Gilded Piety

From RPGnet
Revision as of 18:05, 2 February 2012 by Cyphr (talk | contribs) (Created page with "== Background == == Stats == {| class="wikitable" border="0" style="text-align:center" ! Ship Name !! Class!!Speed !! Detection !! Maneuverability !!Hull Integrity!! Armor !! ...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Background

Stats

Ship Name Class Speed Detection Maneuverability Hull Integrity Armor Turret Rating Weapon Capacity
NAME CLASS SPEED DETECTION) MANEUVERABILITY HULL ARMOR TURRET RATING WEAPON CAPACITY

Combat Stats

Weapon Name Skill Location Class Range Crit Rating Damage Strength Power space
Weapon Bs Location class RANGE CRIT RATING DAMAGE STRENGTH POWER SPACE
Weapon Name Skill Location Class Range Crit Rating Damage Strength Power space
Weapon Bs Location class RANGE CRIT RATING DAMAGE STRENGTH POWER SPACE


  • Initiative
  • Current Hull integrity:
  • Crew skill level:
  • Supplies:
  • Morale:
  • Crew:'

Traits

  • Name
    • Effect

Components

  • Essentials
    • Drive:
    • Warp Engine:
    • Geller field:
    • Shield:
    • Bridge:
    • Life Sustainer:
    • Crew Quarters:
    • Auger Array:


  • Non-Essentials
    • Component: Description


Ship Roles

  • First Officer: None Npc= No benefit
  • Enginseer Prime: None Npc= No benefit
  • High Factotum: None/NPC = No benefit
  • Master of arms: None Npc= No benefit
  • Master Helmsmen: None Npc= No benefit
  • Master of Ordnance: None Npc= No benefit
  • Master of Etherics: None Npc= No benefit
  • Chief Chirurgeon: None Npc= No benefit
  • Master of whispers: None Npc= No benefit
  • Choir-master Telepathica: None Npc= No benefit
  • Navigator Primaris: None Npc= No benefit
  • Ship’s Confessor; None Npc= No benefit
  • Drive master: None Npc= No benefit
  • Omnissianic Congregator: None Npc= No benefit
  • Chief Bosun: None Npc= No benefit
  • Infernus Master: None Npc= No benefit
  • Twistcatcher: None Npc= No benefit
  • Master of the Vox: None Npc= No benefit
  • Purser: None Npc= No benefit
  • Carto-artifex: None Npc= No benefit
  • Ships Steward: None Npc= No benefit

Ship actions

  • Manoeuvre Actions
    • Adjust bearing: 60
    • Adjust speed: 60
    • Adjust speed and bearing: 40
    • Come to a new Heading: 50
    • Disengage: 60 vs Challenging(+0) Detection+Scrutiny Test
    • evasive manoeuvres: 50(-10 to shooting per degree of success
  • Attack action
    • Shooting: 51
  • Extended actions
    • Active Augury: Scrutiny+Detection+0 (30)
    • Aid the Machine Spirit :Tech use+0 (30) ; +5 to maneuverability or detection, +5 per every 2 degrees over the first.
    • Disinformation Blather or Deceive -10 (20) : increase morale by 1d5 per degree of success.
    • Emergency Repairs: tech use -10 (20) :Repair one unpowered, damaged or depressurized component. Takes 1d5 turns -1 per degree of success.
    • Flank speed: Tech-Use +0 (30) :+1 VU move per degree of success. If failed by 2 or more degrees engines are crippled.
    • Focused Augury: Scrutiny+Detection +0(60): All components except Agure and void shields. One degree: All weapons. Two Degrees Auger and void shields + combat components. Three degrees All components.
    • Hail the Enemy: Special
    • Hit and Run: Pilot +0 (30): if successful make a Command +0 (30) if successful I crit {1d5 twice and pick} +1 Hull damage per degree of success.
    • Hold Fast!: Will power (must have Air of Authority) reduce morale damage by 1 +1 per degree of success.
    • Jame Communications: Tech Use -10 (20): Enemy unable to use Vox
    • Lock on Target: Scrutiny+Detection +0 (60):+5 BS for one weapon, +5 per two degrees of success over the first.
    • Prepare to Repel Borders!: Command +0 (30): +10 to opposed command tests+5 per degree of success.
    • Put your back into it!: Intimidate or charm +0 (30): +5 BS to weapon, Emergency repairs or attempt to put out a fire., 1 extra per Evey three degrees of success.
    • Triage: Medicae -10 (20) : Reduce crew damage by 1 per degree of success.