Difference between revisions of "Goon Deeps of Sargolis:Narm"

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(added weather table)
(Travel Tables (open lands) roll d6 + danger level (1-3), twice per day.)
 
Line 6: Line 6:
 
4: A respite.<br />
 
4: A respite.<br />
 
5: Discovery! Roll on the encounter table.<br />
 
5: Discovery! Roll on the encounter table.<br />
6: Weather changes.<br />
+
6: Rain or snow.<br />
 
7: Discovery! Roll on the discovery table.<br />
 
7: Discovery! Roll on the discovery table.<br />
 
8: Encounter! Roll on the encounter table.<br />
 
8: Encounter! Roll on the encounter table.<br />
 
9: Discovery! Roll on the discovery table.<br />
 
9: Discovery! Roll on the discovery table.<br />
 +
 
== Encounters (open lands) roll d6 + danger level ==
 
== Encounters (open lands) roll d6 + danger level ==
 
2: merchants; can trade for any two items<br />
 
2: merchants; can trade for any two items<br />
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8: fortress (hostile); DS 10 to avoid patrols<br />
 
8: fortress (hostile); DS 10 to avoid patrols<br />
 
9: ruins (hostile)<br />
 
9: ruins (hostile)<br />
== Weather changes (open lands) roll d6 ==
+
== Rain or snow (open lands) roll d6 ==
1: warmer<br />
+
1: one hour drizzle<br />
2: cooler<br />
+
2: four hour soaker<br />
3: wetter<br />
+
3: one hour thunderstorm<br />
4: drier<br />
+
4: six hour steady rain<br />
5: windier<br />
+
5: three hour thunderstorm with hail<br />
6: calmer<br />
+
6: six hour gale<br />

Latest revision as of 11:05, 21 April 2021

a subpage of the Goon Deeps of Sargolis.

Travel Tables (open lands) roll d6 + danger level (1-3), twice per day.[edit]

2: A respite.
3: Encounter! Roll on the encounter table.
4: A respite.
5: Discovery! Roll on the encounter table.
6: Rain or snow.
7: Discovery! Roll on the discovery table.
8: Encounter! Roll on the encounter table.
9: Discovery! Roll on the discovery table.

Encounters (open lands) roll d6 + danger level[edit]

2: merchants; can trade for any two items
3: flooding; add 1 day to travel time
4: road blocked by storm debris; add 1/2 day to travel time on wheels
5: merchants; can trade for any two items
6: 2-7 desperate bandits armed with bows; DS 10 to talk out of robbery, DS 8 to fight
7: 1-3 knights; DS 10 to talk out of "taxation," DS 12 to fight
8: roaming livestock; add 1/2 day to travel time; DS 8 to avoid injury
9: windstorm; add 1 day to travel time; DS 10 to avoid injury

Discoveries (open lands) roll d6 + danger level[edit]

2: fortress (friendly); hospitality + repairs
3: village (friendly); can trade for any items or repairs
4: village (friendly); can trade for any items or repairs
5: farmstead (friendly?); hospitality
6: ruins (abandoned?)
7: ruins (abandoned?)
8: fortress (hostile); DS 10 to avoid patrols
9: ruins (hostile)

Rain or snow (open lands) roll d6[edit]

1: one hour drizzle
2: four hour soaker
3: one hour thunderstorm
4: six hour steady rain
5: three hour thunderstorm with hail
6: six hour gale