Difference between revisions of "Helena Diaz"

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(Statistics)
(Skills)
Line 38: Line 38:
 
=Skills=
 
=Skills=
  
*ATTR: [x]
+
*ATTR: [6]
 
**Personal Grooming*:
 
**Personal Grooming*:
 
**Wardrobe & style*:
 
**Wardrobe & style*:
  
  
*BODY: [x]
+
*BODY: [4]
 
**Endurance:  
 
**Endurance:  
 
**Strength feat:
 
**Strength feat:
Line 49: Line 49:
  
  
*COOL: [x]
+
*COOL: [5]
**Interrogation:
+
**Interrogation: 2
 
**Intimidate:
 
**Intimidate:
 
**Oratory:
 
**Oratory:
 
**Resist torture/drug:
 
**Resist torture/drug:
**Streetwise:
+
**Streetwise: 5
  
  
*EMPATHY: [x]
+
*EMPATHY: [5]
**Human perception*:
+
**Human perception*: 6
 
**Interview*:  
 
**Interview*:  
 
**Leadership*:  
 
**Leadership*:  
Line 67: Line 67:
  
  
*INT: [x]
+
*INT: [7]
 
**Accounting:
 
**Accounting:
 
**Anthropology:
 
**Anthropology:
**Awareness/notice*:
+
**Awareness/notice*: 7
 
**Biology:
 
**Biology:
 
**Botany:
 
**Botany:
 
**Chemistry:
 
**Chemistry:
**Composition:
+
**Composition: 1
 
**Diagnose Illness:
 
**Diagnose Illness:
**Education & General Knowledge*:  
+
**Education & General Knowledge*: 5
 
**Expert:  
 
**Expert:  
 
**Forage:
 
**Forage:
Line 103: Line 103:
 
**Autogun:  
 
**Autogun:  
 
**Chemical weapons:  
 
**Chemical weapons:  
**Athletics*:  
+
**Athletics*: 4
 
**Dance:  
 
**Dance:  
 
**Dodge/escape*:  
 
**Dodge/escape*:  
 
**Drive Wheel:  
 
**Drive Wheel:  
 
**Drive Track:  
 
**Drive Track:  
**Handgun:  
+
**Handgun: 5
 
**Heavy weapons:  
 
**Heavy weapons:  
**Martial Arts:  
+
**Martial Arts: 3
 
**Motorcycle:
 
**Motorcycle:
 
**Operate Heavy Machine:  
 
**Operate Heavy Machine:  
**Pilot:
+
**Pilot: Rotor 3
 
**Ride:
 
**Ride:
 
**Rifle:  
 
**Rifle:  
 
**Snow ski:  
 
**Snow ski:  
 
**Stealth (2)*:  
 
**Stealth (2)*:  
 +
Where did Melee go, or is that under Martial Arts now?
  
 
+
*TECH: [7]
*TECH: [x]
 
 
**Aero tech (2):
 
**Aero tech (2):
**Basic tech (2):
+
**Basic tech (2): 3
 
**Biological weapons (3):
 
**Biological weapons (3):
 
**Electrical Engineer (2):
 
**Electrical Engineer (2):
Line 129: Line 129:
 
**Demolitions (2):  
 
**Demolitions (2):  
 
**Disguise:  
 
**Disguise:  
**Electronics:  
+
**Electronics: 2
 
**Farming:  
 
**Farming:  
 
**First aid:  
 
**First aid:  
Line 138: Line 138:
 
**Nuclear weapons (4):
 
**Nuclear weapons (4):
 
**Paint & draw:
 
**Paint & draw:
**Photo & film:  
+
**Photo & film: 1
 
**Pick lock:  
 
**Pick lock:  
 
**Pickpocket:  
 
**Pickpocket:  
 
**Play:
 
**Play:
**Rotor tech (3):
+
**Rotor tech (3): 3
 
**Tactical Missile (2):  
 
**Tactical Missile (2):  
 
**Weaponsmith:  
 
**Weaponsmith:  

Revision as of 20:06, 25 April 2015

Silent Waters Run Deep main page

Statistics

Name Value
INTelligence 7
TECH 7
ATTRactiveness 6
Movement Allowance 4
EMPathy 5
REFlex 6
COOL 5
LUCK 7
BODY 4


  • Nationality: American (Hispanic)
  • Birthdate:
  • Sex: Female
  • Weight:
  • Height:
  • Run: 12 (M.A. x 3)
  • Leap: (Run / 4)
  • Throw Range: (Body x 5 + Athletics)
  • Native Language: English
  • Languages:

Skills

  • ATTR: [6]
    • Personal Grooming*:
    • Wardrobe & style*:


  • BODY: [4]
    • Endurance:
    • Strength feat:
    • Swimming*:


  • COOL: [5]
    • Interrogation: 2
    • Intimidate:
    • Oratory:
    • Resist torture/drug:
    • Streetwise: 5


  • EMPATHY: [5]
    • Human perception*: 6
    • Interview*:
    • Leadership*:
    • Seduction*:
    • Social*:
    • Persuasion/Fast Talk*:
    • Perform:


  • INT: [7]
    • Accounting:
    • Anthropology:
    • Awareness/notice*: 7
    • Biology:
    • Botany:
    • Chemistry:
    • Composition: 1
    • Diagnose Illness:
    • Education & General Knowledge*: 5
    • Expert:
    • Forage:
    • Fishing:
    • Forward observer:
    • Gamble:
    • Geology (2):
    • History:
    • Instruction:
    • Information Gathering:
    • Linguistics:
    • Mathematics:
    • Metallurgy (2):
    • Meteorology (2):
    • Military Experience:
    • Navigation:
    • Physics (2):
    • Psychology:
    • Theoretical Sciences:
    • Scrounging:
    • Wilderness survival:
    • Zoology:


  • REF: [6]
    • Autogun:
    • Chemical weapons:
    • Athletics*: 4
    • Dance:
    • Dodge/escape*:
    • Drive Wheel:
    • Drive Track:
    • Handgun: 5
    • Heavy weapons:
    • Martial Arts: 3
    • Motorcycle:
    • Operate Heavy Machine:
    • Pilot: Rotor 3
    • Ride:
    • Rifle:
    • Snow ski:
    • Stealth (2)*:

Where did Melee go, or is that under Martial Arts now?

  • TECH: [7]
    • Aero tech (2):
    • Basic tech (2): 3
    • Biological weapons (3):
    • Electrical Engineer (2):
    • Civil engineering (2):
    • Combat engineering:
    • Demolitions (2):
    • Disguise:
    • Electronics: 2
    • Farming:
    • First aid:
    • Forgery:
    • Indirect fire (2):
    • Large Calibre Gun:
    • Medical/surgery (4):
    • Nuclear weapons (4):
    • Paint & draw:
    • Photo & film: 1
    • Pick lock:
    • Pickpocket:
    • Play:
    • Rotor tech (3): 3
    • Tactical Missile (2):
    • Weaponsmith:


(*)These skills do not incur the -5 penalty for ‘No Skill Level’

Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.

A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.

Equipment

  • Weapons
    • 1 x Colt 'Enforcement 10' Automatic Pistol and 3 spare magazines
    • 1 x Militech Taser
    • 1 x Night Stick.


Weapon Name Weapon Type Accuracy Concealment Availability Damage Magazine Capacity Shots/Round Reliability Range
Colt Enforcement 10 Pistol +1 Jacket Common 2d6+3 (10mm/.40 calibre) 14 2 Very 50m
Militech Taser Pistol -1 Jacket Common Stun (taser dart) 10 1 Standard 10m
Nightstick Melee 0 Jacket Poor 2d6+3 NA NA Very 0m


  • Armour
    • Patrol Armour
      • Helmet (SP20), Anti-Dazzle, Hight intensity beam light, Hard Armour
      • Torso (SP20), MOLLE* harness, climbing/extraction harness, Hard Armour
      • Leg Rig (SP12), drop leg holster, MOLLE on thigh, feet, shins and knees are Hard Armour
      • Arm Rig (SP12), MOLLE on upper arm.


(*MOLLE Harness: Allows the user to attach any sort of pouch, holster, magazine pouch etc to harness)

Head

1

Chest

2

Abdomen

3

Groin

4

R Arm

5

L Arm

6

R Thigh

7

R Shin

8

L Thigh

9

L Shin

0


Patrol Armour 20 20 20 20 12 12 12 12 12 12
SWAT Armour x x x x x x x x x x
Street Armour x x x x x x x x x x


  • Clothing
    • 5 x Tactical Overalls with Name tag and 'SDPD' logo on back. (Dark Blue)
    • 1 x Boots (lace up )
    • 1 x Tactical Gloves
    • 2 x Gym gear with SDPD logo
    • 1 x Shooters cap with SDPD logo (Dark Blue)
    • 1 x Reflective sunglasses. (laser-safe/ballistic grade)


  • Cyberwear
    • Neuralware processor (super encryption Bluetooth needs no plugs)
      • GPS locator app loaded


  • Electronics
    • Demountable helmet 2-way radio/video headset
    • SDPD issue tablet
    • SDPD Badge wallet with bio-authorisor


  • Gear
    • 2 x handcuffs and key.
    • 1 x Evidence kit (gloves, 10 x ziplok bags, etc)
    • 10 x Ziplok cable ties
    • 2 x Large duffel bags

Background

Silent Waters Run Deep main page