Editing Hex by Hex
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
From this [http://forum.rpg.net/showthread.php?t=453831 thread], creating a 16 by 12 hex sandbox campaign setting. This wikipage collects the entries and the map: | From this [http://forum.rpg.net/showthread.php?t=453831 thread], creating a 16 by 12 hex sandbox campaign setting. This wikipage collects the entries and the map: | ||
− | + | http://www.houseofgenius.com/images/sandbox.png | |
− | + | Right now, the hexes are organized by column. | |
=1= | =1= | ||
Line 9: | Line 9: | ||
==Siren Tower== | ==Siren Tower== | ||
− | Siren Tower was home of the mermaids until Serina | + | Siren Tower was home of the mermaids until Serina did from a back-stabbing air-creature. It's five floors above water and five floors below water--not counting the sea-level floor. |
Secret: | Secret: | ||
Line 15: | Line 15: | ||
The air-creature is a Harpy named Khersa. She's been using the tower has home while looking for treasures. Khersa was the one that killed Serina. | The air-creature is a Harpy named Khersa. She's been using the tower has home while looking for treasures. Khersa was the one that killed Serina. | ||
− | == | + | ==Unclaimed 2== |
− | |||
− | == | + | ==Unclaimed 3== |
− | |||
==Andaur bay== | ==Andaur bay== | ||
Line 194: | Line 192: | ||
These wetlands are eerily quiet. Periodically the foolishly adventurous try to uncover ruins or other items of value from it. Most come away with disease one expects from digging about in muck and nothing more. | These wetlands are eerily quiet. Periodically the foolishly adventurous try to uncover ruins or other items of value from it. Most come away with disease one expects from digging about in muck and nothing more. | ||
− | == | + | ==Unclaimed 10== |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Desert== | ==Desert== | ||
Line 218: | Line 210: | ||
=4= | =4= | ||
− | == | + | ==Unclaimed 1== |
− | |||
− | |||
− | |||
==Unclaimed 2== | ==Unclaimed 2== | ||
Line 231: | Line 220: | ||
While the skinning focuses on conventional animals in the area, the town is well aware of how to skin and tan far more exotic creatures. | While the skinning focuses on conventional animals in the area, the town is well aware of how to skin and tan far more exotic creatures. | ||
− | == | + | ==Unclaimed 4== |
− | |||
− | == | + | ==Unclaimed 5== |
− | |||
− | |||
− | |||
− | |||
− | |||
==Whitewater Junction== | ==Whitewater Junction== | ||
Line 253: | Line 236: | ||
The Stench Fens are home to several Bullywug tribes, including one led by Krebbok, a Tribal Shaman of great power. It is said that Krebbok wears amulets of power recovered from numerous burial mounds that lie beneath the mud and greasy water of the fens. | The Stench Fens are home to several Bullywug tribes, including one led by Krebbok, a Tribal Shaman of great power. It is said that Krebbok wears amulets of power recovered from numerous burial mounds that lie beneath the mud and greasy water of the fens. | ||
− | == | + | ==Unclaimed 8== |
− | |||
− | |||
− | |||
==Crownfall== | ==Crownfall== | ||
Line 287: | Line 267: | ||
==Unclaimed 3== | ==Unclaimed 3== | ||
− | == | + | ==Unclaimed 4== |
− | |||
− | == | + | ==Unclaimed 5== |
− | |||
==Old King's Road Follows River== | ==Old King's Road Follows River== | ||
Line 343: | Line 321: | ||
A stone tower called Arun Tor rises on a hill overlooking the village, formerly the residence of the local lord. He died a generation ago without an heir, and the tower has been abandoned since. | A stone tower called Arun Tor rises on a hill overlooking the village, formerly the residence of the local lord. He died a generation ago without an heir, and the tower has been abandoned since. | ||
− | == | + | ==Unclaimed 3== |
==Driving trail and Grazing Lands== | ==Driving trail and Grazing Lands== | ||
Line 349: | Line 327: | ||
Running through the middle of this large open plain is a major driving trail for the ranchers of Bachmaur. In the middle is a spring-fed lake where the herds are left to winter. This is a peaceful place, but also a prime target for outlaws looking to steal a herd. | Running through the middle of this large open plain is a major driving trail for the ranchers of Bachmaur. In the middle is a spring-fed lake where the herds are left to winter. This is a peaceful place, but also a prime target for outlaws looking to steal a herd. | ||
− | == | + | ==Unclaimed 5== |
==Old Road Diminishes== | ==Old Road Diminishes== | ||
Line 389: | Line 367: | ||
=7= | =7= | ||
− | == | + | ==Unclaimed 1== |
− | |||
− | |||
==Unclaimed 2== | ==Unclaimed 2== | ||
Line 397: | Line 373: | ||
==Unclaimed 3== | ==Unclaimed 3== | ||
− | == | + | ==Unclaimed 4== |
− | == | + | ==Unclaimed 5== |
==Unclaimed 6== | ==Unclaimed 6== | ||
Line 498: | Line 474: | ||
3. "Anna, the Good Queen", a play about Anna. It's becoming infamous for treating Baron Tyran Bellicose as so dumb that he makes a "dumb orc smart". | 3. "Anna, the Good Queen", a play about Anna. It's becoming infamous for treating Baron Tyran Bellicose as so dumb that he makes a "dumb orc smart". | ||
− | == | + | ==Unclaimed 9== |
− | |||
− | |||
==Withaive hills== | ==Withaive hills== | ||
Line 540: | Line 514: | ||
==Unclaimed 4== | ==Unclaimed 4== | ||
− | == | + | ==Unclaimed 5== |
− | |||
− | |||
==Farmland== | ==Farmland== | ||
Line 606: | Line 578: | ||
South of the river is fertile grassland with scattered groups of ranchers and herders being the major occupants. North is the deep ominous forest. | South of the river is fertile grassland with scattered groups of ranchers and herders being the major occupants. North is the deep ominous forest. | ||
− | Between the river and the Skittering Dark, however, is a line of imposingly large stone menhirs whose origin is unknown. They are hewn from granite which is obviously not local to the area, and each one | + | Between the river and the Skittering Dark, however, is a line of imposingly large stone menhirs whose origin is unknown. They are hewn from granite which is obviously not local to the area, and each one ways several tons, so whoever originally placed them went to a lot of trouble to do so. |
Magical runes glow on the menhirs in unpredictable patterns that change as the weather shifts. The monuments otherwise don't appear to actually do anything. | Magical runes glow on the menhirs in unpredictable patterns that change as the weather shifts. The monuments otherwise don't appear to actually do anything. | ||
Theories abound as to what they are, who originally placed them, and what purpose they have. Popular stories include: they keep the Delnar river from shifting its course South, they prevent evil things in the Skittering Dark from moving south across the river, and they predict the weather in advance, if only someone knew how to read them. | Theories abound as to what they are, who originally placed them, and what purpose they have. Popular stories include: they keep the Delnar river from shifting its course South, they prevent evil things in the Skittering Dark from moving south across the river, and they predict the weather in advance, if only someone knew how to read them. | ||
− | |||
− | |||
==Wheatsea== | ==Wheatsea== | ||
Line 624: | Line 594: | ||
A supply road runs from Wheatsea to Bellicose Castle. | A supply road runs from Wheatsea to Bellicose Castle. | ||
− | == | + | ==Unclaimed 7== |
− | |||
− | |||
==UWallach's Fields== | ==UWallach's Fields== | ||
Line 670: | Line 638: | ||
==Unclaimed 5== | ==Unclaimed 5== | ||
− | == | + | ==Unclaimed 6== |
− | |||
− | |||
==Farmland== | ==Farmland== | ||
Line 736: | Line 702: | ||
Recently, however, the unrest has come here. Not in the form of outright rebellion from the citizens, but in mysterious acts of vandalism and petty violence that has set the city on edge against outsiders. | Recently, however, the unrest has come here. Not in the form of outright rebellion from the citizens, but in mysterious acts of vandalism and petty violence that has set the city on edge against outsiders. | ||
− | == | + | ==Unclaimed 8== |
− | |||
− | |||
− | |||
− | |||
− | |||
==Unclaimed 9== | ==Unclaimed 9== | ||
Line 751: | Line 712: | ||
An unnamed empty meadow. It's lovely, and there are wildflowers. | An unnamed empty meadow. It's lovely, and there are wildflowers. | ||
− | == | + | ==Unclaimed 12== |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=13= | =13= | ||
Line 791: | Line 741: | ||
In the foothills, the Delnar river spills into a valley lake. The forests reach the north shore, but to the south is open hillside where halfling shepherds can often be seen leading their flocks. The lake itself it flat and calm, almost having a mirror surface except when whipped up by an autumn wind. Near the centre of the lake, a cracked stone spire breaks the surface. The druid Aedelraed knows its history, but is rarely seen these days. | In the foothills, the Delnar river spills into a valley lake. The forests reach the north shore, but to the south is open hillside where halfling shepherds can often be seen leading their flocks. The lake itself it flat and calm, almost having a mirror surface except when whipped up by an autumn wind. Near the centre of the lake, a cracked stone spire breaks the surface. The druid Aedelraed knows its history, but is rarely seen these days. | ||
− | |||
− | |||
− | |||
− | |||
==Unclaimed 8== | ==Unclaimed 8== | ||
− | == | + | ==Unclaimed 9== |
− | |||
− | |||
==Unclaimed 10== | ==Unclaimed 10== | ||
Line 806: | Line 750: | ||
==Unclaimed 11== | ==Unclaimed 11== | ||
− | == | + | ==Unclaimed 12== |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=14= | =14= | ||
Line 834: | Line 772: | ||
==Unclaimed 4== | ==Unclaimed 4== | ||
− | == | + | ==Unclaimed 5== |
− | |||
− | |||
− | |||
− | |||
==Unclaimed 6== | ==Unclaimed 6== | ||
− | == | + | ==Unclaimed 7== |
− | |||
− | |||
==Broken Cart Tavern== | ==Broken Cart Tavern== | ||
Line 860: | Line 792: | ||
The city itself is built on the highest hill, with a few satellite towns and villages that aid in supporting it. | The city itself is built on the highest hill, with a few satellite towns and villages that aid in supporting it. | ||
− | == | + | ==Unclaimed 11== |
− | + | ==Unclaimed 12== | |
− | |||
− | == | ||
− | |||
− | |||
=15= | =15= | ||
Line 915: | Line 843: | ||
but perilous as the Gullet is, the depradations of the Orange horde have awoken Algrim The Strong, A dwarven Death Knight. Algrim considers himself the undisputed warlord of the Gullet, and from the volcanic hall that was once his tomb, has begun to assemble an army of his own, bolstered by the walking dead, with wich he shall support his ally, Shan-Yur | but perilous as the Gullet is, the depradations of the Orange horde have awoken Algrim The Strong, A dwarven Death Knight. Algrim considers himself the undisputed warlord of the Gullet, and from the volcanic hall that was once his tomb, has begun to assemble an army of his own, bolstered by the walking dead, with wich he shall support his ally, Shan-Yur | ||
− | + | it is the hope of interested parties that somebody disrupt this alliance, and turn the two warlords against each other | |
− | |||
− | |||
=16= | =16= |