Heroes of freedom

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Contents

Game Information

Heroes of Freedom is a rules-lite game hosted at Playbyweb.com. There are rules regarding powers and progression but they aren't nearly as full and all encompassing as say the Mutants & Masterminds Rules. This game was designed spacificlly for players who want a fun and enjoyable game without the tediousness of the D20 system.


Game Background

Welcome to Freedom City Hero!

Freedom City. You could scour the entire planet and never find a more vile, drug infested, gang ridden city. And to make matters worse a whole host of super villains have decided to make Freedom City their new home! Freedom City National Bank has been robbed a half dozen times in the last month!

The city's local police unit, the Freedom City Enforcers have all but given up hope and have lost control of the entire city except for Enforcer Tower, which occupies the very heart of the city.

Enter the League of Heroes! The League has many famous members such as Captain Fantastic, Elasti-gal, Gadget and The Speedster! You, however are a junior member of the League. Having just discovered your powers the League's leader; Captain Fantastic, feels the rampant, unchecked crime of Freedom City is the perfect training ground for you.


Character Creation and Game Play Rules

Core Skills

Each character has the following six core skills, they are:

  • Stealth -- Measures your skill at moving without being detected.
  • Athletics -- Measures you physical strength and balance.
  • Firearms -- Measures your skill in the use of projectile weapons ranging from bows to shotguns.
  • Explosives -- Measures your skill in the use and disarming of explosives including explosive projectile weapons like grenade and rocket launchers.
  • Computers -- Measures your skill in the use of computers and other electronic devices be it programming or hacking.
  • Drive/Pilot -- Measures your skill in driving, flying or piloting any craft from a car to a space shuttle.

Over time and with use these skills increase in rank giving you benefits and access to new abilities (explained later) you never knew you had. Each skill starts out at zero and has a maximum of ten ranks marked by a star (*) after it. For example:

Stealth ***
Athletics **
Firearms

Means that you have three (3) ranks in Stealth, two (2) ranks in Athletics and zero (0) ranks in firearms.


Super Powers

Since players are new to your powers they start out choosing only two. Just like your skills each of your super powers gain experience and ranks through use. Each power starts out at one (1) and maxes out at rank (10). As you grow as a hero and learn to control your powers you may unlock new ones. [Definitions of each power coming soon; Feel free to add descriptions]

Absorption

This power allows you to absorb energy thrown at you, be it electrical energy, elemental energy or the kinetic energy of a bullet.

  • Rank 01: Absorbs 5% of total energy.
  • Rank 02: Absorbs 8% of total energy.
  • Rank 03: Absorbs 14% of total energy.
  • Rank 04: Absorbs 22% of total energy.
  • Rank 05: Absorbs 35% of total energy.
  • Rank 06: Absorbs 47% of total energy.
  • Rank 07: Absorbs 53% of total energy.
  • Rank 08: Absorbs 61% of total energy.
  • Rank 09: Absorbs 68% of total energy.
  • Rank 10: Absorbs 75% of total energy.

Adaptation

Additional Limbs

Alternate Form

Anatomic Separation

Animal Control

Animal Mimicry

Animate Objects

Astral Form

Blast

Burrowing

Cold Control

Communication

Comprehend

Concealment

Confuse

Corrosion

Cosmic Energy Control

Create Object

Darkness Control

Datalink

Dazzle

Deflect

Density

Device

Dimensional Pocket

Disintegration

Drain

Duplication

Electrical Control

Elemental Control

Elongation

Emotion Control

Environmental Control

ESP

Fatigue

Flight

Force Field

Friction Control

Gravity Control

Growth

Healing

Hellfire Control

Illusion

Immovable

Immunity

Insubstantial

Invisibility

Kinetic Control

Leaping

Light Control

Magic

Magnetic Control

Mental Blast

Mind Control

Mind Reading

Mind Shield

Mind Switch

Morph

Nauseate

Nullify Power

This power allows you to 'turn off' the powers of other super humans at will. Note that this power CANNOT tell the difference between friend and foe but you can control the perimeter size up to your maximum. Note that this power does not effect devices, magic or shields that are metallic pieces of armor (see Shield Power for more details).

  • Rank 01: Effective radius of 10 feet and a duration of 1 minute.
  • Rank 02: Effective radius 0f 30 feet and a duration of 5 minutes
  • Rank 03: Effective radius of 80 feet and a duration of 15 minutes
  • Rank 04: Effective radius/range of 125 feet and a duration of 35 minutes
  • Rank 05: Effective radius/range of 300 feet and a duration of 90 munites
  • Rank 06: Effective radius/range of 700 feet and a duration of 4 hours
  • Rank 07: Effective radius/range of 4 miles and a duration of 7 hours
  • Rank 08: Effective radius/range of 15 miles and a duration of 14 hours
  • Rank 09: Effective radius/range of 26 miles and a duration of 19 hours
  • Rank 10: Effective radius/range of 50 miles and a duration of 24 hours.

Object Mimicry

Paralyze

Plant Control

Plasma Control

Possession

Power Control

Protection

Radiation Control

Regeneration

Sensory Shield

Shape Shift

Shield

Shrinking

Snare

Sonic Control

Space Travel

Spatial Control

Spinning

Strike

Stun

Suffocate

Summon Minion

Super-Movement

Super-Senses

Super-Speed

Super-Strength

Swimming

Telekinesis

Telepathy

Teleport

Time Control

Transfer

Transform

Vibration Control

Weather Control

Abilities

Abilities are one time bonuses and advantages. Think Feats from any of the D20 systems. These are not important to get the game started so I will do these as we go.

[COMING SOON]


Alignment And Reputation

Alignment
There are only three alignments; Good, Evil and Neutral. Heroes are good while Villains are Evil. Neutral is an alignment reserved for NPC's only.

Reputation
Reputation is a vague way of determining how the general public perceives you. A Positive reputation (+1 to +10) means that the people look up to you as their hero. A negative reputation (-1 to -10) means that the people fear you.

There are two main ways to improve or damage your reputation, they are:

  1. Civilian Casualties
  2. Collateral Property Damage

It is true that on occasion loss of civilian life and massive property damage is unavoidable, however the unjustified death of civilians or destruction of property will result in a negative reputation. Likewise, taking great care and going the extra distance to save civilians and property will result in a positive reputation.

How This Effects the Game...
Once a Hero has joined the League of Heroes they are members for life. There is only one exception to this rule. Any hero who, at any time, has a Reputation of -5 or lower may choose to switch sides and become a villain.

Likewise; Any villain who, at any time, has a Reputation of +5 or greater may choose to switch sides and become a Hero.


Freedom City

http://wiki.rpg.net/images/9/96/Freedom-City---MAP_2.gif

[MORE COMING SOON]


Factions of Freedom City

The Good

The League of Heroes

The League of Heroes is the largest force of heroes in Freedom City. Making their home in the top eight floors of the Enforcer Building the League of Heroes keeps an ever watchful eye on the city they have sworn to protect.

The Bad

The Fearsome Trio

The Fearsome Trio is a small time band of low-level super-humans that despite their weaker powers somehow manage to always allude captivity.

Darkhardt

http://www.playbyweb.com/ports/1280.jpg
Darkhardt is the leader of The Fearsome Trio. He is also the oldest and most experienced member of the small band.

Super Powers
Magic: Rank 4
Teleport: Rank 3

And the Weird

Sector 7

Sector 7 is Freedom City's largest manufacturer of everything from the latest high-tech artificial intelligence to auto parts to pharmaceuticals. Almost everything in Freedom City has at least one part with the S7 logo stamped on it.

Lately large donations have been made to the Enforcers by the anonymous CEO of Sector 7, though this person's identity remains shrouded in secrecy they seem to have a real interest in the League of Heroes.