Difference between revisions of "Grenk"

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(Created page with "'''Grenk''' ''Orcish Spirit Warrior 1'' Look: Orc..... A character in Licensed Adventuring Company, a Dungeon World game. ==Stats== *Str 16 (+2) *Dex 12 (0) *Con 13 (+1...")
 
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d6 Damage
 
d6 Damage
  
Neural or Chaotic Alignment: ...?
+
Neural Alignment: Make an ally of someone powerful
 +
or
 +
Chaotic Alignment: Spur others to significant and unplanned decisive action
  
 
==Moves==
 
==Moves==
 
* (Orc) Reputation Precedes You: The threat of violence from you always counts as leverage against any non-Orc with normal fears, if they have no way to get away from you.
 
* (Orc) Reputation Precedes You: The threat of violence from you always counts as leverage against any non-Orc with normal fears, if they have no way to get away from you.
* (Human) Lucky Break: Once per battle you may reroll a single damage roll (yours or someone else’s).
+
or
* Sorcerer
+
* (Orc) I Redeem My People: When you make someone else re-think what they know about Orcs, mark XP.
* Ritual
+
or
* Prepare Spells
+
* (Orc) Even Our Arrows Are Tough: When you use an Orc bow, you can Volley with STR instead of DEX.
* Cast a Spell
 
* Spellbook
 
* Arcane Art
 
* Bardic Lore (Spells and Magicks)
 
* Empowered Magic
 
  
==Prepared Spells==
 
* Magic Missile
 
* Charm Person
 
* Telepathy
 
  
==Spellsbook==
+
5 from:
* Cantrips
+
* Deity + Divine Guidance (2 slots, Cleric)
* Magic Missile
+
* Commune + Cast a Spell (2 slots, Cleric)
* Detect Magic
+
* Born of the Soil + Shapeshifter (2 slots, Druid)
* Charm Person
+
* Studied Essence (Druid, requires Born of the Soil + Shapeshifter)
* Telepathy
+
* By Nature Sustained (Druid)
 +
* Spirit Tongue (Druid)
 +
* Bend Bars, Lift Gates (Fighter)
 +
* Armored (Fighter/Paladin/Barbarian [as “Full Plate and Packing Steel”])
 +
* Signature Weapon (Fighter) [Naturally, your weapon is part of your gear (2 weight)]
 +
* Hunt and Track (Ranger)
 +
 
  
 
==Stuff==
 
==Stuff==
* Spellbook (1 weight)
+
* Item (X weight)
* Musical Instrument (flute) (0 weight)
+
* Item (X weight)
* Plain clothing (0 weight), bag of books (5 uses, 2 weight), and 2 healing potions (0 weight)
 
* Staff (close, two-handed, 1 weight) and dagger (hand, 1 weight)
 
* 3 Antitoxins (0 weight)
 
  
 
Load(max 24) = ?
 
Load(max 24) = ?
  
 
==Bonds==
 
==Bonds==
*Sumara and I have shared our blood and sworn kinship.
+
* I know a man who pays gold for reptile skins (Sumara and her pet)
*Gnish's goblin magic's are fascinating, and I must learn them!
+
* ...
*There's something fascinating about Lith, fascinating and a bit frightening.
+
* ...

Revision as of 13:29, 30 May 2014

Grenk Orcish Spirit Warrior 1

Look: Orc.....

A character in Licensed Adventuring Company, a Dungeon World game.

Stats

  • Str 16 (+2)
  • Dex 12 (0)
  • Con 13 (+1)
  • Int 8 (-1)
  • Wis 16 (+2)
  • Cha 9 (0)

19/19 HP

d6 Damage

Neural Alignment: Make an ally of someone powerful or Chaotic Alignment: Spur others to significant and unplanned decisive action

Moves

  • (Orc) Reputation Precedes You: The threat of violence from you always counts as leverage against any non-Orc with normal fears, if they have no way to get away from you.

or

  • (Orc) I Redeem My People: When you make someone else re-think what they know about Orcs, mark XP.

or

  • (Orc) Even Our Arrows Are Tough: When you use an Orc bow, you can Volley with STR instead of DEX.


5 from:

  • Deity + Divine Guidance (2 slots, Cleric)
  • Commune + Cast a Spell (2 slots, Cleric)
  • Born of the Soil + Shapeshifter (2 slots, Druid)
  • Studied Essence (Druid, requires Born of the Soil + Shapeshifter)
  • By Nature Sustained (Druid)
  • Spirit Tongue (Druid)
  • Bend Bars, Lift Gates (Fighter)
  • Armored (Fighter/Paladin/Barbarian [as “Full Plate and Packing Steel”])
  • Signature Weapon (Fighter) [Naturally, your weapon is part of your gear (2 weight)]
  • Hunt and Track (Ranger)


Stuff

  • Item (X weight)
  • Item (X weight)

Load(max 24) = ?

Bonds

  • I know a man who pays gold for reptile skins (Sumara and her pet)
  • ...
  • ...