d10+2 || 3 || 4 || 2
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|-
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! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space
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|-
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| Mars Pattern Macrocannons|| Bs (+5 for Command Bridge, +5 for Martial Hubris, +5 for Shrike-Class cogitators)||  Dorsal || Macrobattery || 6 || 5 || 1d10+2 || 3 || 4|| 2
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|}
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* '''Initiative''' 1d10+2
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* '''Current Hull integrity:''' 30
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* '''Crew skill level:''' Competant (30)
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* '''Supplies:''' Full
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* '''Morale:''' 98%
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* '''Crew:'''' 100%
  
 
==Traits==
 
==Traits==

Revision as of 19:52, 20 March 2012

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Background

After the destruction of the old Ruelbach Fleet, 'Old Al' scraped together all that he could in the following decades to start over. A repurposed warship, the Gilded Piety was fitted out for fast, secret trade. Her spirit still longs for a fight, however. At times during the void run, her cogitators 'practice' calculating firing solutions on the passing detritus of the void.

Stats

Ship Name Class Speed Detection Maneuverability Hull Integrity Armor Turret Rating Weapon Capacity
Gilded Piety Meritech Shrike 13 +20 +30 30 16 2 1xDorsal,1xProw

Combat Stats

Weapon Name Skill Location Class Range Crit Rating Damage Strength Power space
Mars Pattern Macrocannons Bs (+5 for Command Bridge, +5 for Martial Hubris, +5 for Shrike-Class cogitators) Prow Macrobattery 6 5 1d10+2 3 4 2
Weapon Name Skill Location Class Range Crit Rating Damage Strength Power space
Mars Pattern Macrocannons Bs (+5 for Command Bridge, +5 for Martial Hubris, +5 for Shrike-Class cogitators) Dorsal Macrobattery 6 5 1d10+2 3 4 2


  • Initiative 1d10+2
  • Current Hull integrity: 30
  • Crew skill level: Competant (30)
  • Supplies: Full
  • Morale: 98%
  • Crew:' 100%

Traits

  • Name Martial Hubris
    • Effect +5 BS for weapons, -15 to Piloting tests made to escape combat
  • Name Wolf in Sheep's Clothing
    • Effect Three components are hidden/disguised from all but a thorough internal inspection. (these are the Viperdrive Engine, Empyrean Mantle, and Evacuation Bay)

Components

  • Essentials
    • Drive: Segrazian 'Viperdrive' (disguised by WiSC)
    • Warp Engine: Markov-1 Warp Drive
    • Geller field: Mezoa Gellar-Void Integrant
    • Shield: Mezoa Gellar-Void Integrant
    • Bridge: Command Bridge
    • Life Sustainer: Euphoric Life Sustainer
    • Crew Quarters: Slave Quarters
    • Auger Array: W-240 Passive Detection Array


  • Non-Essentials
    • Component: Auto Temple, Empyrean Mantle (hidden by WiSC), Evacuation Bay (Hidden by WiSC), Broadband Hymn-Casters

Ship Roles

  • First Officer: None Npc= No benefit
  • Enginseer Prime: Magos Hoyt Beleron, Npc= No benefit
  • High Factotum: None/NPC = No benefit
  • Master of arms: Ash Nickto, NPC (currently)= No Benefit
  • Master Helmsmen: Robyn Leftjack,+10 bonus to Evasive Manoeuvres action
  • Master of Ordnance: None Npc= No benefit
  • Master of Etherics: None Npc= No benefit
  • Chief Chirurgeon: Torin Krinith, +10 Triage Extended Action
  • Master of whispers: Macharius Salazar, Npc= No benefit
  • Choir-master Telepathica: Xanatov, Increases the range of Astropathic signals by one step
  • Navigator Primaris: Victrix na Xan'tai, Npc= No benefit
  • Ship’s Confessor; None Npc= No benefit
  • Drive master: Stiehr 116-Delta, Npc= No benefit
  • Omnissianic Congregator: None Npc= No benefit
  • Chief Bosun: None Npc= No benefit
  • Infernus Master: None Npc= No benefit
  • Twistcatcher: None Npc= No benefit
  • Master of the Vox: None Npc= No benefit
  • Purser: None Npc= No benefit
  • Carto-artifex: None Npc= No benefit
  • Ships Steward: None Npc= No benefit

Ship actions

  • Manoeuvre Actions
    • Adjust bearing: 60
    • Adjust speed: 60
    • Adjust speed and bearing: 40
    • Come to a new Heading: 50
    • Disengage: 60 vs Challenging(+0) Detection+Scrutiny Test
    • evasive manoeuvres: 50(-10 to shooting per degree of success
  • Attack action
    • Shooting: 51
  • Extended actions
    • Active Augury: Scrutiny+Detection+0 (30)
    • Aid the Machine Spirit :Tech use+0 (30) ; +5 to maneuverability or detection, +5 per every 2 degrees over the first.
    • Disinformation Blather or Deceive -10 (20) : increase morale by 1d5 per degree of success.
    • Emergency Repairs: tech use -10 (20) :Repair one unpowered, damaged or depressurized component. Takes 1d5 turns -1 per degree of success.
    • Flank speed: Tech-Use +0 (30) :+1 VU move per degree of success. If failed by 2 or more degrees engines are crippled.
    • Focused Augury: Scrutiny+Detection +0(60): All components except Agure and void shields. One degree: All weapons. Two Degrees Auger and void shields + combat components. Three degrees All components.
    • Hail the Enemy: Special
    • Hit and Run: Pilot +0 (30): if successful make a Command +0 (30) if successful I crit {1d5 twice and pick} +1 Hull damage per degree of success.
    • Hold Fast!: Will power (must have Air of Authority) reduce morale damage by 1 +1 per degree of success.
    • Jame Communications: Tech Use -10 (20): Enemy unable to use Vox
    • Lock on Target: Scrutiny+Detection +0 (60):+5 BS for one weapon, +5 per two degrees of success over the first.
    • Prepare to Repel Borders!: Command +0 (30): +10 to opposed command tests+5 per degree of success.
    • Put your back into it!: Intimidate or charm +0 (30): +5 BS to weapon, Emergency repairs or attempt to put out a fire., 1 extra per Evey three degrees of success.
    • Triage: Medicae -10 (20) : Reduce crew damage by 1 per degree of success.