Gods & Monsters

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A play by post game.

Players:

  • Roryb (GM)
  • brahnamin (Wyrd)
  • Pandorym (Sior)
  • undeadDreamer (god of change)

Player Characters

Template

Minimam-monster-attack.png

Bovius

High Concept: Lord of the Herd (Mighty)
Trouble: Slow To Act, Quick To Anger
Aspects:

  • The Land and Beast Are One (Wise)
  • Individuals Become an Emboldened Whole (Bold)
  • But To Graze

Approaches:

  • Bold +2* / Subtle +1
  • Clever +0 / Mighty +3*
  • Wise +1* / Swift +1

Stunts:

  • Mighty Bleat. Because Bovius is lord of beasts, once per session, I can call forth a mighty herd that will do my bidding as long as there is a clear threat to the beasts.
  • Hoof and Horn. Because Bovius carries great horns on my mighty head, I get +2 mightily create an advantage when charging at an opponent given enough ground..
  • To Endure. Because Bovius is made of sinew and hide, I get +2 to mightily overcome when attempting tasks involving physical endurance.
  • Made of Stern Stuff. Because Bovius has formidable girth, I get an extra mild physical consequence slot.

Refresh. 2
Mantle. (Milestone Tier. 1)

Boons:

  • Tier 1: Bovius may communicate with beasts of any hooved variety and understand their speech and feelings. Because he is a protector of herds, he can spend a power point to get a +1 bonus mightily defending while protecting his subjects.
  • Tier 2: Bovius gets +2 to mightily create advantages related to power or the sound of thunder when on a rampage.
  • Tier 3: Bovius can spend a power point to wipe away a community representing a great stampede that destroys everything in a small area.

Geas: You may not take any action requiring urgency unless you take an aspect reflecting that you are sufficiently angered or provoked.

Stations: The Great Pasture [ Marked by the Passage of Beasts ] - 0 The Herder Village [ We Must Pay Hommage to Bovius ] - 0

Intention:

Bold _ 3 _ _ 2 _ x O 1 _ 2 _ _ 3 _ Subtle
Clever _ 3 _ _ 2 _ 1 O 1 x 2 _ _ 3 _ Mighty
Wise _ 3 _ _ 2 _ x O 1 _ 2 _ _ 3 _ Swift