Gregor Runarm

From RPGnet
Revision as of 09:48, 12 July 2006 by RobertEdwards (talk | contribs)
Jump to: navigation, search

3-5_Against_the_Giants_Campaign

Name and Race: Gregor Runarm, Male Human

Class: Ranger (Complete Warrior/No Spells) 11/ Urban Ranger 5

Alignment: Lawful Good


HD: 11d8+22(Ranger (CW)), 5d8+10(Ranger, Urban)

Hitpoints: 160

Initiative: +5

Speed: 50


STR 19, DEX 16, CON 14, INT 13, WIS 14, CHA 16.


AC: 22 (Flatfooted:19 Touch:17)


Attacks: +20/15/10/5 base melee, +19/14/9/4 base ranged

+2 Darkwood Longbow, composite (+2 Str Bonus): +24/19/14/9 or +22/+17/+12/+7/+22 with Rapid Shot (1d8+5+1d6)

+3 Longsword & +4 Intelligent Handaxe: +22/17/12/7/+22 (1d8+7 for Sword, 1d6+6 for Axe)


Saves: Fortitude +13, Reflex +14, Willpower +8


Skills: Climb +18, Diplomacy +12, Gather Information +5, Handle Animal +18, Heal +6, Hide +23, Jump +15, Knowledge (Nature) +4, Knowledge (Nobility and Royalty) +2, Listen +15, Move Silently +31, Search +5, Sense Motive +16, Spot +20, Survival +21, Swim +13, Use Rope +6.


Feats: Armor Proficiency: light, Armor Proficiency: medium, Combat Expertise, Endurance, Endurance, Improved Precise Shot, Iron Will, Leadership, Manyshot, Quick Reconnoiter, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Track, Two-Weapon Defense, Two-Weapon Fighting, Urban Tracking, Weapon Focus: Longbow, Weapon Focus: Longsword.


Favored Enemies: Animals (+4), Magical Beasts (+4), Giants (+4), Monstrous Humanoids (+4), Undead (+2)


Ranger Abilities: Nature's Blessing, Wild Empathy (+15), Woodland Stride, Swift Tracker, Move: 10, +1 on Saves vs. Paralysis and Sleep effects


Spells Prepared (UrbRgr --/1): 1st - Comprehend Languages.


Possessions:

Weapons: Harver the +4 Intelligent Handaxe; Longarm +2 Darkwood Longbow, composite ( +2 Str Bonus): Frost, Seeking; Arrows (60); Trailmaker +3 Longsword: Wounding.

Armor and Worn: +3 Leather: Shadow, Improved, Silent Moves, Greater. Belt of Giant Strength +4; Ring: Protection +4; Boots of Striding and Springing; Quiver of Ehlonna (Containts bow and 60 arrows); Goggles of Night; Ring: Climbing; Bracers of Archery, Greater.

Goods: 27,156 gp, 2 sp, 2 cp

-In Heward's Handy Haversack-

Explorer`s outfit; Noble`s outfit (As needed); Bedroll; Blanket, winter; Bottle, wine, glass; Chalk, 1 piece; Fishhook; Fishing Tackle; Flint and steel; Knucklebones; Rope, hemp (50 ft.); Signet ring, gold; Tarp; Waterskin (full); Whetstone . Manual of Quickness of Action +1 (No longer carried); Bag of Tricks, Tan; Murlynd`s Spoon.


Graybeard Male Dire Animal, Wolf : CR 4; Large Animal ; HD 10d8+30 ( Animal) ; hp 75; Init + 3; Spd 50; AC 19; Atk + 14 base melee, + 9 base ranged; +15 ( 1d8+12, Bite ); SA: Trip (Ex) ; SQ: Scent (Ex), Low-light Vision (Ex); AL N; SV Fort + 10, Ref + 10, Will + 8; STR 27, DEX 17, CON 17, INT 2, WIS 12, CHA 10.

Skills: Hide +3, Jump +16, Listen +8, Move Silently +6, Spot +8, Survival +5.

Feats: Alertness, Improved Scent, Run, Track, Weapon Focus: Bite.


Notes:

Harver - The +4 Intelligent Handaxe Sheds light, is Lawful Good, Int 13, Wis 10, Cha 13, Ego 7, Empathy, Vision (60 ft.) and hearing, Diplomacy 10 ranks, Knowledge (architecture and engineering) 10 ranks). It was created as a gift to a dwarven scout by a powerful wizard, and sees itself as a champion's weapon, often feeling the desire to help those being treated unjustly and encouraging rash action. It is also rather interested in dwarven architecture, fascinated by the works of it's "people," and an intense dislike of the undead as they are not only unholy but killed its original owner.


Urban Tracking - Uses the Gather Information skill to Track people in urban environments.

Quick Reconnoiter - Free action for Spot/Listen Checks, +2 Initiative in area that was reconnoitered.


Graybeard - Has Evasion (As the special ability), and Devotion (+4 on Will Saves against enchantment spells and effects). Has 4 bonus HD, +4 Natural Armor Bonus, +2 Str/Dex Adjustment, and 3 Bonus Tricks.