Difference between revisions of "Gur"

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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
 
== Rank ==
 
== Rank ==
*Human Fighter 3
+
*Human Fighter 5
*XP: 5,853/8,000
+
*XP: 20,562/32,000
 
*Neutral
 
*Neutral
 +
*Age: 22
 
*Henchman of [[Jeffed Ka]]
 
*Henchman of [[Jeffed Ka]]
  
Line 13: Line 14:
 
*09 CON
 
*09 CON
 
*12 CHA
 
*12 CHA
 +
 +
== D@W Characteristics ==
 +
*Leadership 4
 +
*Zone of Control 2
 +
*Strategic Ability -1
 +
*Morale Modifier +1
  
 
== Skills ==
 
== Skills ==
Line 19: Line 26:
  
 
*General Proficiencies
 
*General Proficiencies
 +
**Animal Husbandry (see p 58)
 
**Riding I
 
**Riding I
  
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**Fighting Style: Missile Weapons (+1 to ranged attack throws)
 
**Fighting Style: Missile Weapons (+1 to ranged attack throws)
 
**+2 damage to all melee and ranged attacks
 
**+2 damage to all melee and ranged attacks
 +
**Battlefield Prowess (any henches or mercs hired by him gain a +1 to morale when led by him)
  
 
== Combat ==
 
== Combat ==
 
*AC 4
 
*AC 4
*HP 15
+
*HP 20
 
*Movement Rate 120/40/120
 
*Movement Rate 120/40/120
 
*Initiative Modifier +1
 
*Initiative Modifier +1
*Unmodified Attack Throw 9+
+
*Unmodified Attack Throw 7+
  
 
*Attacks  
 
*Attacks  
**Primary Melee Attack: Scimitar 9+, 1d6+2 dmg
+
**Primary Melee Attack: Sword 6+, 1d6+3 dmg
**Primary Mounted Attack: Lance 8+, 1d10+3 dmg (double dmg when charging, -1 to initiative)
+
**Primary Mounted Attack: Lance 6+, 1d10+3 dmg (double dmg when charging, -1 to initiative)
**Primary Ranged Attack: Composite Bow 7+, 1d6+2 dmg
+
**Primary Ranged Attack: Crossbow 4+, 1d6+3 dmg
  
 
*Saves:
 
*Saves:
**14 Petrification & Paralysis
+
**12 Petrification & Paralysis
**13 Poison & Death
+
**11 Poison & Death
**15 Blast & Breath
+
**13 Blast & Breath
**15 Staves & Wands
+
**13 Staves & Wands
**16 Spells
+
**14 Spells
  
 
(-1 to saves caused by spells or magic items)
 
(-1 to saves caused by spells or magic items)
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*Riding boots
 
*Riding boots
 
*Lance +1/+3 vs Faery (1 stone)
 
*Lance +1/+3 vs Faery (1 stone)
*Scimitar (1 item)  
+
*Sword +1 (1 item)  
*Composite bow (1 stone)
+
*Crossbow +1 (1 stone)
 
*Quiver w Arrows x20 (1 item)
 
*Quiver w Arrows x20 (1 item)
 
*Backpack
 
*Backpack
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Magic Items
 
Magic Items
 
*Lance +1/+3 vs Faery
 
*Lance +1/+3 vs Faery
 +
*Sword +1
 +
*Crossbow +1
  
 
== Mount ==
 
== Mount ==
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*Saddlebags, leather  
 
*Saddlebags, leather  
 
*Shield (strapped to saddle)
 
*Shield (strapped to saddle)
 +
*Scimitar (strapped to saddle)
 +
*Composite bow (strapped to saddle)
  
 
==Treasure==
 
==Treasure==
*118 gp
+
*3,242 gp
 +
*9 sp
 +
*2 cp
  
 
==Experience==
 
==Experience==
Line 79: Line 94:
 
*Vengeance Patrol Treasure 1,823 xp
 
*Vengeance Patrol Treasure 1,823 xp
 
*Gnoll Village Treasure 259 xp
 
*Gnoll Village Treasure 259 xp
 +
*Morlock Treasure 312 xp
 +
*Coin from sale of Ring 1,666 xp
 +
*Coin from Demon Boars 788 xp
 +
*Coin from Bag of Holding 2,232 xp
 +
*Coin from Dry Gulch 1,101 xp
 +
*Chaos Storm 1,250 xp
 +
*Coin from Candle and Efreet 1,528 xp
 +
*Shadowstaff destruction 1,739 xp
 +
*Chimera ambush treasure 620 xp
 +
*Loot from sale of magic items plus treasure 1,705 xp
 +
*Troll river ambush 314 xp
 +
*Gold Rush 522 xp
 +
*Salamander loot 932 xp

Latest revision as of 14:33, 1 November 2017

The Wilderlands of Absalom

Rank[edit]

  • Human Fighter 5
  • XP: 20,562/32,000
  • Neutral
  • Age: 22
  • Henchman of Jeffed Ka

Attributes[edit]

  • 12 STR
  • 08 INT (-1)
  • 07 WIS (-1)
  • 15 DEX (+1)
  • 09 CON
  • 12 CHA

D@W Characteristics[edit]

  • Leadership 4
  • Zone of Control 2
  • Strategic Ability -1
  • Morale Modifier +1

Skills[edit]

  • Languages
    • Common
  • General Proficiencies
    • Animal Husbandry (see p 58)
    • Riding I
  • Class Proficiencies
    • Weapon Focus: Bow (unmodified 20 on attack throw results in doubled damage)
    • Fighting Style: Missile Weapons (+1 to ranged attack throws)
    • +2 damage to all melee and ranged attacks
    • Battlefield Prowess (any henches or mercs hired by him gain a +1 to morale when led by him)

Combat[edit]

  • AC 4
  • HP 20
  • Movement Rate 120/40/120
  • Initiative Modifier +1
  • Unmodified Attack Throw 7+
  • Attacks
    • Primary Melee Attack: Sword 6+, 1d6+3 dmg
    • Primary Mounted Attack: Lance 6+, 1d10+3 dmg (double dmg when charging, -1 to initiative)
    • Primary Ranged Attack: Crossbow 4+, 1d6+3 dmg
  • Saves:
    • 12 Petrification & Paralysis
    • 11 Poison & Death
    • 13 Blast & Breath
    • 13 Staves & Wands
    • 14 Spells

(-1 to saves caused by spells or magic items)

Equipment[edit]

Gear, Armor, Weapons: 5 stone, 2 items

  • Leather Scale Armor (3 stone)
  • Wool tunic and pants
  • Riding boots
  • Lance +1/+3 vs Faery (1 stone)
  • Sword +1 (1 item)
  • Crossbow +1 (1 stone)
  • Quiver w Arrows x20 (1 item)
  • Backpack

Magic Items

  • Lance +1/+3 vs Faery
  • Sword +1
  • Crossbow +1

Mount[edit]

Light Riding Horse (Sadie)

  • Saddle and tack, riding (1 stone)
  • Saddlebags, leather
  • Shield (strapped to saddle)
  • Scimitar (strapped to saddle)
  • Composite bow (strapped to saddle)

Treasure[edit]

  • 3,242 gp
  • 9 sp
  • 2 cp

Experience[edit]

  • Bandit fight plus Ruined Keep I-III 308 xp
  • Pevin Blacksmith stash 125 xp
  • Trade Goods I 232 xp
  • Trade Goods II 745 xp
  • Batrachians 18 xp
  • Necromantic scrolls 333 xp
  • Vengeance Patrol Treasure 1,823 xp
  • Gnoll Village Treasure 259 xp
  • Morlock Treasure 312 xp
  • Coin from sale of Ring 1,666 xp
  • Coin from Demon Boars 788 xp
  • Coin from Bag of Holding 2,232 xp
  • Coin from Dry Gulch 1,101 xp
  • Chaos Storm 1,250 xp
  • Coin from Candle and Efreet 1,528 xp
  • Shadowstaff destruction 1,739 xp
  • Chimera ambush treasure 620 xp
  • Loot from sale of magic items plus treasure 1,705 xp
  • Troll river ambush 314 xp
  • Gold Rush 522 xp
  • Salamander loot 932 xp