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*Knack:  An ability of the individual usually requiring no material component.  
 
*Knack:  An ability of the individual usually requiring no material component.  
*Hexes: An ability that can be woven into a item, drawn on something, or otherwise created as a physical item that can often be used by others afterward.  
+
*Hexes: An ability that can be woven into a item, dawn on something, or otherwise created as a physical item that can often be used by others afterward.  
  
Some people with knacks can embed their ability into a hexed item.  Others can only create the hexed item, not cast the spell separately.. .  
+
Some people with knacks can embed their ability into a hexed item.  Others can only create the hexed item, not cast the spell seperatly.. .  
  
Hexes and symbols can be used to manipulate and control fey and other magical creatures. Some hexery borders ritualism and has similar effects to ritual summoning.
+
Examples of Hexes or Knacks.
  
  
 
==Knacks and hexes==
 
==Knacks and hexes==
  
===Minor Knacks===
+
Minor Knacks
These are generally unable to be woven into hexes.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!Simple Knacks
+
|Anatomics
!Simple Knacks
+
|Catfall
!Moderate Knacks
+
|Catfeet
!Hard Knacks
 
|-
 
|Chill
 
|Dust
 
 
|Clean
 
|Clean
 
|Color
 
|Color
 +
|Chill
 
|-
 
|-
 
|Dampen
 
|Dampen
|Dry
+
|Dust
 +
|Enrich
 +
|Exterminate or Zap
 
|Extinguish
 
|Extinguish
|Catfall
+
|Firefinger
 
|-
 
|-
 +
|Gather
 +
|Heat
 +
|Haunting
 +
|Knot
 
|Know Direction
 
|Know Direction
|Heat
+
|Legerdemain
|Gather
 
|Exterminate or Zap
 
 
|-
 
|-
|Knot
+
|Mend
|Mending
+
|Purify Water
 
|Stitch
 
|Stitch
|Purify Water
 
|-
 
|Flick
 
|Tip
 
 
|Sharpen
 
|Sharpen
|Frostbite
+
|Temperature
 +
|Tie
 
|-
 
|-
 
|Turn Page
 
|Turn Page
|Werelight
+
|Unseen Hand
 
|Weathertell
 
|Weathertell
| x
+
|Werelight (or Bluelight)
 
|-
 
|-
|<span style=color:red> Firefinger </span>
+
|Control Flames
|<span style=color:red> Produce Flame</span>
+
|Create Bonfire
|<span style=color:red> Control Flames </span>
+
|Druidcraft
|<span style=color:red>Create Bonfire </span>
+
|Frostbite
 +
|Guidance
 +
|Gust
 
|-
 
|-
|Gust
 
 
|Infestation
 
|Infestation
 +
|Magic Stone
 +
|Mending
 
|Mold Earth
 
|Mold Earth
| x
+
|Poison Spray
 +
|Primal Savagery
 
|-
 
|-
|Thunderclap 
+
|Produce Flame
| x
+
|Resistance
 +
|Shape Water
 
|Shillelagh
 
|Shillelagh
 
|Thorn Whip
 
|Thorn Whip
 +
|Thunderclap
 
|}
 
|}
  
===Moderately Strong Knacks & Hexes===
+
Moderately strong Knacks.
Hexes noted with (HX) meaning that the spell can be woven into a constrict of some kind, like a warding or a basket or woven cloth.  
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!  Knacks
+
| Measure (Complex/Simple)
!  Knacks
+
| Lightning Bolt
!  Hexes
+
| Protection, 1” Radius
!  Hexes
 
|-
 
|Blaze
 
|Measure (Complex/Simple)
 
|Protection, 1m Radius
 
|
 
 
|-
 
|-
|Lightning Bolt
+
| Blaze
|Aurora (Light Wall)
+
| Aurora (Light Wall)
|Charm Animal 
+
| Mini Strength
 
 
|-
 
|-
 
| Ball Lightning
 
| Ball Lightning
|Lightning Dart
+
| Lightning Dart
 +
| Charm Animal Class
 
|-
 
|-
| Rope Trick
+
|Rope Trick
|
+
| Charm Animal (specific type)
 
| Awaken
 
| Awaken
 
|-
 
|-
 
| Clairaudience
 
| Clairaudience
| Magic Mouth(HX)
+
| Magic Mouth
| Speed(HX)
+
| Speed
 
|-
 
|-
| Charm Person
+
| Charm Person/Specific Intelligent Race
 
| Continual Light
 
| Continual Light
 
| Photographic Memory
 
| Photographic Memory
 
|-
 
|-
 
| Clairvoyance
 
| Clairvoyance
| Water Breathing(HX)
+
|Water Breathing
 
|
 
|
 
|-
 
|-
 
| Detect (Complex)
 
| Detect (Complex)
| Create Sound  
+
| Create Sound
| Protection/Insects (HX)
+
| Protection/Insects
 
|-   
 
|-   
 
| Web
 
| Web
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|-
 
|-
 
| Whirlwind
 
| Whirlwind
| Hold Portal (HX)(This manifests as a compulsion for others to not enter or cross a threshhold.  
+
| Hold Portal (This manifests as a compulsion for others to not enter or cross a threshhold.  
 
| Deodorant
 
| Deodorant
 
|-
 
|-
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| Measure (Mental)
 
| Measure (Mental)
 
|-
 
|-
| Wizard Light (HX)
+
| Wizard Light
 
| Individual Silence
 
| Individual Silence
 
| Detect (Concealed or Mental)
 
| Detect (Concealed or Mental)
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|-
 
|-
 
| Speak with Animals
 
| Speak with Animals
|  
+
| Micro-Magic Missile
| Match (light fire)(HX)  As a hex this manifests as an item that will start a fre.
+
| Match (light fire)
 
|-
 
|-
 
| Extinguish Fire   
 
| Extinguish Fire   
| Dispel Magic(HX)
+
| Dispel Magic
| Muscle Spasm(HX)
+
| Muscle Spasm
 
|-   
 
|-   
 
| Super Sleep
 
| Super Sleep
 
| Protection
 
| Protection
 
| Flaming
 
| Flaming
 +
|-
 +
| Torch
 +
| Fire Ball
 +
 
|-
 
|-
 
| Read Languages
 
| Read Languages
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| Freeze Water
 
| Freeze Water
 
|-
 
|-
| Wizard Lock-(HX)This manifests as a door only openable by certain people.
+
| Wizard Lock-This manifests as a door only openable by certain people.
| Silence, 1” Radius(HX)
+
| Silence, 1” Radius
 
| Gliding
 
| Gliding
 
|-
 
|-
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|-
 
|-
 
| Sleep
 
| Sleep
| Hallucination(HX)
+
| Hallucination
 
| Heat Cone
 
| Heat Cone
 
|-
 
|-
| Fire Ball
+
| Mini-Cold Cone
 
| Sound Amplification
 
| Sound Amplification
 
| Invisibility
 
| Invisibility
 
|-
 
|-
| Hold Person (HX)
+
| Hold Person
| Knock:(HX) This manifests as opening any shut or magically locked door.
+
| Knock: This mnifests as opening any shut or magically locked door.
 
| Illusion
 
| Illusion
 
|-
 
|-
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|   
 
|   
 
|-
 
|-
| Telescope(HX)  As a hex its cast on glass usually.
+
| Telescope
 
| Locate Object
 
| Locate Object
| Invisibility, 1” Radius(HX)
+
| Invisibility, 1” Radius
 
|-  
 
|-  
 
| Mirror Image
 
| Mirror Image
| Ventriloquism(HX)
+
| Ventriloquism
 
| Magic Missile
 
| Magic Missile
 
|-
 
|-
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|-
 
|-
 
|}
 
|}
 
==Strong Knacks==
 
*Maker :The ability and talent to create things.
 
*Torch: the ability to see great distance and occasionally see the futureT
 
 
 
==Credits==
 
Hexery is based on the magical systems in Orson Scott Card's Alvin Maker series.
 

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