Difference between revisions of "Gods & Monsters"

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[[Category: Fate Core]]
 
[[Category: Fate Core]]
  
A play by post game.<br><br>
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'''A game of Gods & Monsters using the FATE system, where deities roam the proto-world and adventure before the Twilight Age takes them.'''
Players:
 
*Roryb (GM)
 
*brahnamin (Wyrd)
 
*Pandorym (Sior)
 
*undeadDreamer (god of change)
 
  
==Player Characters==
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[IC Thread]
 +
 
 +
[OOC Thread]
 +
 
 +
[Recruitment Thread]
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GM: Roryb
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 +
 
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=Player Characters=
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*[[Gods & Monsters:Sior|Sior, the Anomaly]], played by Pandorym
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*[[Gods & Monsters:Wyrd|Wyrd, She Who Is Maiden, Mother, and Crone]], played by brahnamin
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*[God of Change], played by undeadDreamer
  
===Template===
 
 
[[File:Minimam-monster-attack.png|left|200 px]]
 
[[File:Minimam-monster-attack.png|left|200 px]]
 
'''Bovius'''
 
'''Bovius'''

Revision as of 21:13, 2 November 2017


A game of Gods & Monsters using the FATE system, where deities roam the proto-world and adventure before the Twilight Age takes them.

[IC Thread]

[OOC Thread]

[Recruitment Thread]

GM: Roryb


Player Characters

Minimam-monster-attack.png

Bovius

High Concept: Lord of the Herd (Mighty)
Trouble: Slow To Act, Quick To Anger
Aspects:

  • The Land and Beast Are One (Wise)
  • Individuals Become an Emboldened Whole (Bold)
  • But To Graze

Approaches:

  • Bold +2* / Subtle +1
  • Clever +0 / Mighty +3*
  • Wise +1* / Swift +1

Stunts:

  • Mighty Bleat. Because Bovius is lord of beasts, once per session, I can call forth a mighty herd that will do my bidding as long as there is a clear threat to the beasts.
  • Hoof and Horn. Because Bovius carries great horns on my mighty head, I get +2 mightily create an advantage when charging at an opponent given enough ground..
  • To Endure. Because Bovius is made of sinew and hide, I get +2 to mightily overcome when attempting tasks involving physical endurance.
  • Made of Stern Stuff. Because Bovius has formidable girth, I get an extra mild physical consequence slot.

Refresh. 2
Mantle. (Milestone Tier. 1)

Boons:

  • Tier 1: Bovius may communicate with beasts of any hooved variety and understand their speech and feelings. Because he is a protector of herds, he can spend a power point to get a +1 bonus mightily defending while protecting his subjects.
  • Tier 2: Bovius gets +2 to mightily create advantages related to power or the sound of thunder when on a rampage.
  • Tier 3: Bovius can spend a power point to wipe away a community representing a great stampede that destroys everything in a small area.

Geas: You may not take any action requiring urgency unless you take an aspect reflecting that you are sufficiently angered or provoked.

Stations: The Great Pasture [ Marked by the Passage of Beasts ] - 0 The Herder Village [ We Must Pay Hommage to Bovius ] - 0

Intention:

Bold +1 | Subtle
Clever | +1 Mighty
Wise +1 | Swift

[Note: intention is marked 0 - 7. Tier 1 occurs at +1, tier 2 at +3, and tier 3 at +6.]