Editing Hex by Hex

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In the foothills, the Delnar river spills into a valley lake. The forests reach the north shore, but to the south is open hillside where halfling shepherds can often be seen leading their flocks. The lake itself it flat and calm, almost having a mirror surface except when whipped up by an autumn wind. Near the centre of the lake, a cracked stone spire breaks the surface. The druid Aedelraed knows its history, but is rarely seen these days.
 
In the foothills, the Delnar river spills into a valley lake. The forests reach the north shore, but to the south is open hillside where halfling shepherds can often be seen leading their flocks. The lake itself it flat and calm, almost having a mirror surface except when whipped up by an autumn wind. Near the centre of the lake, a cracked stone spire breaks the surface. The druid Aedelraed knows its history, but is rarely seen these days.
 
==Unclaimed 6==
 
 
==Unclaimed 7==
 
  
 
==Unclaimed 8==
 
==Unclaimed 8==
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==Unclaimed 11==
 
==Unclaimed 11==
  
==Badlands==
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==Unclaimed 12==
 
 
the verdant meadows abruptly give way after 12.11, giving way to rocky highlands, and later badlands formed by the volcanic south.
 
 
 
of particular prominence is a high-walled ravine, where the ancient highway called Tiamat's Gullet starts, marking the safest route through the volcanic southern mountains (eventually hooks up with 15.12).
 
 
 
Belleca is in talks with Splendor to consder linking Tiamat's Gullet to the main roads
 
  
 
=14=
 
=14=

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