Difference between revisions of "Grenk"

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Line 18: Line 18:
 
d6 Damage
 
d6 Damage
  
Neural Alignment: Make an ally of someone powerful
+
Neutral Alignment: Make an ally of someone powerful
 +
 
 
or
 
or
 +
 
Chaotic Alignment: Spur others to significant and unplanned decisive action
 
Chaotic Alignment: Spur others to significant and unplanned decisive action
  
 
==Moves==
 
==Moves==
 
* (Orc) Reputation Precedes You: The threat of violence from you always counts as leverage against any non-Orc with normal fears, if they have no way to get away from you.
 
* (Orc) Reputation Precedes You: The threat of violence from you always counts as leverage against any non-Orc with normal fears, if they have no way to get away from you.
 +
 
or  
 
or  
 +
 
* (Orc) I Redeem My People: When you make someone else re-think what they know about Orcs, mark XP.
 
* (Orc) I Redeem My People: When you make someone else re-think what they know about Orcs, mark XP.
 +
 
or
 
or
 +
 
* (Orc) Even Our Arrows Are Tough: When you use an Orc bow, you can Volley with STR instead of DEX.
 
* (Orc) Even Our Arrows Are Tough: When you use an Orc bow, you can Volley with STR instead of DEX.
  

Revision as of 13:29, 30 May 2014

Grenk Orcish Spirit Warrior 1

Look: Orc.....

A character in Licensed Adventuring Company, a Dungeon World game.

Stats

  • Str 16 (+2)
  • Dex 12 (0)
  • Con 13 (+1)
  • Int 8 (-1)
  • Wis 16 (+2)
  • Cha 9 (0)

19/19 HP

d6 Damage

Neutral Alignment: Make an ally of someone powerful

or

Chaotic Alignment: Spur others to significant and unplanned decisive action

Moves

  • (Orc) Reputation Precedes You: The threat of violence from you always counts as leverage against any non-Orc with normal fears, if they have no way to get away from you.

or

  • (Orc) I Redeem My People: When you make someone else re-think what they know about Orcs, mark XP.

or

  • (Orc) Even Our Arrows Are Tough: When you use an Orc bow, you can Volley with STR instead of DEX.


5 from:

  • Deity + Divine Guidance (2 slots, Cleric)
  • Commune + Cast a Spell (2 slots, Cleric)
  • Born of the Soil + Shapeshifter (2 slots, Druid)
  • Studied Essence (Druid, requires Born of the Soil + Shapeshifter)
  • By Nature Sustained (Druid)
  • Spirit Tongue (Druid)
  • Bend Bars, Lift Gates (Fighter)
  • Armored (Fighter/Paladin/Barbarian [as “Full Plate and Packing Steel”])
  • Signature Weapon (Fighter) [Naturally, your weapon is part of your gear (2 weight)]
  • Hunt and Track (Ranger)


Stuff

  • Item (X weight)
  • Item (X weight)

Load(max 24) = ?

Bonds

  • I know a man who pays gold for reptile skins (Sumara and her pet)
  • ...
  • ...