Editing Gods of the Vale
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The people of Nentir Vale, by and large, worship a syncretic collection of deities known variously as the Lords of the Sky, the High Gods, the Elders, and the Great Ones. They are drawn from the ancestral pantheons of the four dominant races, but have largely been combined into a single unified pantheon over the years. | The people of Nentir Vale, by and large, worship a syncretic collection of deities known variously as the Lords of the Sky, the High Gods, the Elders, and the Great Ones. They are drawn from the ancestral pantheons of the four dominant races, but have largely been combined into a single unified pantheon over the years. | ||
− | Some people feel especially drawn to one individual deity or another, but most respect and revere the pantheon as a whole, and most churches are dedicated to the gods in general | + | Some people feel especially drawn to one individual deity or another, but most respect and revere the pantheon as a whole, and most churches are dedicated to the gods in general. There are regional variances, of course; a given deity may have especial prominence in one community, only to be relegated to secondary status in another, but it’s a rare community that doesn’t at least acknowledge them all. |
Direct signs and miracles from the High Gods are rare to the point of being legendary (although small gods are less remote). While most communities have a cleric or two with some healing spells, many priests lack spellcasting power, but are not less respected for it. Rare and powerful clerics are said to be able to cure diseases with a touch and call upon angelic beings for aid, but such people are near-mythic. | Direct signs and miracles from the High Gods are rare to the point of being legendary (although small gods are less remote). While most communities have a cleric or two with some healing spells, many priests lack spellcasting power, but are not less respected for it. Rare and powerful clerics are said to be able to cure diseases with a touch and call upon angelic beings for aid, but such people are near-mythic. | ||
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== The Dark Ones == | == The Dark Ones == | ||
− | The gods of evil are little-known to most folk, and never openly worshiped. They are respected, and offerings are made to avert their wrath, but there are no churches to their glory or priests who revere them | + | The gods of evil are little-known to most folk, and never openly worshiped. They are respected, and offerings are made to avert their wrath, but there are no churches to their glory or priests who revere them. |
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Saints, folk heroes, and legendary figures are also revered, sometimes as agents of a deity, sometimes just as powerful and charismatic heroes of yore. Some are old gods whose time has passed, lesser survivors from the ancient pantheons; others are mighty elemental spirits, powerful fey, or lost and forgotten things. Although they lack the power of the High Gods, these figures can still have worshipers and grant spells, although most have only a small handful of true clerics. Some act as patrons for warlocks, especially those of a more sinister bent. They tend to be more broadly known as names out of songs and legends, morality tales and ballads of forgotten heritage. | Saints, folk heroes, and legendary figures are also revered, sometimes as agents of a deity, sometimes just as powerful and charismatic heroes of yore. Some are old gods whose time has passed, lesser survivors from the ancient pantheons; others are mighty elemental spirits, powerful fey, or lost and forgotten things. Although they lack the power of the High Gods, these figures can still have worshipers and grant spells, although most have only a small handful of true clerics. Some act as patrons for warlocks, especially those of a more sinister bent. They tend to be more broadly known as names out of songs and legends, morality tales and ballads of forgotten heritage. | ||
− | Unlike the true gods, small gods and their kind | + | Unlike the true gods, small gods and their kind occasionally meddle in the lives of mortals, and can even be found walking the land in mortal guise at rare times. |
There are many small gods, and most villages have a few local legends; only a few are listed here. | There are many small gods, and most villages have a few local legends; only a few are listed here. | ||
* '''Black Anna:''' The queen of the hags, this ancient elven outcast haunts the land, searching for children to eat. | * '''Black Anna:''' The queen of the hags, this ancient elven outcast haunts the land, searching for children to eat. | ||
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* '''Rond the Iron Hunter:''' A mighty hunter of witchfolk, he wields a cleaver of supernatural iron which cannot abide the touch of evil. It is said that he tricked this cleaver from Asmodel. All the races claim Iron Rond as their own. | * '''Rond the Iron Hunter:''' A mighty hunter of witchfolk, he wields a cleaver of supernatural iron which cannot abide the touch of evil. It is said that he tricked this cleaver from Asmodel. All the races claim Iron Rond as their own. | ||
* '''Silver Jon:''' A bard of legendary skill, believed by most to be a halfling, Jon does battle with evil beings wielding a fiddle with silver strings. | * '''Silver Jon:''' A bard of legendary skill, believed by most to be a halfling, Jon does battle with evil beings wielding a fiddle with silver strings. |