Difference between revisions of "Grenk"
(Created page with "'''Grenk''' ''Orcish Spirit Warrior 1'' Look: Orc..... A character in Licensed Adventuring Company, a Dungeon World game. ==Stats== *Str 16 (+2) *Dex 12 (0) *Con 13 (+1...") |
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d6 Damage | d6 Damage | ||
− | Neural or Chaotic Alignment: | + | Neural Alignment: Make an ally of someone powerful |
+ | or | ||
+ | Chaotic Alignment: Spur others to significant and unplanned decisive action | ||
==Moves== | ==Moves== | ||
* (Orc) Reputation Precedes You: The threat of violence from you always counts as leverage against any non-Orc with normal fears, if they have no way to get away from you. | * (Orc) Reputation Precedes You: The threat of violence from you always counts as leverage against any non-Orc with normal fears, if they have no way to get away from you. | ||
− | * ( | + | or |
− | + | * (Orc) I Redeem My People: When you make someone else re-think what they know about Orcs, mark XP. | |
− | + | or | |
− | + | * (Orc) Even Our Arrows Are Tough: When you use an Orc bow, you can Volley with STR instead of DEX. | |
− | * | ||
− | |||
− | |||
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− | |||
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− | + | 5 from: | |
− | * | + | * Deity + Divine Guidance (2 slots, Cleric) |
− | * | + | * Commune + Cast a Spell (2 slots, Cleric) |
− | * | + | * Born of the Soil + Shapeshifter (2 slots, Druid) |
− | * | + | * Studied Essence (Druid, requires Born of the Soil + Shapeshifter) |
− | * | + | * By Nature Sustained (Druid) |
+ | * Spirit Tongue (Druid) | ||
+ | * Bend Bars, Lift Gates (Fighter) | ||
+ | * Armored (Fighter/Paladin/Barbarian [as “Full Plate and Packing Steel”]) | ||
+ | * Signature Weapon (Fighter) [Naturally, your weapon is part of your gear (2 weight)] | ||
+ | * Hunt and Track (Ranger) | ||
+ | |||
==Stuff== | ==Stuff== | ||
− | * | + | * Item (X weight) |
− | * | + | * Item (X weight) |
− | |||
− | |||
− | |||
Load(max 24) = ? | Load(max 24) = ? | ||
==Bonds== | ==Bonds== | ||
− | *Sumara and | + | * I know a man who pays gold for reptile skins (Sumara and her pet) |
− | * | + | * ... |
− | * | + | * ... |
Revision as of 13:29, 30 May 2014
Grenk Orcish Spirit Warrior 1
Look: Orc.....
A character in Licensed Adventuring Company, a Dungeon World game.
Stats
- Str 16 (+2)
- Dex 12 (0)
- Con 13 (+1)
- Int 8 (-1)
- Wis 16 (+2)
- Cha 9 (0)
19/19 HP
d6 Damage
Neural Alignment: Make an ally of someone powerful or Chaotic Alignment: Spur others to significant and unplanned decisive action
Moves
- (Orc) Reputation Precedes You: The threat of violence from you always counts as leverage against any non-Orc with normal fears, if they have no way to get away from you.
or
- (Orc) I Redeem My People: When you make someone else re-think what they know about Orcs, mark XP.
or
- (Orc) Even Our Arrows Are Tough: When you use an Orc bow, you can Volley with STR instead of DEX.
5 from:
- Deity + Divine Guidance (2 slots, Cleric)
- Commune + Cast a Spell (2 slots, Cleric)
- Born of the Soil + Shapeshifter (2 slots, Druid)
- Studied Essence (Druid, requires Born of the Soil + Shapeshifter)
- By Nature Sustained (Druid)
- Spirit Tongue (Druid)
- Bend Bars, Lift Gates (Fighter)
- Armored (Fighter/Paladin/Barbarian [as “Full Plate and Packing Steel”])
- Signature Weapon (Fighter) [Naturally, your weapon is part of your gear (2 weight)]
- Hunt and Track (Ranger)
Stuff
- Item (X weight)
- Item (X weight)
Load(max 24) = ?
Bonds
- I know a man who pays gold for reptile skins (Sumara and her pet)
- ...
- ...